Subterfuge; Post revision cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jun 12, 2001.

  1. FoundationOfRancor The Gunslinger

    Well, I think your right for another reason. I compared this to Inspiration, and it's pretty much better in every way imaginable. Dont get me wrong; Inspiration sucks. But it doesent suck that much
  2. FoundationOfRancor The Gunslinger

    Teather Gnomes
    3
    Artifact Creature - Gnome
    Flying
    1/3

    Night Mizer
    2B
    Creature - ?
    Flying.
    During your upkeep, you may pay 1R, 1U, or 3. If you do not, sacrifice Night Mizer.
    3/3

    Cleanse the weak (!?)
    2W
    Sorcery
    Destroy a creature with the lowest toughness. If two creatures are tied, you chose one. It cannot be regenerated.

    Flaming Devils
    2RR
    Creature - ?
    Flying
    During your upkeep, sacrifice a land. If that land is a mountain, target creature you control gets -1/-1 until end of turn.
    5/5

    Again, sorry for the bad cards tonight....I suck.
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'm comparing Cleanse the Weak to Topple as it's opposite, so just because of that I think it should cost 2W and be a Sorcery :)
  4. FoundationOfRancor The Gunslinger

    Yeah, I suppose it should be....it just seems so bad! Your right of course, and I was thinking the same thing when making it. I think it being an instant is at least plausbile.

    Grinning Idol
    3
    Artifact
    5: Destroy target creature. The controller of that creature look's at the top X cards of their library and puts one in his or her hand. They then shuffle the rest back into their library. X is equal to the combined power and toughness of target creature. Any player may play this ability.

    Meekling Slavery
    4U
    Sorcery
    Gain control of all creatures with power 2 or less.

    Reputations
    1W
    Enchantment
    When Reputations comes into play, draw a card.
    Creatures with power 3 or more do not tap when they are attacking.
  5. FoundationOfRancor The Gunslinger

    UberMen
    4B
    Creature - ?
    UberMen has power equal to the combined power of all creatures in play, and toughness equal to the combined toughness of all creatures in play.
    */*

    Head Hunting
    1WW
    Enchantment
    Skip your draw and attack step.
    During your upkeep, you may pay 1WW. If you do, search through your library and chose a card. Put that card in your hand, and then shuffle your library.

    Some crazy dumb legend
    2R
    Creature - Lord
    Green creatures gain +1/+1.
    Black creatures gain flying.
    2/2

    Civilizations Boon
    2RR
    Instant
    You may deal 4 damage to target creature or player for each artifact in play.

    Coast Rescuers
    2U
    Creature - Mage
    T,1U: Return target permanent you control to your hand.
    1/1

    Intricate Fireball
    R
    Instant
    As Intricate Fireball comes into play, choose a creature in play.
    Intricate Fireball deals 2+X damage to target creature or player, where X is equal to the number of activated abilities the chosen creature has.

    Imaginary Shadows
    1B
    Creature - Ghosts
    During your upkeep if target oppenent has any cards in his or her hand, return Imaginary Shadows to owners hand.
    4/4
  6. FoundationOfRancor The Gunslinger

    Material Ambition
    3UUU
    Sorcery
    When Material Ambition comes into play, choose either enchantment, artifact, or creature.
    Draw a card for every permanent of the chosen type in play.
  7. FoundationOfRancor The Gunslinger

    Scales (name suggestion?)
    RG
    Enchantment
    Spells you play cost UU more to counter.

    Clearing Fog
    1G
    Instant
    Target blocked creature becomes unblocked this turn.
  8. FoundationOfRancor The Gunslinger

    Double Vision
    G
    Sorcery
    Reveal a creature card in your hand. You may search through your library for a copy of that card and put it into your hand. Shuffle your library afterwards.

    Scrap Blah
    2R
    Enchant Creature
    Enchanted creature gets +2/+2 for each artifact you control.

    Greedy Parasite
    1R
    Creature - ?
    When Greedy Parasite comes into play, sacrifice it unless you pay 1 for each land you control.
    4/5

    Dummy Figures
    1W
    Enchantment
    When Dummy Figures comes into play, draw a card.
    If an a player plays a spell or ability that could target Dummy Figures, that player must target Dummy Figures.

    Cultural Revive
    1G
    Sorcery
    Return target non-green card from your graveyard to your hand.

    Camoflauge Snipers
    1G
    Creatures - Snipers
    Snipers cannot be the target of spells or abilties.
    XX: Snipers deals X damage to target creature.
    1/2

    Wizard's Bane
    U
    Creature - Drake
    Flying
    During your upkeep, sacrifice ~this~ unless you pay 1 for each card in your hand.
    2/3

    Richard
    1UG
    Sorcery
    Draw a card for each non-basic land in play.
  9. FoundationOfRancor The Gunslinger

    Horn of Confusion
    4
    Artifact
    The cost of each permanent's ability requiring an activation cost is increased by 2.
    1: Horn of Confusion cannot be the target of spells or abilities until end of turn.
  10. FoundationOfRancor The Gunslinger

    Guard Legions
    3
    Artifact Creature - Soliders
    When Guard Legions comes into play, gain 3 life.
    Whenever Guard Legions leaves play, put it on top of its controllers library.
    1/2

    Mending Bones
    1B
    Enchantment
    All creatures gain, "2: Regenerate this creature"

    Spawn Goblin (?)
    1R
    Instant
    Destory target creature. The controller of that creature puts two 1/1 red goblin tokens into play.
  11. FoundationOfRancor The Gunslinger

    Trivial Uproar
    2R
    Enchantment
    Tapping a land for mana is now a spell to be placed upon the stack.

    -THis obvioulsy needs alot of rewording.

    Void Stone
    4
    Artifact
    As Void Stone comes into play, choose either Land, enchantment, or creatures.
    Permanents of the chosen type cannot be played.
    6: Destroy all permanents of the chosen type.

    Political Brooch
    3
    Artifact
    Instead of paying a spells mana cost, you may pay it's converted mana cost to play it.

    Mind Scour (Needs rewording)
    3U
    Sorcery
    When Mind Scour comes into play, you and target oppenent each choose a card type. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
    Look through target oppenents library and place all cards of your chosen type into his or her graveyard. That player then shuffles theit library. Then target oppenent does the same to your library.

    Magi Boon
    1UU
    Enchantment
    Whenver a player plays and/or counters a spell, he or she may draw a card.
  12. FoundationOfRancor The Gunslinger

    Mana Drought
    4R
    Enchantment
    Lands cannot be played

    Trek's Experience
    2U
    Enchantment
    Whenever a player searches through his or her library, you may put a Mark counter on Trek Experience.
    2U, remove a Mark counter from Trek Experience: Look at the top 10 cards of target players library and rearrange them in any order.

    Creativity Lull
    2GG
    Instant
    Each player looks through their oppenents library and set aside 10 cards. They then shuffle that library and put the 10 cards on top of it.

    Fluxuating Nirvana
    1W
    Enchantment
    Whenever a player plays a spell, they gain life equal to the converted mana cost of that spell.
    At the end of each players turn, that player loses 3 life.
  13. FoundationOfRancor The Gunslinger

    Looping Plans
    3U
    Enchantment
    Whenver a player draws a card, if they have all ready drawn a card during their turn, you may put a Mark counter on Looping Plans.
    3, Remove a Mark counter from Looping Plans: Draw a card.

    Wasteland Angel
    1W
    Creature - Angel
    Flying
    If Wasteland Angel goes to the graveyard from play, target oppenent may search through your library and remove all as many basic land cards from the game as they choose.
    4/4
  14. FoundationOfRancor The Gunslinger

    Timber Brethen
    1G
    Creature - Not Elf/Druid
    When Timber Brethen comes into play, you may search your library for a creature with converted casting cost 1 or less and put it into play. Shuffle your library afterwards.
    1/1

    Goliath's Strength
    2G
    Instant
    Target creature gets +4/+4
    If you have 10 life or less, target creature gets +6/+6 instead.

    Beasts of the Field
    2G
    Creature - Beasts
    All spells you play cost GGG more to play.
    6/6

    Lifeblood
    1WW (Probablly needs to cost 2WW or 3W)
    Instant
    Gain 5 life.
    If you have 5 life or less, gain 10 life instead.
  15. FoundationOfRancor The Gunslinger

    Progessive Recouperation
    3G
    Enchantment
    Whenver a permanent would go to a graveyard, unless any player pays 2, that permanent regenerates.

    Mortar Monster
    1
    Creature -
    Whenever Mortar Monster becomes tapped, tap all permanents you control
    2/1

    Machine's Ravishings
    2RR
    Sorcery
    Target player sacrifices a land for each artifact you control.

    Tempest Drake
    3U
    Creature - Drake
    Flying
    Whenever a blue spell is played, counter it.
    2/4

    Shikari Pilgrimage
    1GGX
    Instant
    Search your library for X creature cards and put them into your hand. Shuffle your library aftewards.

    Jungle Scar
    Land
    T: Add 1 to your mana pool.
    1: Jungle Scar becomes a 1/1 black creature until end of turn. It no longer counts as a land.

    Sanity Vacoules
    U
    Enchantment
    1: Remove a card in your hand from the game.
    U: Place all cards removed from the game in this manner into your hand.

    Thaumaturgy Stock
    3UU
    Enchantment
    1: Remove target permenant you control from the game.
    1, Sacrifice Thaumaturgy Stock: Place all cards removed in this manner into your hand.
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Interesting idea for Progressive Regeneration, although I just don't think of "regeneration" as an attribute associated with anything other than creatures. I would say change the name or change it to just creatures :)

    But that's just the spirit of it, the idea is overall pretty good.
  17. FoundationOfRancor The Gunslinger

    Mana Sterlizer
    3
    Artifact
    During each players upkeep, each player chooses a land they control. All lands besides the two chosen lands produce only colorless mana until end of turn.
  18. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Visceral Aura (this name makes no sense)
    2GG
    Instant
    Regenerate all creatures.

    Marrow Shambler
    3BB
    Creature - Minion
    3/3
    If Marrow Peddler becomes blocked, regenerate it and the blocking creature and put a +1/+1 counter on it.
    Pay 3 life: Regenerate target creature and put a +1/+1 counter on Marrow Peddler. Any player may play this ability.
  19. FoundationOfRancor The Gunslinger

    Visceral Aura:
    I like this card, it proves useful in 1-1 and multiplayer.

    Marrow Shambler:
    Does a creature need to be dead for it to be regnerated? If so, I dont think the second ability could be worded as is; what happens if the Shambler becomes blocked, and neither die in combat?

    Cocoon Stasis (Name suggestion?)
    GG
    Enchantment
    ~this~ comes into play with 4 Mark counters on it.
    At the beggining of your draw step, remove a Mark counter from ~this~. When there are no counters on ~this~, sacrifice it.
    At the end of your untap step, tap all lands you control.
    When ~this~ leaves play, you may search your library for 5 land cards, and put them into play. Shuffle your library afterwards.
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Marrow Shambler: It could mean just place a "regeneration shield" around the creatures, so if they happen to die it's already in place.... :confused:

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