Subterfuge; Post revision cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jun 12, 2001.

  1. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Linkblink
    2W
    Creature - Blink
    2/2
    When Inkblink comes into play, tap all black creatures, then all nonblack creatures become black until end of turn.
    When Clinkblink comes into play, destroy all artifact creatures, then all creatures become artifact creatures until end of turn.

    Thinkblink
    2U
    Creature - Blink
    2/2
    When Clinkblink comes into play, destroy all artifact creatures, then all creatures become artifact creatures until end of turn.
    When Shrinkblink comes into play, all green creatures get -2/+1 until end of turn, then all nongreen creatures become green until end of turn.

    Inkblink
    2B
    Creature - Blink
    2/2
    When Shrinkblink comes into play, all green creatures get -2/+1 until end of turn, then all nongreen creatures become green until end of turn.
    When Linkblink comes into play, all white creatures and all red creatures become 1/1 creatures without abilities until end of turn, then all nonwhite and nonred creatures become white and red creatures until end of turn.

    Clinkblink
    2R
    Creature - Blink
    2/2
    When Linkblink comes into play, all white creatures and all red creatures become 1/1 creatures without abilities until end of turn, then all nonwhite and nonred creatures become white and red creatures until end of turn.
    When Thinkblink comes into play, all blue creatures lose flying until end of turn, then all nonblue creatures become blue until end of turn.

    Shrinkblink
    2G
    Creature - Blink
    2/2
    When Thinkblink comes into play, all blue creatures lose flying until end of turn, then all nonblue creatures become blue until end of turn.
    When Inkblink comes into play, tap all black creatures, then all nonblack creatures become black until end of turn.

    Throrb
    Artifact
    2
    As long as Throrb is untapped, non-enchantment permanents come into play tapped.
    When Throrb comes into play, you may tap it.

    Wall of Oysters
    UUU
    Creature - Wall
    1/4
    When a creature deals combat damage to Wall of Oysters, tap it and put a bite counter on Wall of Oysters. The creature doesn't untap during its controller's untp step.
    When Wall of Oysters has 3 bite counters on it, sacrifice it.

    [Edited - TICM]
  2. FoundationOfRancor The Gunslinger

    Thallid, its good to see you back! I'm way to tired to think about these cards right now, but they seem quite good at a distance.
    Spiderman, how do you figure that Strangler Jjiin is strong? It's incredibly situational....
  3. FoundationOfRancor The Gunslinger

    Plauge Banishings (Name change?)
    1UUX
    Sorcery
    Each player shuffles X cards into his or her library.

    Restart
    2UUUU
    Sorcery
    Each player shuffles his or her library into their graveyard. Then, each player puts all permanents he or she controls on top of their library in any order. Each player then draws 3 cards.

    the blinks
    I cant see these having any real constructed impact, but they would be fun as hell in limited! They would totally have to be common. Thallid, what do you think about making them 2X instead of 1XX, so more people play with them? I dont think it would effect the balance all that much.

    Throrb
    This card is very, very interesting. Im reminded of root maze, and I think this card would be balanced at 2.

    Wall of Oysters
    This card is very, very good. Block two creatures, then just stop. It seems to me that the creatures would keep on being tapped after the Wall was destroyed, is this true? I think the power should be 1.

    Again, excellent cards thallid, it's great to have you back!
  4. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    The Blinks: Yeah, I see your point. Being edited.
    Throrb also could be 2. Being edited.
    Wall of Oysters: If it died, the creatures wouldn't remain tapped. Still, it should probably be 1/4. Being edited.

    Orthodox Obstinance
    WW
    Sorcery
    Tap a plains, a island, a swamp, a mountain, and a forest.

    Phantom Net
    1U
    Enchant Creature
    Enchanted creature gets +1/+1 for each creature that can’t be the target of spells or abilities.

    Flaxcord Spider
    3G
    Creature - Spider
    2/2
    Flaxcord Spider may block as though it had flying.
    1G, Tap, Sacrifice Flaxcord Spider: Target creature with flying blocked by Flaxcord Spider becomes an enchantment with “Creatures with flying can’t attack” instead of any other permanent type.

    Biohazard
    2BG
    Enchant Creature
    Enchanted creature gets +2/-1.
    Enchanted creature has “At the beginning of your upkeep, you may discard two cards from your hand. If you don’t, Biohazard deals 1 damage to enchanted creature and to each player.”

    Earth, Water, and Fire
    GUR
    Instant
    Until end of turn, forests have “G, Sacrifice a land: Destroy target enchantment,” islands have “U, Sacrifice a land: Counter target spell,” and mountains have “R, Sacrifice a land: Destroy target land.”
  5. FoundationOfRancor The Gunslinger

    Relic Blast
    1W
    Instant
    Remove target artifact or enchantment an oppenent controls from the game. The controller of that permanent may search his or her library for a enchantment or artifact card, and put it into play under his control. They then shuffle their library.
    Draw a card.

    Blah
    1BB
    Creature - Not a Zombie
    During your upkeep, put a 1/1 black Guard token into play under target oppenents control.
    5/5

    Orthodox Obstinance
    Im not sure I get it.

    Phantom Net
    This is a cool ability, but pretty narrow. I think a cantrip could be added safely.

    Flaxcord Spider
    This card is awesome! Very nice!

    Biohazard
    I think +3/-3 would be ok. As it is, this card is pertty overcosted. Maybe GB?

    Earth, Water, and Fire
    Looks good to me. The red one is the best, but I dont think it unbalances the card.
  6. FoundationOfRancor The Gunslinger

    Traveler Boots
    GG
    Enchant creature
    When Traveler Boots comes into play, choose a landtype.
    Enchanted creature has Landwalk of the chosen land.

    -Note that you can give your creature City of Brass Walk too.

    Complexity Curse
    B
    Enchant Creature
    During your upkeep, the controller of enchanted creature loses 2 life for each activated ability enchanted creature has.

    Addicted Growth (Name change?)
    GG
    Enchantment
    2, Search your library for 10 cards and place them in your graveyard: Target creature gets +2+2 until end of turn. Shuffle your library afterwards.

    Om, Ephebe Tyrant
    2GUU
    When Om, Ephebe Tyrant comes into play, target oppenent searches your library for all creature cards and places them in your graveyard. Shuffle your library afterwards.
    Flying
    Om, Ephebe Tyrant cannot be countered.
    2GUU: Counter target spell targeting Om, Ephebe Tyrant
    5/5
    Om governs the great empire of Ephebe. A democraticly appointed official, many have called Om's reign "The Golden Age." The Ephebe culture is not without irony though; the governing title is Tyrant.

    Brushsifter
    2G
    Creature - ?
    Non-basic landwalk.
    2/3

    Mana Block (Name change?)
    RR
    Enchant land
    Enchanted land can no longer be tapped for mana.

    Carelessness
    2G
    Instant
    Skip your next two upkeep steps.
    Draw a card.
  7. FoundationOfRancor The Gunslinger

    Milestone
    1
    Artifact
    3: Target player puts the top two cards of his or her library into his or her graveyard.
    Whenever target oppenent has 20 cards or less in his or her library, sacrifice Milestone.

    Goblin General
    1RR
    Creature - Goblin
    When Goblin General comes into play, place a +1+1 counter on it for each other goblin in play.
    1/1

    Sand Efreet
    1UR
    Flying
    Whenever Sand Efreet deals damage to a player, you may return target land that player controls to their hand.
    2/1
  8. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Orthodox Obstinance
    Basically it's like this: If there are any plains in play, pick one plains and tap it. If there are any islands in play, pick one island and tap it. If there are any swamps in play, pick one and tap it. Ditto for mountains and forests. However, the whole thing is one event (for those of you who care).
    Relic Blast
    Woohoo! A cheaper, cantrip Tinker! Yay! Wait...
    Blah is just a weird black Varchild's War Raiders.
    I like Carelessness. Of course, some people play like that anyway, so they wouldn't see the point of using a card to get it. :)
    Brushsifter, Complexity Curse, and Mana Block are good.
    Om, Ephebe Tyrant is, er... interesting. There might be complications if a layer chooses to leave a creature in his/her library and no one knows it...
    Addicted Growth is good on the surface, but it might be just a little bit abusable.
    Traveler Boots should probably cost GG. Not only would that cheapen it (it's just a little too expensive right now), it would make it more green, and that better fits this concept (in my opinion).

    While its name might not suggest it, Milestone is sufficiently different from Millstone to have a special slot in some decks. It is also good because you can use it multiple times in one turn.
    Goblin General should probably be 1/1. Again, most of those sorts of cards are weak (even by goblin standards), and the fact that you are raising its power again means that it should be a little smaller at the beginning.
    Sand Efreet is powerful, but really interesting too. I think it should be 2/1.

    Biohazard should be 1BG and give the creature +3/-2.
    Phantom Net can cost U.
    I'm too lazy to edit them this time. :p :p

    Something Nice
    2WW
    Creature - Guardian
    3/3
    Flying
    During your discard step, put a -1/+1 counter on target creature.

    Blooming Hibiscus
    G
    Creature - Flower
    0/1
    At the beginning of your first main phase, add one mana of any color to your mana pool.

    Ambrosia Bearer
    2WW
    Creature - Bearer
    1/2
    During your upkeep, prevent the next one damage that would be dealt to each other creature you control this turn.

    Reckless Frenzy
    2BR
    Instant
    Target creature gets +7/-7 until end of turn.

    Swampwater Spine
    1BU
    Enchant Creature
    Enchanted creature gets -1/-1.
    Enchanted creature has "Put a -1/-1 counter on this creature: Regenerate this creature."
  9. FoundationOfRancor The Gunslinger

    Orthodox Obstinance:
    I understand what it does...just whats the point? It probablly is only going to tap two of your oppenents lands, and some of yours too. Maybe hate against domain?

    Relic Blast:
    Chaning to target only an oppenent permanent.

    Blah:
    Exactly. Originally I wanted to make an interesting take on the Varchild ability...but I just ended up regurgitating it.

    Om, Ephebe Tyrant:
    Maybe make it so your oppenent takes the creatures out?

    Addicted Growth:
    When combined with Cards like Piper's Melody and stuff, yes it can be. Any ideas for changes?

    Traveler Boots:
    GG it is.

    Goblin General
    Er...if its 1/1, do you think it's fair to make the cc 1RR?

    Sand Efreet:
    2/1, ok.

    All your new cards look great Thallid, I espically like Reckless Frenzy, it fits great with the colors. When a creature has a Swampwater Spine on it, cant I just regenerate it 50 times to kill it? If I can, it should cost more. If I cant, it should cost UB.
    [On second thought, I dont think Something Nice should have flying AND that ability for 2WW. -FoR]

    6
    4UG
    Creature - ?
    Whenever ~this~ damages a player, return target permanent that player controls to their hand.
    3/3

    88
    G
    Instant
    As an additional cost to play ~this~, sacrifice target creature with no activated abilties.
    Search your library for a creature with two or more activated abilties on it, and put it into play. Shuffle your library afterwards.
  10. FoundationOfRancor The Gunslinger

    Dillema
    1BB
    Enchantment
    2BB: Target player chooses a card in his or her hand. That player either put's the card on his or her library, or discards the card.

    Manifest Destiny
    G
    Sorcery
    Search your library for a non-basic land, and put it into your hand.

    Energy Parasite
    G
    Instant
    As Energy Parasite comes into play, choose a land type.
    Until end of turn, whenever a land of the chosen type is tapped, gain 1 life.

    Block their spells foo!
    3G
    Sorcery
    When this comes into play, name a color.
    For the next two turns, lands cannot be tapped to produce the chosen color.

    And Im just gonna put an old card down that I think everyone had forgotten about (Including me)

    Trench Warfare (Or G. Warfare)
    RRR
    Enchantment
    At the end of your turn, return all creatures you control to owners hand.
    All creatures you control have haste.
    Spells cost you 1 less to play.

    Auction Mercenaries
    1U
    Creature - Mercenary
    Flying
    During each players upkeep, he or she may pay put the top 5 cards of their library into their graveyard, or pay 5 life to gain control of Auction Mercenaries
    5/5

    Winged Monstrosity
    BB
    Creature - Zombie
    Flying
    All other zombies get -1/-1
    2/2

    Floating Incense
    2WW
    Enchantment
    At the beggining of your upkeep, discard a card or sacrifice Floating Incense and lose 10 life.
    Discard a card from your hand: Gain 5 life.
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    FoR: I looked at the card again and I must have glossed over the "or sacrifice Djinn" part. I agree that that part makes it more balanced, so to my limited knowledge :) it looks okay.
  12. FoundationOfRancor The Gunslinger

  13. FoundationOfRancor The Gunslinger

    Escort Guard
    2W
    Creature - Caravan
    Escort Guard can block any number of creatures.
    1, destroy target creature token: ~this~ gets +1+1 until end of turn.
    1/2

    Golden Sword
    2
    Artifact
    3: Destroy all enchantments enchanting target permanent.

    Gleaming Ring
    1U
    Enchant Creature
    Tap enchanted creature: Tap or untap target artifact, creature, or land.

    Irk
    1UU
    Instant
    As an additional cost to play ~this~, shuffle two cards in your hand into your library.
    Draw 3 cards.

    Sorry these cards suck, I've had kinda a bad day.
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I'm not sure about your last one. Do instants ever "come into play"? I think they just resolve...

    And I don't know if it's undercosted for drawing three cards... it kinda looks it, but I'm not sure what it's comparable to offhand.
  15. FoundationOfRancor The Gunslinger

    Im not sure if the wording is right on those Instants either...I'll reword to "As an additional cost to play..."

    I compare it to Concentrate. It's a 2UU Sorcery for 3 cards, and this is a 1UU Instant for 3 cards-but you have to shuffle out a card before hand. I'd say it was fairly balanced, a tad powerful maybe...
  16. FoundationOfRancor The Gunslinger

    Roth's Wrath (By Jason Roth)
    2R
    Instant
    You may search your library for five mountains and place them in your graveyard instead of paying Roth's Wrath's mana cost.
    Roth's Wrath deals 3 damage to target creature or player.
  17. FoundationOfRancor The Gunslinger

    Piscicide
    2R
    Instant
    Destroy all blue creatures. They cannot regenerate.
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, shuffling a card back into your library is not really a bad drawback, IMO. I mean, it'd probably be a land or similiar "useless" card.

    So basically it looks like drawing 3 cards for 3 mana, with a "net" gain of two. I'd say shuffle two cards back in at least (or three ;) )
  19. FoundationOfRancor The Gunslinger

    Allright, Ive been wrong before. Two permanents sounds cool.

    I wonder if you can play this with no cards in your hand, and just draw 3 cards?
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You guys are the card designers, not me :)

    Anyhoo, that was my thought on it. Since you include 'As an additional cost', I don't think you can cast it without having cards in your hand. If it was part of the resolution, it would work (like "shuffle 2 cards in your library, then draw 3 cards" or something).

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