I'm going to start the first mission for the space RPG. All storyline narration will appear in italics. All general information (like this) will appear in standard font. I'm interested in a couple things: 1) How is the pace? The pace of the mission, combat, skill testers, etc. 2) Am I guiding the storyline and decisions too much? Or should I be providing more information and helping more? 3) How's the flavor of the storyline? Stupid? Interesting? Exciting? For now, I'm going to use the boring names for all the races and planets. Also, I'll be calling the characters by the names of the people playing them. Just chime in if you want to give your character a more flavorful name and I'll switch over. Here's one last overview of the crew we have assembled: Spiderman - Warrior Captain BigBlue - Thinker Technician Oversoul - Thinker Doctor train - Rogue Soldier Melkor - Human Pilot It’s been a long time since you’ve been out in space. The crew is getting listless. You need a mission. You’ve spent the past four months here on Planet G-5, living off the reward of your last mission and funds are getting low. Your ship has been docked the whole time. She needs to get back out in space. But it’s not that easy. You need a purpose to leave – a reason to get out and get moving again. Perhaps this will be the day. Spiderman walks into the bar and surveys the room. There’s a Rogue sitting by himself in a booth, back to the wall. He looks tiny and frail in a seat designed for a Warrior’s frame. His eyes swing wildly back and forth… he’s looking for something. He hasn’t met you yet, but he knows enough about you. You sit down at the booth and look at him hard. “Skrath?” you ask. He nods. You continue, “Train said you have some work for us.” “Yes. Need some help.” His voice is raspy. Raspier than most Rogues, anyway. “Have a brother. He some caught in little problem in Hostile territory, see? Need out. You help. Pay ten thousand.” “Ten thousand’s not worth the time it took me to walk here.” You need this mission, but you get up as if to leave. You know how to deal with Rogues. “Wait! No! Please! Many friends try help. Many not return. Need brother out. Pay fifteen.” You pause, glancing back. “Make it twenty and I’ll think about it.” He’s shifty, nervous, cautious, but desperate. “Okay! Twenty thousand! Deal! Just get brother!” “I want the money up front.” “No. Have not. Need brother first. Second money.” “Fine. But in that case you’re coming with.” You quickly grab him by the back of the neck and drag him out of the bar. It feels good to be working again. Prior to leaving, the crew has the opportunity to visit the traders in the area for any additional supplies. Here is a list of the available items and the best prices you can find on them: Warrior Meal Ration The Warrior Meal Ration provides twice the sustenance of a standard meal ration, as well as providing a small strength bonus. Price: 2 for 5 credits Backpack Price: 12 credits Portable Console Price: 750 credits Portable Communicator Price: 50 credits Laser Pistol Price: 110 credits Laser Rifle Price: 550 credits Grenades Price: 55 credits Sonic Grenades Price: 70 credits Standard Medical Kit Price: 750 credits Standard Technical Kit Price: 750 credits Ship Missiles Price: 120 credits EDIT: Forgot some relevant information. The rogue (Skrath) informs you that his brother was captured on Planet Q-7, which is about 10 days away. Assuming you return to your current location, you should probably stockpile food for a 25-30 day mission.