To Bing, RXI, Deyja and Snake -
You take off through the woods, keeping to the well worn trail. The forest grows thicker the deeper you go, and soon only a few slivers of sunlight penetrate the canopy of trees.
The trail winds on and on, and the wolf, and it's hapless rider, get farther and farther away from the rest of you.
To RXI -
Your wolf seems crazed. It does not respond to any command. It continues to run down the path, which is growing thiner and more difficult to follow.
Suddenly, there is a burst of sunlight as you and your wolf enter a clearing in the woods. It is about 60 or 70 feet across, and in the center is a small church or temple. It is stone, but delapitated and ruined. It is only about 30 by 30 feet large, with a single bell tower at the front. At the base of the tower is a set of double doors. There are windows on the front and sides of this church, but they have been covered with boards.
Outside the front door is a small grave yard. Your wolf heads for the grave yard and then stops next to an open grave. It growls and whines as it scampers around the grave. It is now that you realize that this is not a fresh grave, but a re-opened one. You then notice that there are several other opened and defiled graves in this tiny cemetary.
To Bing, Deyja and Snake -
The wolf is faster, and you soon lose sight of it and it's rider on the trail. It is soon almost as dark as night in the woods, and the trail grows harder to pass.
To all other players, back on the road -
The woods seem thick and uninhabited. The priest continues to pray and seems to be ignoring the comotion or your questions.
Also, there are hundreds of places for an ambush to be sprung. The woods are ferrel and thick, and there are many hiding places. Except for the path, you can see no farther into the woods then 10 feet before your line of sight blurs into a sea of green and brown.