B
BigBlue
Guest
I think killing the hostiles is a bad idea... I still like the idea of having our own hostages... we might even be able to offer a trade for the prisoner... especially since we also control one of their ships to bargain with as well... Since this ship doesn't appear to be capable of long distance flight (*or is it *), I don't think it has worth to keep...
We could send it crashing to the surface as a diversion, then land our ship where we want close to the compound to extricate our quarry... and continue to keep the hostiles as bargaining chips in case we need them...
Since Train can speak hostile, we could pilot their ship escorting ours to the surface as if they'd taken it...
(I'm making the thinkers out to be *peaceful*, but realistic... I am trying to be the ying for my warrior captains yang...
)
(* You said earlier that rogues could understand Hostile, not speak it... *)
We could send it crashing to the surface as a diversion, then land our ship where we want close to the compound to extricate our quarry... and continue to keep the hostiles as bargaining chips in case we need them...
Since Train can speak hostile, we could pilot their ship escorting ours to the surface as if they'd taken it...
(I'm making the thinkers out to be *peaceful*, but realistic... I am trying to be the ying for my warrior captains yang...
(* You said earlier that rogues could understand Hostile, not speak it... *)