Subterfuge; Post revision cards

F

FoundationOfRancor

Guest
I'd like to remind Duster that our revisions are coming to a climax...
Anyway, on to some new cards, post revision!


Concentration Camps -Uncommon
2B
Enchantment
When Concentration Camps comes into play, shuffle all creatures in play together, and place them face down beneath Concentration Camps.
1B: Remove the top card beneath Concentration Camps from the game.
When Concentration Camps leaves play, you lose 2 life for each creature removed from the game by Concentration Camps

Wilt -Uncommon
4B
Instant
Remove target green creature and target forest from the game.


Heres some of Landkillers ideas that were never talked about:
----------------------------------------------------

I reworded Keeper of the Dragons, as it's wordy.

Keeper of the Dragons
WW
Creature - Soldier
1/2
2RR,T: Put a 1/1 red Dragon token with flying into play, unless you control four or more of these tokens.
2RR,T, Sacrifice three dragon tokens : Put a 6/6 red Dragon token with flying into play. Sacrifice all other Dragon token creatures you control.

See to Believe is a cool card...I think. Had trouble interpreting it, so I reworded a bit. Basically, you draw 4, reveal hand, discard all non-creatures, then lose 1 life for each remaining card. I think it would be fair w/o the life loss.

See to Believe
UU
Instant
Draw 4 cards. Reveal your hand. Discard all non-creature cards.(, then lose 1 life for each card in your hand.)

Wolfhead is very nice. Unless we add a Millstone-esq, thing to the set, there's nothing wrong with it.

Wolfhead
3
Artifact
When Wolfhead comes into play each player draws 2 cards.
When Wolfhead leaves play each player draws 2 cards.
During each player's discard step each player draws a card.

Drev High Priest 1BU
Creature - Cleric
BBR : Reveal the top card of your library to all players. If that card is a black creature, you may pay 1 life to put it into play.
1/3

Drev Archdemon 1BBRU
Creature - Demon
Flying
T : Put a 1/1 black Imp token with flying into play.
6/6

Drev Legion 1BB
Creature - Skeleton Soldiers
Discard a card : Regenerate Drev Legion
T, Discard a card : Put a +1+1 counter on Drev Legion.
2/3

Aqilan Mercenaries 1BR
Creature - Soldier
When Aqilan Mercenaries comes into play, any player may pay 4 life to shuffle Aqilan Mercenaries into it's owner's library.
Trample. When Aqilan Mercenaries deals combat damage to a player, that player sacrifices an artifact and a land.
3/3

Aqilan Summoner BRG
Creature - Wizard
T : Search target player's library for any creature. Flip a coin. If you win the flip, put that creature into play under your control. If you lose the flip, put that creature into play under your opponent's control.
1/1

Aqilan Boltmage RR
Creature - Wizard
Aqilan Boltmage comes into play with 1 power counter.
When a player plays a red spell, put a power counter on Aqilan Boltmage.
Remove 2 Power counters from Aqilan Boltmage : Aqilan Boltmage deals 3 damage to any target.
1/1

Kardosna Monk 1WU
Creature - Monk
T, Sacrifice Kardosna Monk : Counter target non-creature spell.
2/2

Kardosna Overmind 2WUB
Creature - Spirit
2UU, T : Choose a color. Each tapped creature of the chosen color is returned to it's owner's hand.
Flying.
Attacking does not tap.
When Kardosna Overmind damages a player, that player discards a card.
3/3

Kardosna Telepath 1UU
Creature - Psychic
If Kardosna Telepath is the target of any opponent's spell or ability, look at that player's hand, choose a card, and return it to the top of that player's library.
2/3

Felmaeri Chargers 1GR
Creature - Knight
First Strike, Trample. Unless you pay 2, Felmaeri Chargers attack if able.
3/2

Felmaeri Stalker GRW
Creature - Huntsman
2 : Target creature gains Forestwalk, Mountainwalk, or Plainswalk until end of turn.
GRW : Target creature deals no combat damage this turn.
T : Untap all creatures you control. Play this ability only once each turn.
2/2

Felmaeri Storyteller 2GG
Creature - Druid
When Felmaeri Storyteller comes into play, each player draws seven cards. When Felmaeri Storyteller leaves play, each player discards seven cards. Each player skips his or her discard step.
0/1

Raznion Sharpshooter 1WG
Creature - Sniper
First Strike while blocking. May block flying creatures.
-2-0 if attacking.
4/1

Raznion Crusader 3GWU
Creature - Paladin
First Strike
If any red or black permanents are in play, Raznion Crusader costs 2 less to play, and may be played as an instant.
Protection from red and black.
4/4

Raznion Prophet 1W
Creature - Cleric
WRB : Remove all permanents from the game.
1/1
 
F

FoundationOfRancor

Guest
Keeper of the Dragons
No non-allied color cards...so maybe this should be red itself? Maybe green?

See to Believe
Your right Landkiller, this is a cool card.
If you want, this could be UB and draw five cards...

Wolfhead
This is a pretty cool card by itself...I like how the major card drawing relies mostly on enter/leaving play.

Drev High Priest
Looks fine to me.

Drev Archdemon
3BRU.

Drev Legion
2/2.

Aqilan Mercenaries
EXCELLENT card! This will fit great into the set!

Aqilan Summoner
Make the ability cost 2G to activate.

Aqilan Boltmage
Either it deals two dmg or it comes into play with no counters.

Kardosna Monk
Ok.

Kardosna Overmind
Looks very interesting, I like it.

Kardosna Telepath
2/2.

Felmaeri Chargers
2/2, and GR.

Felmaeri Stalker
RGB. And convert Plainswalk to Swampwalk.

Felmaeri Storyteller
This should be blue, but I have no problems with it green. I rather like it.

Raznion Sharpshooter
Ok, rewording needed.

Raznion Crusader
Great card.

Raznion Prophet
I dunno...
 
J

Jake74

Guest
Concentration Camps -Uncommon
Aren't the cards removed from the game when they are under ~this~? Which cards count for the 2 life? Should say the cards come back into play when ~this leaves play.

Wilt -Uncommon
I think 3B would be ok. it is very limited.

Keeper of the Dragons
Would be ok as GG and creature-elf or RR and creature-wizard

See to Believe
I'd change it to: look at the top 4 cards of your library, choose up to 3 creature cards and put the rest in your graveyard. Reveal your hand and discard all non-creature cards. (or something similar)

Wolfhead
Looks alright.

Drev High Priest 1BU
activation cost of BR and pay life equal to its power. [or] activation cost BBRR
p/t 1/2.
(can get a large creature for 3 mana and 1 life)

Drev Archdemon 1BBRU
i think 3UBR and maybe p/t 6/4

Drev Legion 1BB
p/t 2/2 or 2/1

Aqilan Mercenaries 1BR
3/3 trample for 3 seems strong w/o the ability... cc of 2BR or p/t 3/1

Aqilan Summoner BRG
Looks good, risk taker.

Aqilan Boltmage RR
CIP w/ no counters and one counter: one damage.

Kardosna Monk 1WU
looks alright, maybe counter any spell...

Kardosna Overmind 2WUB
the tapped creature restriction seems uneeded. (or is it a restriction?)

Kardosna Telepath 1UU
keep the toughness 3, makes it harder to kill. possibly power of only 1.

Felmaeri Chargers 1GR
3 power for 3 mana is questionable, add trample and first strike and it's a no-no, maybe if the toughness is 1...

Felmaeri Stalker GRW
looks good, will its ability untap itself?

Felmaeri Storyteller 2GG
looks good, you could even add the ability to sac it.

Raznion Sharpshooter 1WG
looks good, a wall that may attack (like you'd want to)

Raznion Crusader 3GWU
I'd make it: if a red or black creature is in play...

Raznion Prophet 1W
You could keep the colors GWU, maybe add the choice of either put permanent on bottom of library or remove from game...
Something like: remove any number of permanents you control from the game: remove that many permanents each opponent controls from the game. Put all permanents on the bottom of their owners libraries.
 
D

Duster

Guest
but life's been calling lately, and my time on my computer/internet, let alone at home is slim to none.
I did get the white cards compiled completely, and I will post that shortly, however black and green were not finished. I'm incredibly sorry, and I hate to do this after making so many promises. I've definately failed to pull my weight with the revisions.

I'll try to stay involved around here, but as I said, time is limited...

So I apologize for sticking everyone with this, I wish it could have happened a different way.

Thanks for putting up with me :) I'll try to be around as much as I can.

S'all for now,
Duster
 
J

Jake74

Guest
I can do the green and black, but I need to know which threads have the cards for this set... is it the last 3?
 
L

Landkiller

Guest
The original thread is called Team-made set.

There are 3-4 larger threads with cards on them.

But I also compiled all my stuff, so I'll be sure none of it's missed :p
 
J

Jake74

Guest
ok I see:
Subterfuge: New Cards - 4 pages
Teamset - Card Submition - 5 pages
Team-made set - 12 pages

is that all?

should be done sometime saturday... or sooner.
 
F

FoundationOfRancor

Guest
Just go back a year and look for everythng named Team Set or Subterfuge...I was going to do it, but if you want to...

Whose doing gold? Is anyone?
 
J

Jake74

Guest
looks like you're the man, FoR!

I may be done with green/black tonite... I could do gold too...
 
T

Thallid Ice Cream Man

Guest
No Contradictions
WWWW
Sorcery
Remove from the game all multicolored permanents and all colorless permanents other than basic lands in play and in all graveyards..
Each player reveals his or her hand. Remove from the game all multicolored spell cards, all artifact cards, and all nonbasic land cards in all players' hands.
We mustn't equivocate! There can be no contradictions!
-Aristotle (supposedly), Ayn Rand, and my fascist World Studies teacher



To Jake74, FoR, and Landkiller: Thanks for compiling the cards!
However, before we go much further, we need to decide which of several versions of cards we will use.
Cards have appeared multiple times in the threads, which is good for now, but later we'll have to pick which versions to cut.

Also, there will end up being many extraneous/redundant cards which must be cut also.

Still, good work! Thanks!
 
J

Jake74

Guest
No Contradictions
Quite the interesting card... I will not have an opinion on it...

Originally posted by Thallid Ice Cream Man
However, before we go much further, we need to decide which of several versions of cards we will use.
Cards have appeared multiple times in the threads, which is good for now, but later we'll have to pick which versions to cut.
Also, there will end up being many extraneous/redundant cards which must be cut also.
Still, good work! Thanks!
I've been having soooo much fun with this, I may start to put them in a spreadsheet... makes it easier to see what we've got... if I decide to, I'll let you know by tomorrow...
 
F

FoundationOfRancor

Guest
Glacier Runoff -Common
1G
Enchantment
Sacrifice an untapped Island: Search your library for a forest or plains, and put it into play.
 
N

NeuroDeus

Guest
Evernal Archmage
2UU
Creature - Wizard
1/3
When Evernal Archmage comes into play draw a card.
U, Sacrifice all artifacts you control: Tap all artifacts.
3UU,T: Counter target spell.
1U: Target creature loses flying until end of turn.

Birthmark Stone
2
Artifact
Whenever a creature with power and/or toughness equals to 1 comes into play, put a +1/+1 counter on that creature.

Heretic Evangelist
3RR
Creature - Preacher
5/3
When Heretic Evangelist comes into play sacrifice all lands you control
2,Remove target mountain land card from your graveyard : Heretic Evangelist deals 2 damage to target creature or player. Play this ability only once each turn.

White Banner Paladin
2WW
Creature - Merknight
3/2
First Strike, Protection from White, Islandwalk.
If a blue creature is in play White Banner Paladin may block as though it had flying.
2UU: Return target non-land non-creature permanent to it's owner's hand.

Blue Banner Paladin
2UU
Creature - Merknight
3/2
First Strike, Protection from Blue, Plainswalk.
If a white creature is in play Blue Banner Paladin may block as though it had flying.
2WW: Destroy target non-creature artifact or enchantment.

Aquamarine Banner Paladin
2wU
Creature - Merknight
3/2
First Strike.
Aquamarine Banner Paladin cannot be the target of spells or abilities.
1WU: Aquamarine Banner Paladin becomes unblockable until end of turn. Play this ability only if an opponent controls a blue or white creature.

Tax Gatherer
5W
Creature - Townsfolk
0/4
When Tax Gatherer comes into play you gain X life where X is the number of creatures you control.
Whenever a land you control is tapped you gain 1 life or 2 life if you control both an artifact and an enchantment.
You may not play spells or abilities which have an effect in which you gain life.

Emmei House Cat
1W
Creature - Cat
2/1
When Emmei House Cat comes into play you draw a card. Reveal that card. If the drawn card is an Emmei House Cat put it into play tapped.
"It always brings prices back to its' owners, even if they are mice."

Unusual Favor
2UU
Sorcery
Search your library and your opponents library for a creature card and put it into play under your control. Target player searches his/her library and your library for a creature card and puts that card into play. Shuffle both libraries.
"Ain't that my cousin?"

Crazed Hob-demon
2BB
Creature - Entity of the Night
2/3
First Strike, Flying
BB: Regenerate.
B: Crazed Hob-demon becomes a swamp until end of turn.
 
T

Thallid Ice Cream Man

Guest
Crazed Hob-demon is pretty weird...

Glacial Runoff seems like a very strange mix of colors to me.
 
L

Landkiller

Guest
Circle of Confinement 1W
Enchantment
X : The next X creatures that come into play this turn come into play with a Confine counter. Play this ability during any upkeep.
Creatures with Confine counters cannot attack.
During your upkeep, pay 1 for each creature with a Confine counter or sacrifice Circle of Confinement.

Redistribute Resources UU
Sorcery
Draw X cards. X is four minus the number of untapped permanents in play. "And that's legal?"

Snake Hypnosis GG
Enchant creature
Play only on a creature you control.
When this creature blocks a creature, gain control of the blocked creature. Enchanted creature does not deal or recieve combat damage.
UUU : Target creature attacks if able.
 
T

Thallid Ice Cream Man

Guest
Is Snake Hypnosis supposed to be green? If so, make it 2GG (or maybe 1GG).

Varketan Dragon
3WUU
Flying, protection from red
1WU: All creatures are target color until end of turn.
3/4

Varketa's Visor
4
Legendary Artifact
5, Tap: All permanents become target color until end of turn.
2, Tap: Target spell or permanent becomes target color until end of turn.

Varketan Bard
3GWU
Creature - Bard
Creatures block Varketan Bard if able.
When a creature is assigned to block Varketan Bard, put it on top of its owner's library.
(This removes it from combat.)
The song draws from far and wide and lulls all its wayward fans to sleep.

1/3

Varketan Vandal
1R
Creature - Vandal
1B: Destroy target artifact creature.
2/1
"You'll destroy anything just because it's there!"
"Nonsense! It's not there anymore, is it?"
 
J

Jake74

Guest
Glacier Runoff -Common
The colors seem weird, maybe any basic land type...

Evernal Archmage
looks alright, the counter ability could be T,2UU:...

Birthmark Stone
so a 1/1 would become a 3/3?? cool but the cc should be 3.

Heretic Evangelist
looks great, I don't think it needs the once a turn thing... it'll be hard enough to get mana for it the way it is.

White Banner Paladin
Blue Banner Paladin
Look good.

Aquamarine Banner Paladin
Good. what is a merknight?

Tax Gatherer
Needs rewording, but it's ok.

Emmei House Cat
I'd make it 2/2, the ability doesn't help that much...
Slight rewording...

Unusual Favor
This card looks cool, reword...

Crazed Hob-demon
becomes a swamp?? not a creature anymore? ok then.

Circle of Confinement 1W
nice concept, I wouldn't limit it to upkeep... maybe activation of 2 per creature or cc of 1WW.

Redistribute Resources UU
ok, four at most, and sorcery...

Snake Hypnosis GG
Why would you play this on an opponent's creature? To get your own creatures?
otherwise good, except enemy colors... maybe cc UU or UB

Varketan Dragon
looks good

Varketa's Visor
leave the tap cost off the second ability...

Varketan Bard
WOW!! That's strong...

Varketan Vandal
looks good.
 
T

Thallid Ice Cream Man

Guest
Nightmare Hounds
2BB
Creature - Dogs
First strike
If you control a red creature, Nightmare Hounds has haste.
If you control a blue creature, Nightmare Hounds has flying.
3/2

Karma Cloak
1WW
Enchant Creature
Enchanted creature gets +1/+1.
If enchanted creature is white, attacking does not cause it to tap.
If enchanted creature is blue, it has flying.
If enchanted creature is black, it gets -3/-3.
If enchanted creature is red, it can't block and it gets +2/-4.
If enchanted creature is green, it gets +1/+1.
The strange cloak gave back what it received.

Chaos Roulette
BR
Sorcery
Each player reveals the top card of his or her library. If any two revealed cards share a color, destroy all creatures of that color.

Varketan Sentinel
5
Creature - Guard
Varketan Sentinel is the most common color among permanents.
If there is a tie for most common, Varketan Sentinel is colorless.
3/3

Varketan Soothsaying
2UU
Sorcery
Reveal the top two cards of your library. If they share a color, reveal the next card of your library. Keep revealing cards until the last revealed card and the second last revealed card don't share a color. Then put these cards back on top of your library in any order.

Varketan Vampire
3BB (A little too expensive?)
Creature - Vampire
BB, Tap: Destroy target white or green creature with power less than Varketan Vampire's power. Put a +1/+1 counter on Varketan Vampire.
2/1

Varketan Sanctuary
2G
Enchantment
GG: Shuffle target forest you control into its owner's library.
1GG, Sacrifice Varketan Sanctuary: Search your library for a forest card and put it into play. Then shuffle your library.
 
T

Thallid Ice Cream Man

Guest
That last post was started when it would have been a double post, but it turned out not to be. This, however, is, because I couldn't edit my previous post.

Emmei House Cat should be 1/1. Even if the next card isn't a cat, you still get to draw it, and a 2/2 cantrip for 1W is a bit much.

Varketan Bard is a lot more powerful now that I realize that you can attack with multiple creatures including it(duh!).
It should cost 4GWU and it should be 0/1.
This creature's two abilities appeared separately on Taunting Elf and on Elven Warhounds, so the huge cost and the vulnerability (outside of combat) of this creature make it very very good as a combination of them, but not broken (when the changes have been made to it, that is).

Varketa's Visor can be changed so that the second ability doesn't require tapping.
 
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