Multi-player Magic! (possible Chaos)

Spiderman

Administrator
Staff member
Note: WickedBoy should have gained a Saproling during train's upkeep.

EnchantWorldLand Roll (#20): ''Rainbow Vortex'' - Basic lands may produce any color mana. When a non basic land comes into play, it's controller chooses a color of mana that land can produce. That land loses all other abilities.

ChaosMagicRoll #133: Gift of the Magi - Gain 3 life, Get 3 mana of any color during your main phase, draw three cards.

I will gain the mana.

Untap, WickedBoy gets a Saproling during upkeep, Draw 2 cards, Strip Mine, use it to whack WickedBoy's Forest, Control Magic WickedBoy's Avatar of Woe, Disintegrate Spirit of the Night for 5. Done.

If Maryland gets enough snow tonight and tomorrow, I won't be in until Monday.

Train
Life: 5
Cards: 5
In play: Forest, Savannah(W x2, G x1) x3(1W-T), Brushland(Green)(T), Hermit druid(1/1, sift library until I hit basic land, all others into gy.), Exploration, Fervor, Angelic Chorus, Howling Mine
GY: Replenish, Scars, Forest
RFG: Angelic Chorus

SpiderMan
Life:15
Cards: 4
In play: Islandx3(T,T,T), Mtx2(T,T), Sol Ring(T), Avatar of Woe(6/5, Fear, T: Destroy Creature, Control Magic)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate
RFG:

Wickedboy6
Life:15
Cards: 6
In play: 2 Sw(T, T), Bayou(Green, Black, both T), Verdant Force(7/7, gain Sap(1/1) every upkeep), 2 Saprolings(1/1)
GY: Demonic Tutor, Buried Alive, Living Death, Forest
RFG: Spirit of the Night
 
W

WickedBoy6

Guest
ChaosMagic Roll (#96): ''Jokulhaups Light'' - All players sacrifice one land, one creature, and one artifact.

I'll let everyone resolve this before I continue. I sacrifice one Saproling, the Black Bayou, and I have no artifacts.
 
T

train

Guest
Sac druid, sac mine - sac tapped brushland...

Let me know when it's wicked's upkeep...;)

Train
Life: 5
Cards: 5
In play: Forest, Savannah(W x2, G x1) x3(1W-T), Exploration, Fervor, Angelic Chorus
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine.
RFG: Angelic Chorus

SpiderMan
Life:15
Cards: 4
In play: Islandx3(T,T,T), Mtx2(T,T), Sol Ring(T), Avatar of Woe(6/5, Fear, T: Destroy Creature, Control Magic)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate
RFG:

Wickedboy6
Life:15
Cards: 6
In play: 2 Sw(T, T), Bayou(Green, Black, both T), Verdant Force(7/7, gain Sap(1/1) every upkeep), 2 Saprolings(1/1)
GY: Demonic Tutor, Buried Alive, Living Death, Forest
RFG: Spirit of the Night
 

Spiderman

Administrator
Staff member
You just HAD to roll that, WickedBoy... :rolleyes:

Sac Avatar, Island, and Sol Ring.

Train
Life: 5
Cards: 5
In play: Forest, Savannah(W x2, G x1) x3(1W-T), Exploration, Fervor, Angelic Chorus
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine.
RFG: Angelic Chorus

SpiderMan
Life:15
Cards: 4
In play: Islandx2(T,T), Mtx2(T,T)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic
RFG:

Wickedboy6
Life:15
Cards: 6
In play: 2 Sw(T, T), Bayou(Green, Black, both T), Verdant Force(7/7, gain Sap(1/1) every upkeep), Saproling(1/1)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe
RFG: Spirit of the Night
 
W

WickedBoy6

Guest
Well, at least I won't get wrecked by my own Avatar now...

Untap, upkeep, gaining a Saproling... (Waiting for Train's *suprise*)
 
T

train

Guest
Tap 2 savannahs - G,W, play equal treatment... draw, done...

Train
Life: 5
Cards: 5
In play: Forest, 3xSavannah(W x2, G x1)-all T, Exploration, Fervor, Angelic Chorus
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine, Equal Treatment.
RFG: Angelic Chorus

SpiderMan
Life:15
Cards: 4
In play: Islandx2(T,T), Mtx2(T,T)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic
RFG:

Wickedboy6
Life:15
Cards: 6
In play: 2 Sw(T, T), Bayou(Green, Black, both T), Verdant Force(7/7, gain Sap(1/1) every upkeep), 2 Saprolings(1/1)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe
RFG: Spirit of the Night
 
W

WickedBoy6

Guest
Okay...Drawing, playing a Black Lotus, sacing it for black, tapping the swamps & Black Bayou to play Greven il-Vec, sacing a Saproling. Attacking Spidey with the Force. Done.

Train
Life: 5
Cards: 5
In play: Forest, 3xSavannah(W x2, G x1)-all T, Exploration, Fervor, Angelic Chorus
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine, Equal Treatment.
RFG: Angelic Chorus

SpiderMan
Life:13?
Cards: 4
In play: Islandx2(T,T), Mtx2(T,T)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic
RFG:

Wickedboy6
Life:15
Cards: 5
In play: 2 Sw(T, T), Bayou(Green, Black T), Verdant Force(7/7, gain Sap(1/1) every upkeep), Saproling(1/1), Comm. Greven il-Vec(7/5, Fear)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe, Black Lotus
RFG: Spirit of the Night
 
W

WickedBoy6

Guest
Train's Chaos Roll: ChaosMagic Roll (#69): ''WackyLand'' - Roll in <WackyLand>.
Train's Wacky Roll: WackyLand Roll (#25): ''Musical Life'' - Move your life one player in the direction that turns are currently going.

So, now the life order is:
Train: 15
SpiderMan: 5
Wickedboy6: 13

Hmm...Okay, attacking Spidey WASN'T the best thing to do...
 
T

train

Guest
Untap, draw, play vec township, play vec township, W&G respectively, play wrath of god... then play another howling mine, done...

Train
Life: 15
Cards: 2
In play: {Forest, 3xSavannah(W x2, G x1), 2xVec Township(W,G)}T, Exploration, Fervor, Angelic Chorus, Howling mine
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine, Equal Treatment, Wrath of God.
RFG: Angelic Chorus

SpiderMan
Life:5
Cards: 4
In play: Islandx2(T,T), Mtx2(T,T)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic
RFG:

Wickedboy6
Life:13
Cards: 5
In play: 2 Sw(T, T), Bayou(Green, Black T)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe, Black Lotus, Verdant force, Greven Il-vec
RFG: Spirit of the Night
 
B

BigBlue

Guest
Why didn't WB have a chaos roll prior to his turn?

Or did I miss something... And this is way to bizarre for me.
 
W

WickedBoy6

Guest
I rolled ChaosMagic Roll (#96): ''Jokulhaups Light'' - All players sacrifice one land, one creature, and one artifact. It was a ways back, though, and Train wanted to know when my upkeep was, so I paused a bit.
 
T

train

Guest
Then I equal treatment-ed and spidey only took 2 instead of 7... cool huh... and i drew a card...
 

Spiderman

Administrator
Staff member
Hallelujah! :p

EricBess: You have to read the first page of this thread where WickedBoy describes this... then open Apprentice if you have it and check the rolls (although I think there's a link also on the first couple of posts).

ChaosMagicRoll (#73): Harrow - Sac a land: Search your library for up to two basic lands and put them into play. Shuffle your library afterwards.

I'll sac an Island to get two Islands.

Untap, upkeep, Draw 2, Mt, Shivan Dragon, Done.

Train
Life: 15
Cards: 2
In play: {Forest, 3xSavannah(W x2, G x1), 2xVec Township(W,G)}T, Exploration, Fervor, Angelic Chorus, Howling mine
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine, Equal Treatment, Wrath of God.
RFG: Angelic Chorus

SpiderMan
Life:5
Cards: 4
In play: Islandx3(T,T,T), Mtx3(T,T,T), Shivan Dragon(5/5, flying, firebreathing)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic, Island
RFG:

Wickedboy6
Life:13
Cards: 5
In play: 2 Sw(T, T), Bayou(Green, Black T)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe, Black Lotus, Verdant force, Greven Il-vec
RFG: Spirit of the Night
 
W

WickedBoy6

Guest
You die, Train!

ChaosMagic Roll (#1): ''Eureka'' - Beginning with you and proceeding in turn order, each player may choose an permanent in their hand and put that card into play. Continue until each player in turn has declined to put a card into play.

It goes in turn order, so for starters, I play Symbiotic Wurm.

Train
Life: 15
Cards: 2
In play: {Forest, 3xSavannah(W x2, G x1), 2xVec Township(W,G)}T, Exploration, Fervor, Angelic Chorus, Howling mine
GY: Replenish, Scars, Forest, Brushland, Hermit druid, Howling mine, Equal Treatment, Wrath of God.
RFG: Angelic Chorus

SpiderMan
Life:5
Cards: 4
In play: Islandx3(T,T,T), Mtx3(T,T,T), Shivan Dragon(5/5, flying, firebreathing)
GY: Clone, Volcanic Island, Recall, Disintegrate, Lightning Bolt, Mahamoti Djinn, Strip Mine, Disintegrate, Sol Ring, Control Magic, Island
RFG:

Wickedboy6
Life:13
Cards: 4
In play: 2 Sw(T, T), Bayou(Green, Black T), Symbiotic Wurm(7/7, 7 1/1 insects in play when sent to GY)
GY: Demonic Tutor, Buried Alive, Living Death, Forest, Avatar of Woe, Black Lotus, Verdant force, Greven Il-vec
RFG: Spirit of the Night
 
T

train

Guest
I wouldn't put out too many creatures... hint hint...

I'll put out a hermit druid...
 
W

WickedBoy6

Guest
Wasn't planning on it...I have a couple of suprises up my sleeve, as well.
 
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