Yeah, Spidey, I guess it's a little bit like Magic as far as combat is concerned.
And I'll post a turn summary as requested. I'm sorry I haven't done a better job at clearing things up for you guys.
Back to the game...
I'm going to use Faramir's power on myself, giving each of my heroes +1 Willpower.
Quest Phase
The Lorien Guides immediately place 1 progress token each on our current location, which is the Forest Gate. It already had 2, so 4 progress tokens in total have been placed on it, which is enough for it to be discarded.
1st Encounter
Forest Gate
Type: Location
Encounter Set: Passage Through Mirkwood
Threat: 2
Quest Points: 4
Forest.
Response: After you travel to Forest Gate, the first player may draw 2 cards.
2nd Encounter
Hummerhorns
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threshold: 40
Threat: 1
Attack: 2
Defense: 0
Hit Points: 2/3
Creature. Insect.
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
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Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Victory 5.
Thalin deals 1 damage to it.
3rd Encounter
King Spider
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threshold: 20
Threat: 2
Attack: 3
Defense: 1
Hit Points: 2/3
Creature. Spider.
When Revealed: Each player must choose and exhaust 1 character he controls.
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Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Thalin deals 1 damage to it.
We have a When Revealed effect. Turgy, do we let this one slide?