Complacent Veteran:
Cool, did you have any specific way to use it?
Planeshift Aura:
I guess blue would get it, but it seems as if it could be alot cheaper, maybe like 1U.
Nacre Reflection:
The text would be "Until end of turn, whenever a permanent would leave play, you may pay 2 life. If you do, that permanent remains in play." 1BW seems good to me.
Husk Spider
GG
Creature - Spider
You may only play Husk Spider if target opponent has more life than you.
3/5
Red Spider
R
Creature - Spider
You may only play Red Spider if you have more lands in your graveyard than target oppenent.
R: Red Spider gets +1/+0 until end of turn
2/2
Coal Mining
R
Enchantment
Sacrifice and artifact you control: Add RRR to your mana pool.
Wurm
1GG
Creature - Wurm
Wurm gains +1/+1 for each player playing.
1/1
Incarnate Vampire
3BB
Creature - Vampire
Flying
Incarnate Vampire has power equal to your life total.
Whenever Incarnate Vampire goes to the graveyard, remove it from the game. Then, each player searches through their library for any copies of Incarnate Vampire, and removes them from the game.
*/1
Octopus
3U
Creature - Octopus
When Octopus comes into play, put the top eight cards of your library on it.
Whenever Octopus is dealt damage, put the top card on Octopus into your hand for each 1 damage dealt to it.
2/2
Gaes Reincarnation
3GG
Sorcery
As an additional cost of ~this~, sacrifice two lands.
Target players puts all the land cards in his or her graveyard on top of their library, in any order.
Golem
3
Artifact Creature - Golem
As long as Golem is untapped, Artifacts cannot be the target of spells or abilties.
Other artifact creatures gain +1/+1
1/2