B
BigBlue
Guest
This is a tribal creature game, right? You can't all be afraid of the soul warden...
Untap, Upkeep, Draw, Play Tainted Field, Play Cabal Archon (Gain a life from Soul Warden), Attack Limited with 6/6 Doubtless One, Done after that.
Limited
Life: 20 (14?)
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (T) {#2}
-Broken Fall {enchantment. Return to hand: Regen target creature}
Graveyard: Eradicate
Mythosx
Life: 15
Library: 121
Hand: 4
In Play:
-(U,U) Islandx2
-(U,U) Forestx2
-(U,U,U) Plainsx3
-(U,U) Swampx2
-(U,U) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest
BigBlue
Life: 37 (43?)
Library: 47
Hand: 2
In Play:
-Plainsx3 (TTU)
-Tainted Field (T)
-Scrubland (U)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Cabal Archon (2/2; B, Sacrifice a Cleric:Target player loses 2 life, I gain 2 life)
(T) Doubtless One (6/6; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(U) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)
Graveyard: -
Oversoul
Life: 10^957 - 20
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4
Spiderman
Life: 20
Library: 49
Hand: 4
In Play:
(U, U, U, U) Plainsx4
(U) Sol Ring
(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
Untap, Upkeep, Draw, Play Tainted Field, Play Cabal Archon (Gain a life from Soul Warden), Attack Limited with 6/6 Doubtless One, Done after that.
Limited
Life: 20 (14?)
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (T) {#2}
-Broken Fall {enchantment. Return to hand: Regen target creature}
Graveyard: Eradicate
Mythosx
Life: 15
Library: 121
Hand: 4
In Play:
-(U,U) Islandx2
-(U,U) Forestx2
-(U,U,U) Plainsx3
-(U,U) Swampx2
-(U,U) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest
BigBlue
Life: 37 (43?)
Library: 47
Hand: 2
In Play:
-Plainsx3 (TTU)
-Tainted Field (T)
-Scrubland (U)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Cabal Archon (2/2; B, Sacrifice a Cleric:Target player loses 2 life, I gain 2 life)
(T) Doubtless One (6/6; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(U) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)
Graveyard: -
Oversoul
Life: 10^957 - 20
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4
Spiderman
Life: 20
Library: 49
Hand: 4
In Play:
(U, U, U, U) Plainsx4
(U) Sol Ring
(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland