Tribal II - Big Blue Limited Mythosx Oversoul Spiderman

L

Limited

Guest
I was confused also.. three is such an odd number :)

And yes, I would like to remove Shaman No 4 as well. Game on!
 

Spiderman

Administrator
Staff member
I've found that having more than two sessions of Apprentice open tends to mess things up in terms of consistency.
 
B

BigBlue

Guest
OK, so I gain a life when the crystalline sliver comes into play... (though 28 really pales in comparison... Hell, 10^28 pales in comparison....)

For the sake of knowledge.... can everyone go ahead and give your library sizes which are public.... Thanks.


Untap, Upkeep, Draw, Play Plains, Tap out to Play Doubtless One (Gain a life), Attack Oversoul with the Master Apothecary for 2, Done after that.

Limited
Life: 20
Library:
Hand: 5
In Play:
-2 Forest (TT)
-2 Swamp (TT)
- Morph (T) {2/2 vanilla.. duh}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 6
In Play:
-(T,T) Islandx2
-(T,T) Forestx2
-(T) Plains
-(T) Swamp
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetation

BigBlue
Life: 29
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 8
Library:
Hand: 4
In Play:
-Plains x2 (T, T)
Graveyard: Worthy Cause, Daru Spiritualist, Starlit Sanctum
RFG: Shaman en-Kor x3

Spiderman
Life: 20
Library:
Hand: 4
In Play:

(U, U) Plainsx2
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)

Leonin Scimitar (gives +1/+1, equip 1)

Graveyard: Wasteland
 

Oversoul

The Tentacled One
Spiderman said:
I've found that having more than two sessions of Apprentice open tends to mess things up in terms of consistency.
Maybe that was the cause. I don't know. It's new to me.

Untap, draw, go.

Limited
Life: 20
Library:
Hand: 5
In Play:
-2 Forest (TT)
-2 Swamp (TT)
- Morph (T) {2/2 vanilla.. duh}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 6
In Play:
-(T,T) Islandx2
-(T,T) Forestx2
-(T) Plains
-(T) Swamp
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetation

BigBlue
Life: 29
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 8
Library: 46
Hand: 4
In Play:
-Plains x2 (T, T)
Graveyard: Worthy Cause, Daru Spiritualist, Starlit Sanctum
RFG: Shaman en-Kor x3

Spiderman
Life: 20
Library:
Hand: 4
In Play:

(U, U) Plainsx2
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)

Leonin Scimitar (gives +1/+1, equip 1)

Graveyard: Wasteland
 

Spiderman

Administrator
Staff member
Untap, Draw, Plains, whack Oversoul for 3, done.

Limited
Life: 20
Library:
Hand: 5
In Play:
-2 Forest (TT)
-2 Swamp (TT)
- Morph (T) {2/2 vanilla.. duh}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 6
In Play:
-(T,T) Islandx2
-(T,T) Forestx2
-(T) Plains
-(T) Swamp
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetation

BigBlue
Life: 29
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 11
Library: 46
Hand: 4
In Play:
-Plains x2 (T, T)
Graveyard: Worthy Cause, Daru Spiritualist, Starlit Sanctum
RFG: Shaman en-Kor x3

Spiderman
Life: 20
Library: 50
Hand: 4
In Play:

(U, U, U) Plainsx3
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)

Leonin Scimitar (gives +1/+1, equip 1)

Graveyard: Wasteland
 
B

BigBlue

Guest
When you go Limited, please show Oversouls lands as untapped... Also not that it likely matters, but he said there are 4 Shaman's in his RFG zone...
 
L

Limited

Guest
Untap, Upkeep, Draw

Swamp
Play another morph
attack Oversoul again for two

Donel.

Limited
Life: 20
Library:
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (U) {#2}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 6
In Play:
-(T,T) Islandx2
-(T,T) Forestx2
-(T) Plains
-(T) Swamp
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetation

BigBlue
Life: 30
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 13
Library: 46
Hand: 4
In Play:
-Plains x2 (UU)
Graveyard: Worthy Cause, Daru Spiritualist, Starlit Sanctum
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 50
Hand: 4
In Play:
(U, U, U) Plainsx3
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 
M

mythosx

Guest
untap, upkeep, draw, play a mountain, explosive vegitation (swamp, plains), Harrow sacking a forest (forest, plains), done.

Limited
Life: 20
Library:
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (U) {#2}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 6
In Play:
-(T,T) Islandx2
-(T,U) Forestx2
-(T,T,U) Plainsx3
-(T,T) Swampx2
-(T) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetation

BigBlue
Life: 30
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 13
Library: 46
Hand: 4
In Play:
-Plains x2 (UU)
Graveyard: Worthy Cause, Daru Spiritualist, Starlit Sanctum
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 50
Hand: 4
In Play:
(U, U, U) Plainsx3
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 

Oversoul

The Tentacled One
Draw, Plains, done.

Limited
Life: 20
Library:
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (U) {#2}
Graveyard: Eradicate

Mythosx
Life: 20
Library:
Hand: 4
In Play:
-(T,T) Islandx2
-(T,U) Forestx2
-(T,T,U) Plainsx3
-(T,T) Swampx2
-(T) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest

BigBlue
Life: 30
Library: 49
Hand: 3
In Play:
-Plainsx3 (TTT)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(T) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(S) Doubtless One (4/4; Whenever ~this deals damage gain that much life, P/T = # clerics in play)

Graveyard: -

Oversoul
Life: 10^957 - 13
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 50
Hand: 4
In Play:
(U, U, U) Plainsx3
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 
M

mythosx

Guest
oops my cards in hand is 4, graveyard is 2x explosive vegitations, 1 harrow, 1 forest.
 
B

BigBlue

Guest
Sigh.... I'm even being passed over now.... :D **note - Limited & Mythosx... how many cards are in your libraries?**

Well, let's try to shake things up a bit....

Untap, Upkeep, Draw, Play Rotlung Reanimator (Gain a life from Warden), Attack Mythosx with the Doubtless One, Done after that.

Limited
Life: 20
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (U) {#2}
Graveyard: Eradicate

Mythosx
Life: 20 (15?)
Library:
Hand: 4
In Play:
-(T,T) Islandx2
-(T,U) Forestx2
-(T,T,U) Plainsx3
-(T,T) Swampx2
-(T) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest

BigBlue
Life: 31 (36?)
Library: 48
Hand: 3
In Play:
-Plainsx3 (TTU)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(T) Doubtless One (5/5; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(S) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)

Graveyard: -

Oversoul
Life: 10^957 - 13
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 50
Hand: 4
In Play:
(U, U, U) Plainsx3
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 
B

BigBlue

Guest
Thanks Limited... I edited my post to include your library of 48 cards...
 
M

mythosx

Guest
i reply to combat by cussing....and take the 5 damage...then I hope I top deck an overlord..... :mad: My library is at 122
 

Spiderman

Administrator
Staff member
Untap, Draw, Plains, whack Oversoul for 3, Done.

Limited
Life: 20
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (U) {#2}
Graveyard: Eradicate

Mythosx
Life: 15
Library:
Hand: 4
In Play:
-(T,T) Islandx2
-(T,U) Forestx2
-(T,T,U) Plainsx3
-(T,T) Swampx2
-(T) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest

BigBlue
Life: 36
Library: 48
Hand: 3
In Play:
-Plainsx3 (TTU)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(T) Doubtless One (5/5; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(S) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)

Graveyard: -

Oversoul
Life: 10^957 - 16
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 49
Hand: 4
In Play:
(U, U, U, U) Plainsx4
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 
L

Limited

Guest
Untap, Draw

Play Broken Fall
Attack Oversoul for 4

Done

Limited
Life: 20
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (T) {#2}
-Broken Fall {enchantment. Return to hand: Regen target creature}

Graveyard: Eradicate

Mythosx
Life: 15
Library:
Hand: 4
In Play:
-(T,T) Islandx2
-(T,U) Forestx2
-(T,T,U) Plainsx3
-(T,T) Swampx2
-(T) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest

BigBlue
Life: 36
Library: 48
Hand: 3
In Play:
-Plainsx3 (TTU)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(T) Doubtless One (5/5; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(S) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)

Graveyard: -

Oversoul
Life: 10^957 - 20
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 49
Hand: 4
In Play:
(U, U, U, U) Plainsx4
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland[/QUOTE]
 
M

mythosx

Guest
Untap upkeep draw....

play a mountain....

done...


Limited
Life: 20
Library: 48
Hand: 4
In Play:
-2 Forest (TU)
-3 Swamp (TTU)
- Morph (T) {#1}
- Morph (T) {#2}
-Broken Fall {enchantment. Return to hand: Regen target creature}

Graveyard: Eradicate

Mythosx
Life: 15
Library: 121
Hand: 4
In Play:
-(U,U) Islandx2
-(U,U) Forestx2
-(U,U,U) Plainsx3
-(U,U) Swampx2
-(U,U) Mountain
-(U) Quick Sliver (1/1, Slivers maybe played as instants)
-(U) Crystalline Sliver (2/2, Slivers Cannot be the target of spells or abilities.)
Graveyard: Explosive Vegetationx2, Harrow, Forest

BigBlue
Life: 36
Library: 48
Hand: 3
In Play:
-Plainsx3 (TTU)
-Scrubland (T)
(U) Soul Warden (1/1, Gain 1 life whenever a creature comes into play)
(U) Crimson Acolyte (1/1 Protection from Red; W:Target creature gains Pro Red)
(U) Master Apothecary (2/2; Tap any cleric to prevent next 2 to creature/player)
(T) Doubtless One (5/5; Whenever ~this deals damage gain that much life, P/T = # clerics in play)
(S) Rotlung Reanimator (2/2; Whenever ~this or any other cleric goes to the GY from play, put a 2/2 zombie token in play)

Graveyard: -

Oversoul
Life: 10^957 - 20
Library: 45
Hand: 5
In Play:
-Plains x3 (U, U, U)
Graveyard: Starlit Sanctum, Worthy Cause, Daru Spiritualist
RFG: Shaman en-Kor x4

Spiderman
Life: 20
Library: 49
Hand: 4
In Play:
(U, U, U, U) Plainsx4
(U) Sol Ring

(T) Leonin Skyhunter (WW, 3/3, flying, equipped with Leonin Scimitar)
Leonin Scimitar (gives +1/+1, equip 1)
Graveyard: Wasteland
 
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