Subterfuge; Post revision cards

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jun 12, 2001.

  1. FoundationOfRancor The Gunslinger

    Im pretty sure its downloadable wherever you can download app. E-league or somplace like that...
  2. FoundationOfRancor The Gunslinger

    Magi Ritual
    BB
    Sorcery
    Target player discards a card. If that card is a creature card, you may put a 2/2 black zombie creature token into play.

    Dwindiling Resources
    2G
    Enchantment
    Whenever two or more lands are destroyed in the same turn, destroy all creatures. They cannot be regenerated.

    Jumping Devils
    2B
    Creature -Horror
    All players have a maximum hand size of 6.
    2/2

    Summon Wolf
    4G
    Instant
    Put a 4/2 Green Wolf token with First Strike into play.
    2: Return Summon Wolf to your hand. You may only do this during your upkeep and only if Summon Wolf is in your graveyard.

    Artic Blast
    G
    Instant
    Artic Blast deals 1 damage to target non-flying creature. That creature deals no damage this turn.

    Blood Golem
    6
    Creature -Golem
    Trample
    All damage dealt to Blood Golem from spells is reduced to zero.
    4/5

    Gemmed Sheild
    5
    Artifact
    You may only play one spell per turn.
    1: Untill end of turn, you may pay a cards converted mana cost and put it into play instead of paying its mana cost. (For example, 1BB would now be 3)

    Blah
    1G (Maybe black?)
    Instant
    Destroy target creature that has landwalk.
  3. Jake74 King of Worthless Trivia

    I can't find it :(

    BTW, I will comment on all these new cards sometime soon... I just have a bunch of stuff going on right now... but keep the suggested cards for set 1 coming!!!
  4. FoundationOfRancor The Gunslinger

    Ok, well Im off to my mothers house, so I'll talk to you all in about a week and a half or so.
  5. FoundationOfRancor The Gunslinger

    Good news...
    My bro is going off to college (and taking his internet with him), so we might be getting a cable modem. I doubt anyone cares, but I'll be back at the cpa on a regular basis within two weeks, It also means I can spend alot more time working on the set.

    :)

    Oh, a card...

    Distance
    2G
    Enchantment
    Whenever a creature attacks, put a Mark counter on it.
    Whenever a creature has two or more Mark counters on it, remove all those counters. (Reword here)
    Creatures with one Mark counter on them deal no combat damage.

    I really like it...I was thinking of making a cycle of these "Stretch cards" as I like to call them. They Stretch stuff thats suposed to be mandatory every turn to once every two turns.
    Also...

    Blah
    1B
    Sorcery
    You may only play X if you have two or more cards in your hand.
    All players reveal their hand, and discard all black cards shown.

    Blah
    Instant
    2G
    Destroy all green creatures. Gain 1 life for each creature destroyed in this manner.

    blah
    2R
    Sorcery
    Destroy all red-mana producing lands. For each land destroyed this way, you may deal 1 damage to target creature. (Or player?)

    Blah
    2U
    Instant
    Each player draws three cards, and then reveals them.
    They then discard each blue card revealed in this manner.

    I have a couple options for white, ranging from a Reverant Mantra like ability to a Disempower. I cant remember the specifics right now (I drafted like, 10 white version), and I cant find where I wrote them down. Soon.
  6. FoundationOfRancor The Gunslinger

    Ok, I've come down to two options for the white card in the above cycle.
    1)
    White Blah
    2W (Prob needs 3W)
    Instant
    All non-white creatures get +X/+X until end of turn, where X is equal to the number of cards in your hand.

    Or

    2)
    More White Blah II
    W
    Sorcery
    Gain 4 life for each non-white creature you control. (Thinking of Bringing it down to 2 life and making it all creatures)

    Anyway, what do you think Jake?

    I was messing around, and thought up some more dumb cards:

    Merfolk Card
    2U
    Creature -Merfolk
    You may play this whenever you could play an Instant. (Reword)
    When X comes into play, draw a card for each other spell played this turn.
    1/1

    Stall
    2U
    Sorcery
    Target player skips drawing a card for the next two turns.

    Pyroclasm-Prosperity
    UU
    Sorcery
    Each player draws two cards.

    Green Diamond Twist
    GG
    Enchantment
    Whenever you succesfully cast a spell, you may untap a land.

    Mounted Skull
    3
    Artifact
    When X comes into play, sacrifice an artifact.
    Whenever a creature attacks you, Mounted Skull deals 3 damage to it.

    Inner Skull
    2
    Artifact
    Whenever a creature goes to the graveyard, put a Mark counter on Inner Skull.
    Remove a counter from Inner Skull: Add B to your mana pool.

    Life Stasis
    1W
    Enchantment
    Lands you control do not untap as normal.
    During your upkeep, gain 3 life.

    Wanna be Domain Pro
    1G
    Enchant Creature
    Enchanted Creature gains protection from all the colors permanents you control are capable of producing.

    Fog Dude
    GX
    Creature - ?
    You may only spend White or Red mana to pay for X.
    ~This~ comes into play with X +1/+1 counters on it.
    1GG, Remove a +1/+1 coutner from ~this~: Creatures deal no combat damage untill end of turn.
  7. FoundationOfRancor The Gunslinger

    Red Dude
    2RR
    Creature -?
    If any oppenent plays an artifact, you may play ~this~ as an instant and without paying its mana cost untill end of turn.
    Haste. First Strike.
    2/2

    Plow Centaur
    4G
    Creature -Centaur
    If any oppenent plays a sorcery, you may play ~this~ as an instant and by paying 2G instead of its normal mana cost untill end of turn. (Reword)
    Discard a sorcery card from your hand: Return target land on top of target players library.
    3/4

    Move Ceatures alot
    2G
    Enchantment
    Whenever a player plays a creature, they gain control of each other creature in play that shares the played creatures creature type.
  8. FoundationOfRancor The Gunslinger

    Griffin Man
    3W
    Creature -Griffin
    Flying
    When ~this~ leaves play, shuffle target permanent into the controller of that permanents library.

    Check it out
    U
    Instant
    You may look through your library.

    Political Desperation
    RU
    Instant
    Counter target land.
    (Perhaps reword to say "Destroy target land played this turn"

    Infested Willow
    2GG
    Enchantment
    When ~this~ leaves play, put 4 green 1/1 saproling tokens into play.
    2, Sacrifice ~this~: Draw a card

    A better Starke
    2R
    Creature -?
    2: Destroy target creature or artifact. Any player may play this ability.
    2/1

    Arena Fighter
    B
    Creature -Minion
    Whenever ~this~ deals damage, each oppenent gains that much life.
    5/5

    Blah
    GB
    Instant
    As an additional cost to play this, sacrifice any number of creatures.
    Chose one- Target oppenent loses X life and you gain X life, where X is the amount of creatures sacrificed. Or you gain 5 life for each creature sacrificed this way.
    (Reword.)

    Also, a card way back, Dense Canopy I think it was, is actually quite good. As I recal we were just gonna cut it, but I think we should consider it for Subterfuge+
  9. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Sorry I haven't been here in a while, but now I'm back, and what's more, my abscence wasn't intentional.
    I'm going to explain in Off Topic.
  10. FoundationOfRancor The Gunslinger

    Repel
    U
    Instant
    Return target spell to its controllers hand.

    Mantis Muse
    1G
    Creature -Mantis
    As an additional cost to play Mantis Muse, discard your hand.
    Untill the end of the turn Mantis Muse comes into play, you may play spells for free.
    Flying.
    1/1

    Back to Roots
    UG (Perhaps UR, but UG feels better)
    Sorcery
    Target player reveals his or her hand. For each land card revealed this way, you may draw a card.

    -Perhaps I should make this cost 1GU? Dont forget, you can play it on yourself...

    Dreg Redemption
    1B
    Instant
    Target creature gets +X+X untill end of turn, where X is equal to the number of cards in your graveyard.
    At the end of your turn, target player gains life equal to the number of cards in their graveyard.

    Stallion Reincarnation (Open to names?)
    2WW
    Enchantment
    During your upkeep, put a 1/1 white Pegaus token with flying into play.
    Whenever a token leaves play, put a 1/1 white Pegaus token into play.

    Booming Thunderclouds
    RU
    Enchantment
    U, Sacrifice Booming Thunderclouds: Draw two cards
    R, Sacrifice Booming Thunderclouds: Deal 3 damage, divided any way you choose, among any number of target creatures and/or players.

    Charging Centaurs
    GG
    Creature- Centaurs
    If Charging Centaurs cannot be blocked, then it cannot attack.
    3/3

    I used mechanics talked about in another forum on here for Charging Centaurs and the Stallion card. If anyone minds, please tell me!
  11. FoundationOfRancor The Gunslinger

    Dance
    2UU
    Enchantment
    Whenever a card goes to any player's graveyard from play, shuffle that card into it's controllers library.

    Mind Castle....or something
    1W
    Enchantment
    Whenever you draw a card, you may discard that card to gain life equal to its converted mana cost. If a land card is discard in this way, gain 5 life.
  12. FoundationOfRancor The Gunslinger

    Dawn's Patriots
    GG
    Creature - Elf
    Protection from black.
    2G, discard Dawn's Patriots from your hand: Target creature gets +4+4 untill end of turn.
    2/2

    Mythical Hero
    3G
    Creature -Hero
    Sacrifice two lands: Search your library for an creature enchantment card and put it on Mythical Hero. Shuffle your library afterwards.
    1/1

    Hurricane Riders
    4G
    Creature - ?
    Flying, Trample
    Hurricane Riders costs 1 less to play for each creature with flying in play.
    3/3

    Maleviolent Glee
    UB
    Enchantment
    Whenever a player discards a card, draw a card.

    Tyrants Tirade
    1RR
    Enchantment
    Whenever a spell or ability would deal damage to a target, that damage is now 2 instead of its normal amount.

    -Thinking of making this cost 4RR and having it make all things deal 3 damage.

    Forgotten Lores
    Instant
    3U
    Draw seven cards, then discard six cards from your hand.

    Barbarian Wilds
    2R
    Enchantment
    All red creatures gain, "If you control a forest, this creature gains +1/+2"
    You may spend only red mana to play spells.
  13. FoundationOfRancor The Gunslinger

    Dense Humidity
    2G
    Instant
    Creatures deal no combat damage this turn. Creatures do not untap during their controllers next untap step.

    Unearthed Genre
    U
    Sorcery
    For each permenent in play that is enchanted, you may draw a card.

    Walking Zero
    2U
    Creature -Illusion
    Flying
    During your main step, you may search your library and remove any number of lands from the game. This number cannot exceed more than the amount of damage ~this~ dealt last.
    2/2
  14. FoundationOfRancor The Gunslinger

    Tacit Effigy
    1BU
    Creature -Jjinn
    Flying.
    Whenever Tacit Effigy deals damage to a player, that player may draw a card.
    4/4

    Myopic Bonekeeper
    1BB
    Creature - Ghost
    During your upkeep, return Myopic Bonekeeper to your hand unless you discard two cards.
    2: Until end of turn, cards that go to your graveyard from play go to your hand instead. You may only activate this ability during your main step.
    1/2

    Cutthroat Desperado
    2B
    Creature - Assassin
    When Cutthroat Desperado comes into play, discard a card at random.
    B, T: Destroy target permanent that shares the same card type as the discarded card (The card types are artifact, creature, enchantment, instant, land, and sorcery.) It cant be regenerated.
    2/1

    Instant Inspiration
    U
    Instant
    Draw a card for each card you have previously drawn this turn.

    Perpetual
    2GG
    Enchantment
    At the beggining of your main step, draw cards until you have two cards in your hand, or discard cards from your hand until you have two.
  15. FoundationOfRancor The Gunslinger

    If you guys remember Vitality Bounds, thats one of my favorite cards ever. It turns life gain into a weapon, and a more useful advantage. Im building all these cards off that:

    Mug
    W
    Creature - Knight
    If any player has 22 life or more, ~this~ gets +4+4.
    1/1

    Recrimination
    2RR
    Sorcery
    You may only play Recrimination if any oppenent has 25 life or more.
    Destroy 4 target non-enchantment permanents.

    Belligerence
    3B
    Sorcery
    You may only play Belligerence if target oppnent has 25 life or more.
    Target player is now at 10 life.

    Risk of Success
    2GGWW
    Enchantment
    Whenver a player would gain a life, that player must sacrifice a permanent.

    Mental Concentration
    4UU
    Sorcery
    As an additional cost to play this, discard your hand.
    Search your library for a card, then you may play it for free. Shuffle your library afterwards.

    Tumult
    R
    You may deal 1 damage to target creature or player for each non-mountain land you control.

    345454
    3UU
    Enchantment
    Whenever a player would draw a card, they may draw another card.
  16. FoundationOfRancor The Gunslinger

    Feild Mage
    1WW
    Creature - Cleric
    1W: Target creature becomes a plains until end of turn.
    1/3

    Myth Channeler
    6
    Artifact
    When ~this~ comes into play, each player may search his or her library for up to 5 enchantment cards and put them into play. Each player shuffles their libraries afterwards.
    2: Destroy target enchantment. Any player may play this ability.

    Bounty Hunt
    4BU
    Sorcery
    Search your oppenents library for all creature cards and remove them from the game. Shuffle his or her library.

    Suck Power
    1G
    Sorcery
    Tap target land. Add to your mana pool one colorless mana for each land the controller of the tapped land controls.

    Spell Secretary
    W
    Creature - Cleric
    When ~this~ comes into play, name a card type. (The card types are Land, Sorcery, Instant, Creature, Enchantment, or Artifact)
    Whenever an oppenent plays a card of the named type, gain 3 life.
    1/1

    Lone Jjinn
    2GG
    Creature - Jjinn
    Your oppenent now has a second attack step after his or her second main step.
    6/6

    Wooden Wolf
    1G
    Creature - Wolf
    As an additional cost to play ~this~, skip your next turn.
    4/2

    Communal Resources
    GGU
    Instant
    Two target players switch control of their lands until end of turn.

    Envy
    4WW
    Instant
    Your life total is now equal to target oppenents.

    Revenge
    3RRR
    Sorcery
    Target oppenents life total is now equal to your life total.

    Fierce Tempest
    3GGG
    Instant
    Destroy target permanent.
    If that permanent is Blue or Black, draw a card.

    Karma Coma
    3G
    Sorcery
    For each black and/or blue permanent in play, put a -1/-1 counter on target creature.
    For each Red and/or White permenent in play, put a +1/+1 counter on target creature.

    ....I gotta get some sleep.
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It's not obvious... when you use Field Mage's ability, can you now tap the creature-turned-plains for white mana?
  18. FoundationOfRancor The Gunslinger

    I couldnt figure out a way to put more clarification in that card without making it a mess. Yes, you can. It cant attack or block, either.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It's probably inherently an ability of becoming a plains, I just was thinking too much :). I think that if you intended it to keep the characteristics of being a creature also, you would have said "it still remains a creature" or whatever like other cards say.
  20. FoundationOfRancor The Gunslinger

    Spiderman, the point was to completely make it a plains, so it wouldnt be able to attack or block either. However, you gave me an idea.

    Brethren Druid
    1G
    Creature - Druid
    T: Target creature counts as a forest until end of turn. (This creature still counts as a creature)
    0: Brethren Druid counts as a forest until end of turn. (This creature still counts as a creature)
    1/2


    Incognito
    4B
    Sorcery
    When this comes into play, search your library and your graveyard for a creature and remove it from the game, face down.
    Put a 1/1 black Dummy token into play.
    Whenever any Dummy token is destroyed, you may put the creature removed from the game into play under your control.

    Overeager Harvest
    RG
    Enchantment
    At the end of each players turn, that player must sacrifice a land.
    Players may play two lands per turn.

    Clay Drake
    1U
    Creature - Drake
    Flying
    Whenever Clay Drake attacks or blocks, remove the top 5 cards of your library from the game.
    3/2

    Summoning Backfire
    2RR
    Sorcery
    Each creature is dealt damage equal to its converted mana cost.

    Channeling Rig
    5
    Artifact
    Whenever you play a spell that would deal damage to a creature or player, you may prevent that damage and deal damage equal to the converted casting cost of that spell to target creature or player.

    Cycling Jungle
    Land
    T: Add one colorless mana to your mana pool. Target opponent gains 1 life.
    T: Add one green mana to your mana pool for each black and/or blue permanent in play.

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