Good news...
My bro is going off to college (and taking his internet with him), so we might be getting a cable modem. I doubt anyone cares, but I'll be back at the cpa on a regular basis within two weeks, It also means I can spend alot more time working on the set.
Oh, a card...
Distance
2G
Enchantment
Whenever a creature attacks, put a Mark counter on it.
Whenever a creature has two or more Mark counters on it, remove all those counters. (Reword here)
Creatures with one Mark counter on them deal no combat damage.
I really like it...I was thinking of making a cycle of these "Stretch cards" as I like to call them. They Stretch stuff thats suposed to be mandatory every turn to once every two turns.
Also...
Blah
1B
Sorcery
You may only play X if you have two or more cards in your hand.
All players reveal their hand, and discard all black cards shown.
Blah
Instant
2G
Destroy all green creatures. Gain 1 life for each creature destroyed in this manner.
blah
2R
Sorcery
Destroy all red-mana producing lands. For each land destroyed this way, you may deal 1 damage to target creature. (Or player?)
Blah
2U
Instant
Each player draws three cards, and then reveals them.
They then discard each blue card revealed in this manner.
I have a couple options for white, ranging from a Reverant Mantra like ability to a Disempower. I cant remember the specifics right now (I drafted like, 10 white version), and I cant find where I wrote them down. Soon.