Secure Conformity: How about Procrustean Edict?
Maybe Mage's Torture should be a sorcery or more expensive. Removing 1/6 of the deck for a 3 mana instant just doesn't sit right with me.
I'll be working more on Subterfuge this summer, and on making cards in general. I decided about a month ago to start making my own set, but since I've only got about 25 cards so far I might as well post them.
Ancient Prayer
3WW
Enchantment
When an opponent plays a card without paying its mana cost, gain 6 life.
Prayer to Suffering
2W
Enchantment
3W, Tap all creatures you control: Until end of turn, whenever a creature is dealt damage, you may pay 1 and redirect that damage to any tapped creature you control.
Shantu Raven
2WW
Creature -- Shantu Illusion
4/7
Flying, Islandhome
Raven, spread our wings.
Shantu Demon
2WW
Creature -- Shantu Illusion
7/3
Swamphome.
Shantu Demon can’t be blocked except by black and/or artifact creatures.
Demon, dissolve our corruption.
Shantu Hermit
2WW
Creature -- Shantu Illusion
6/4
Sacrifice a mountain: Shantu Hermit gets haste and +1/-1 until end of turn.
Mountainhome
Hermit, serve our penance.
Shantu Sage
2WW
Creature -- Shantu Illusion
5/6
Trample, Foresthome
GGG: Shantu Sage gets +3/+0 until end of turn.
Sage, guard our secrets.
Ancient Nautilus
3UU
Creature -- Nautilus
3/3
When Ancient Nautilus phases in, draw two cards.
Moratorium
2UU
Enchantment
1: Put a filibuster counter on Moratorium. Any player may play this ability.
2: Remove a filibuster counter from Moratorium. Any player may play this ability.
Players can’t play spells with converted mana costs of less than half the number of filibuster counters (rounded down) on Moratorium unless they pay an additional 2 life.
Overproduction
U
Enchant Land
At the beginning of the first main phase of enchanted land’s controller, that player chooses a mana ability of enchanted land and plays it.
Seabeak Scryer
2U
Creature -- Falcon
1/1
Flying
Tap: For each two islands you control, look at the top card of your library and then put it on the bottom of your library.
Spiral Beam
UUU
Instant
Tap five target creatures, then untap five target creatures.
Ancient Cobra
3BB
Creature - Snake
3/3
When a creature with flanking attacks, destroy it and another creature attacking player controls.
Malady
1B
Enchantment
When Malady comes into play, put a disease counter on target creature.
When a creature blocks or is blocked by a creature with a disease counter on it, put a disease counter on each.
Creatures get -1/-1 for each disease counter on them.
Tortured Shantu
2B
Creature -- Shantu Wraith
3/1
Tortured Shantu can only be blocked by artifact and/or black creatures.
Tortured Shantu deals 1 damage to itself at end of combat.
Ancient Dragon
3RR
Creature - Dragon
3/3
When a spell with buyback is cast, Ancient Dragon gains flying and +2/+0 until end of turn.
Granite Shield
R
Enchant Creature
Enchanted creature has protection from activated abilities and gets +0/+2.
Purple Flare
3RR
Sorcery
Purple Flare deals 3 damage to each of two target creatures. They gain haste until end of turn.
Ancient Wurm
3GG
Creature - Wurm
3/3
Trample
When a creature with shadow comes into play, put a 1/1 green Dark Wurm creature token with shadow into play.
Cellulose Armor (granted this isn't very original)
4G
Enchant Creature
Enchanted creature gets +0/+6.
Mycelium
1GG
Creature - Fungus
0/3
When Mycelium is dealt damage, put into play a number of green 0/1 Saproling creature tokens equal to the number of spore counters on Mycelium, then put a spore counter on Mycelium.
Pull Wurm Haven
1G
Enchantment
When a 1/1 creature you control is put into the graveyard, put a green 0/1 Wurm creature token into play.
Flummox
2GU
Instant
Counter target spell.
Target creature you control gets +X/+X this turn, where X is the converted mana cost of that spell. Sacrifice that creature at end of turn.
Shantu Skeptic
2UR
Creature - Shantu Townsfolk
2/3
Discard a card from your hand: Counter target sorcery spell.
Worship of Arms
2RW
Enchant Creature
At end of turn, switch your life total and enchanted creature’s power.
Lazuli Helm
4
Artifact
As long as Lazuli Helm is untapped, when a card would be put into your graveyard, shuffle your graveyard into your library and tap Lazuli Helm.
When Lazuli Helm becomes tapped, you lose 4 life and you draw a card.
Rune of Beckoning
1
Artifact
Rune of Beckoning comes into play tapped with 4 call counters on it and does not untap along with your other permanents during your untap step. When it does, choose an opponent
2: Give that opponent control of target permanent you control and untap Rune of Beckoning.
Tap: Remove a call counter from Rune of Beckoning.
Remove Rune of Beckoning from the game: Gain control of all creatures that player controls. Rune of Beckoning comes into play under that player‘s control. Use this ability only if there are no call counters on Rune of Beckoning.
Heather Field
Land
Heather Field comes into play tapped.
1G: Add W to your mana pool.
W, Tap: Add GU to your mana pool.
1U: Add W to your mana pool.
Shadowsand Cove
Land
Shadowsand Cove comes into play tapped.
1W: Add U to your mana pool.
U, Tap: Add WB to your mana pool.
1B: Add U to your mana pool.
?
Land
? comes into play tapped.
1U: Add B to your mana pool.
B, Tap: Add UR to your mana pool.
1R: Add B to your mana pool.
?
Land
? comes into play tapped.
1B: Add R to your mana pool.
R, Tap: Add BG to your mana pool.
1G: Add R to your mana pool.
?
Land
? comes into play tapped.
1R: Add G to your mana pool.
G, Tap: Add RW to your mana pool.
1W: Add G to your mana pool.