Tribal #12

Oversoul

The Tentacled One
I'll block a Sculptor with Serra Angel, another Sculptor with one Avenger, and an Engineer with the other Avenger.
 
A

Al0ysiusHWWW

Guest
I'll bounce one of the sculptor's back (the one blocked by serra angel), and the others die.
 

Spiderman

Administrator
Staff member
I assume from those two posts that neither of you have further responses during combat... so I think this is how the board looks and it's Al0ysiusHWWW's post-combat Main phase

Spidey: 4
Hand: 3
Library: 43
In Play:

(T,T,T) Mt x3
(T,T,T) Forest x3
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(U) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*
(S) Balduvian Hydra (14/1; ~ CIP with X +1/+0 ctrs on it. Remove a +1/+0 ctr from ~: Prevent the next 1 dmg that would be dealt to ~ this turn. RRR: Put a +1/+0 ctr on ~. Play this ability only during my upkeep)

Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:

Al0ysiusHWWW: 32
Hand: 9
Library: 4
In Play:

(T,T) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Vedalken Engineer x2 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(T,T) Vedalken Mastermind x2 (1/2; U,T: Return a permanent you control to your hand)

(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)

(U, U) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(U,U) Seat of the Synod (Artifact land; T:U)

(T,T,U,U) Island x4

Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island, Force of Will, Vedelkan Engineer
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2, Master of Etherium x2
Bottom of library: Chromatic Star

BigBlue: 12
Hand: 0
Library: 47
In Play:

(TU) Scrubland (T: W or B; Swamp Plains)
(TU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(T) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(UU) Dakmor Bats (1/1; Flying) x2
(S) Sengir Bats (1/2; Flying; Whenever a creature dealt dmg by ~ goes into a gy from play, put a +1/+1 counter on ~)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats, Batwing Brume
RFG:

Oversoul: 18
Hand: 7
Library: 27
In Play:
-(T,T,T,T,T,T,T) Plains x7

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(U) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment)

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(T) Exalted Angel (4/5; flying, lifelink)
-(U) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile, Reya Dawnbringer, Swords to Plowshares, Path to Exile, Seal of Cleansing
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 46
In Play:

(U) Savannah (W/G)
(U,T) Forest
(T) Plains
(U) Maze of Ith

Artifact: (U) Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(U) Charging Troll (3/3 Vigilance, G: Regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 49
In Play:

(UUU) Island x3
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard: Naturalize, Long-Term Plans, Mana Leak
RFG:
 
B

BigBlue

Guest
Hmmm.... This continues to suck.

UUD

Play Godless Shrine (Tapped)
Attack Spidey for 1 w/ Dakmor Bats
Done.

Spidey: 4 3?
Hand: 3
Library: 43
In Play:

(T,T,T) Mt x3
(T,T,T) Forest x3
(U,U) Stomping Ground (T: Add R or G to my mana pool. As ~ CIP, I may pay 2 life. If I don't, ~ CIP tapped) x2

Heartbeat of Spring (Whenever a player taps a land for mana, that player adds one mana to his mana pool of any type that land produced)

(U) Clockwork Hydra (4/4 due to ctrs, Whenever ~ attacks or blocks, remove a +1/+1 ctr from it. If I do, ~ deals 1 dmg to target creature or player. T: Put a +1/+1 ctr on ~) *4 +1/+1 ctrs*
(S) Balduvian Hydra (14/1; ~ CIP with X +1/+0 ctrs on it. Remove a +1/+0 ctr from ~: Prevent the next 1 dmg that would be dealt to ~ this turn. RRR: Put a +1/+0 ctr on ~. Play this ability only during my upkeep)

Graveyard: Clockwork Hydra x2, Kodama's Reach
RFG:

Al0ysiusHWWW: 32
Hand: 9
Library: 4
In Play:

(T,T) Vedalken Archmage x2 (0/2; Whenever I play an artifact I draw a card)
(T,T) Vedalken Engineer x2 (1/1; T, Add 2 of any color. Can only be used to play artifact spells or abilities)
(T,T) Vedalken Mastermind x2 (1/2; U,T: Return a permanent you control to your hand)

(U) Sol Ring (T: 2)
(U) Mana Vault (T: 3)
(U,U,U) Conjurer's Bauble x3 (T Sac: Put a card from your gy on bottom of your library Draw a card)

(U, U) Darksteel Citadelx2 (Artifact Land; T:1; Indestructible)

(U,U) Seat of the Synod (Artifact land; T:U)

(T,T,U,U) Island x4

Graveyard: Conjurer's Bauble, 4x Brainstorm, 3x Chromatic Sphere, 3xChromatic Star, FoW, 4x Thoughtcast, Master of Etherium, 3x Island, Force of Will, Vedelkan Engineer
RFG: Vedalken Mastermind, Vedelkan Archmage, Etherium Sculpter x2, Master of Etherium x2
Bottom of library: Chromatic Star

BigBlue: 12
Hand: 0
Library: 46
In Play:

(UU) Scrubland (T: W or B; Swamp Plains)
(UU) Tainted Field (T:1; T: W or B - as long as I control a swamp)
(TU) Godless Shrine (T: W or B; Swamp Plains; cip Tapped unless I pay 2 life)

(U) Grimclaw Bats (1/1; Flying; B, pay 1 life: +1/+1 until eot)
(TU) Dakmor Bats (1/1; Flying) x2
(U) Sengir Bats (1/2; Flying; Whenever a creature dealt dmg by ~ goes into a gy from play, put a +1/+1 counter on ~)

Graveyard: Castigate, Castigate, Vindicate, Vampire Bats, Batwing Brume
RFG:

Oversoul: 18
Hand: 7
Library: 27
In Play:
-(T,T,T,T,T,T,T) Plains x7

-Land Tax (at the beginning of my upkeep, if anyone has more lands than me, I get to search my library for three basic lands and put them in my hand)

-(U) Scroll Rack (1, T: switch some number of cards in my hand with cards from the top of my library)
-(U) Zuran Orb (sac a land: gain 2 life)

-Seal of Cleansing (sac: destroy target artifact or enchantment)

-(U,U) Serra Avenger (3/3; Flying, Vigilance) x2
-(T) Blinding Angel (2/4; flying, when it deals combat damage to a player, that player skips his next combat phase)
-(T) Exalted Angel (4/5; flying, lifelink)
-(U) Serra Angel (4/4; flying, vigilance)

Graveyard: Plains, Plains, Akroma (Angel of Wrath), Swords to Plowshares, Path to Exile, Path to Exile, Reya Dawnbringer, Swords to Plowshares, Path to Exile, Seal of Cleansing
RFG: Blinding Angel

DarthFerret: 20
Hand: 4
Library: 46
In Play:

(U) Savannah (W/G)
(U,T) Forest
(T) Plains
(U) Maze of Ith

Artifact: (U) Sol Ring (Tap for 2 colorless mana)

(U) Albino Troll (3/3, Echo1G, 1G: regenerate)
(U) Tel-Jilad Exile (2/3, 1G: regenerate)
(U) Charging Troll (3/3 Vigilance, G: Regenerate)
(S) Charging Troll (3/3 Vigilance, G: Regenerate)

Graveyard:
RFG:

Mooseman: 20
Hand: 5
Library: 49
In Play:

(UUU) Island x3
(U) Forest

(U) Coiling Oracle (1/1, When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.)
(T) River Boa (2/1, Islandwalk G: Regenerate River Boa.)
(U) Wonder (2/2, Flying. As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.)

Graveyard: Naturalize, Long-Term Plans, Mana Leak
RFG:
 

Oversoul

The Tentacled One
EOT sac a Plains to Zuran Orb. Untap, upkeep using Land Tax to get three Plains, draw, Plains, Serra Avenger, responses?
 
B

BigBlue

Guest
Nope... (I don't have a card in hand) I don't think I'll spend life and grow a bat just yet... so no responses. :D
 
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