Tribal #12

Oversoul

The Tentacled One
Untap, upkeep using Land Tax, draw, Plains, attack Spidey with both Serra Avengers and Al0ysius with Blinding Angel. Blocks/responses?
 
B

BigBlue

Guest
He has a lot of hate...

I think he's going to get a Win here...
 

Spiderman

Administrator
Staff member
Dude, you gotta wait until I get on in the morning!

No responses or blocks here; take it.

Also edited the post to show Al0ysiusHWWW's Sculpters and Oversoul's Path of Exiles in the appropriate zones.
 

Oversoul

The Tentacled One
Exalted Angel, Serra Angel, Scroll Rack for 3, done.

Spidey: 4
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6
-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)
-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)
-Seal of Cleansing (sac: destroy target artifact or enchantment) x2
-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)
Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 48
In Play:

(T) Savannah (W/G)
(T,U) Forest
(T) Plains

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 
B

BigBlue

Guest
This game is AWESOME... I'm completely screwed. :) Very nice Angel deck.
 
D

DarthFerret

Guest
UUD, Maze of Ith, done.

Spidey: 4
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 6
Library: 51
In Play:

(UTT) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(S) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
I totally forgot Angels were okay because I did them in the Highlander tribal... Heartbeat is definately helping there :)
 

Oversoul

The Tentacled One
Spiderman;282512 said:
I totally forgot Angels were okay because I did them in the Highlander tribal... Heartbeat is definately helping there :)
It's like you're a planeswalker card I'm using for your Mana Flare ability. :p
 

Mooseman

Isengar Tussle
UUD
Done


Spidey: 4
Hand: 4
Library: 47
In Play:

(T,T) Mt x2
(T,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 7
Library: 50
In Play:

(UUU) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep, Draw

Attack Mooseman with the Hydra - remove a counter to deal 1 to the Boa
Responses/blocks?

Spidey: 4
Hand: 5
Library: 46
In Play:

(U,U) Mt x2
(U,U) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(T) Clockwork Hydra (3/3 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *3 +1/+1 ctrs*


Graveyard: Clockwork Hydra
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 7
Library: 50
In Play:

(UUU) Island
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(U) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Wow, no responses. That didn't go so well :)

Put out another one
Kodama's Reach for a Mt and Forest, putting the Mt in play tapped

Done

Spidey: 4
Hand: 4
Library: 44
In Play:

(T,T,T) Mt x3
(T,T) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 19
In Play:


(S,S,S) Master of Etheriumx3 (8/8; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(S,S) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(T,S,S) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)

(U) Sol Ring (T: 2)

(T, T) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(T) Seat of the Synod (Artifact land; T:U)

(T,T,T,T) Island x4

Graveyard: Conjurer's Bauble, Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 3x Thoughtcast, Master of Etherium
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 50
In Play:

(TTU) Island x3
(T) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard: Naturalize, Long-Term Plans
RFG:
 
A

Al0ysiusHWWW

Guest
UUD

Drop free Conjurer's bauble. Draw 2.

I can't attack because of stupid Blinding Angel I suggested Oversoul play with.

Tap Island UU, Play Thoughtcast.

Drop a free mana Vault. Draw 2

Play Seat of the Synod.

Play a free Conjurer's Bauble. Draw 2

Drop a free conjurer's bauble. Draw 2

Use floating U for Etherium Sculptor. Draw 2

Tap 2 islands 2 Vedalken masterminds.

Discard 2 Brainstorms (Dead) 3 Island.

Go.

Spidey: 4
Hand: 4
Library: 44
In Play:

(T,T,T) Mt x3
(T,T) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 5
In Play:

(U,U,U) Master of Etheriumx3 (14/14; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(U,U) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S,U) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(U,U,U) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(S,S) Vedalken Mastermind x2 (1/2; T: Return a permanent you control to your hand)

(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)

(T, U) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(U,U) Seat of the Synod (Artifact land; T:U)

(T,T,U,U) Island x4

Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 13
Hand: 1
Library: 48
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(US) Dakmor Bats (1/1; Flying) x2

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 50
In Play:

(TTU) Island x3
(T) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard: Naturalize, Long-Term Plans
RFG:
 
B

BigBlue

Guest
It's a thrill to watch that deck... Sad that you'll be out of cards very soon...

UUD

Play Sengir Bats
Pump Grimclaw (pay a life) (or take a mana burn if I don't... whatever)
Done

Spidey: 4
Hand: 4
Library: 44
In Play:

(T,T,T) Mt x3
(T,T) Forest x2
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(S) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*


Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:

Al0ysiusHWWW: 16
Hand: 7
Library: 5
In Play:

(U,U,U) Master of Etheriumx3 (14/14; Artifact Creature; Power and Toughness = number of artifacts I control; All other artifact creatures I control get +1/+1
(U,U) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(S,U) Etherium Sculptor(4/5; Artifact Creature; Artifact spells cost 1 less to play)
(U,U,U) Vedalken Engineer x3 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(S,S) Vedalken Mastermind x2 (1/2; T: Return a permanent you control to your hand)

(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)

(T, U) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(U,U) Seat of the Synod (Artifact land; T:U)

(T,T,U,U) Island x4

Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2
Bottom of library: Chromatic Star

BigBlue: 12
Hand: 1
Library: 47
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(TU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(UU) Dakmor Bats (1/1; Flying) x2
(S) Sengir Bats (1/2; Flying; Whenever a creature dealt dmg by ~ goes into a gy from play, put a +1/+1 counter on ~)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats
RFG:

Oversoul: 20
Hand: 6
Library: 31
In Play:
-(T,T,T,T,T,T) Plains x6

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(T) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment) x2

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(S) Exalted Angel (4/5; flying, lifelink)
-(S) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 47
In Play:

(U) Savannah (W/G)
(U,U) Forest
(U) Plains
(U) Maze of Ith

Artifact: Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 50
In Play:

(TTU) Island x3
(T) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard: Naturalize, Long-Term Plans
RFG:
 

Oversoul

The Tentacled One
Untap, upkeep fetching three Plains with Land Tax, draw, Plains. Attack Al0ysius with Blinding Angel and Mooseman with everything else (two Serra Avengers, Exalted Angel, and Serra Angel). Blocks/responses?
 
Top