Poo! Not one targeting roll. So much for my last chaos roll.
ChaosMagic Roll (#45): ''Earthquake'' - Deal 1d6 damage to all players and non flyers.
I rolled a 5, so the Djinn barely survived, and Train is dangerously close to death. (BTW, when one dies in Chaos, they get a spite roll, which is jutst a Chaos roll. If the Chaos roll grants the roller enough life to be brought back over 0, they're back in the game, if not, they're still dead, even if they kill another player with the roll)
Untap, drawing, playing another Bayou (Black), tapping everything to play the card I pulled from the Tutor: Living Death! The Djinn is gone and my Avatar, Spirit, & Force are now in play. Done.
Train
Life: 2
Cards: 6
In play: {Forest, Savannah(white) x2, Brushland(Green)}T, Exploration, Fervor, Angelic Chorus, Howling Mine
GY: Replenish, Scars
RFG: Angelic Chorus
SpiderMan
Life:15
Cards: 5
In play: Islandx3(T,T,T), Mtx2(T,T), Sol Ring(T)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn
RFG:
Wickedboy6
Life:15
Cards: 6
In play: 2 Sw(T, T), For(T), Bayou(Green, Black, both T), Avatar of Woe(6/5, Fear, T: Destroy Creature), Spirit of the Night(6/5, Flying, trample, Pro. Black, Haste, FS when attacking), Verdant Force(7/7, gain Sap(1/1) every upkeep)
GY: Demonic Tutor, Buried Alive, Living Death.
RFG