Sliver Card set

  • Thread starter FoundationOfRancor
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F

FoundationOfRancor

Guest
Torn reality 1WW
sorcery
YOC: Destroy all lands or destory all creatures.
-I think this card should be 3W. Because either one you oppent picks you get a deal if its 1ww. So

Torn reality 3W
sorcery
YOC: Destroy all lands or destory all creatures.

Death Bomb 2BB
sorcery
YOC: Put all creatures card in all graveyards into play, or destroy all creatures.
-This card is fun, but again, to low cc. Raise it to 3BB.

Death Bomb 3BB
sorcery
YOC: Put all creatures card in all graveyards into play, or destroy all creatures.


*Attention to everyone!*

Please keep the "sliver" ideas to a minumim, we have MORE than enough slivers and we need cards to fill in the holes.
Also, if you have a card that is like

BOb death 2BB
All lsivers get -1-1.

{Please change it too

Bobs new death 3BB
When comes into play, choose a creture type.
All cretures of the choosen type get -1-1.


Jaws, I like your idea of making the kicker cost global (with that sliver) and not just make it effect the individual card.
 
F

FoundationOfRancor

Guest
Throbbing Pain RR
enchantment
sac: Deals one damage to target creture or player, that creture cannot regenerate.
When this card goes to your graveyard from play, return it to your hand.

Knight of the Wild UU1
Creture-Knight
2/2
First Strike
When this card comes into play, name a creture type.
Whenever a creture is played of the choosen type, draw a card.

Bounty Call 3BB
Enchantment
4, tap a mercenary you control: Look through your library for a creture card with cc of 4 or less. Put that card into play and shuffle your library.

Promotion 2BB
Enchantment
3, tap a mercenary you control: Look through your library for a creture card with cc of 3 or less. Put that card into play and shuffle your library.


and the best card yet to kill rebel....

Recruiter 2GG (maybe my legend;)
Creture-CPA legend
When this card comes into play, choose a creture type
x+3, T: Look throguh your oppents library for a creture of the choose type with a cc of X or less. Shuffle your library and put that card into play under your control.
 
D

Dark Horse

Guest
Heres a lot of creatures for the sliver world: There mostly sanctum people. There are also some spells and lands too.

Sanctified Paladin
Summon Soldier
2WW
2/2
Protection from Slivers
WW Tap Destroy target sliver
(Rare)

Last Stand
3WWW
As an additional cost to play last stand, sacrifice all permanents, remove every card in your library and graveyard from the game, and discard your hand: Flip a coin, if you win the flip, deal 50 damage to your opponent. (Rare)

Sanctified Mage
Summon Mage
2WU
1/1
Counts as a wizard
Tap: Deal 1 damage to target creature or player.
All artifices cost 1 less to play.
(Uncommon)

Sliver Bomb
RRR
Sorcery
Until end of turn, all slivers gain sac this creature deal 1 damage to all creatures and players.
(Rare)

Wrath of Riftwood
GGGG
Sorcery
Destroy target creature or land. It cannot be regenerated. Put a */* Elemental token into play under your control with *= the number of elemental tokens in play.
(Uncommon)

United Cause
4WW
Put a 1/1 soldier token into play for each white mana producing land you control.
(Rare)

Sanctified Priest
2W
Summon priest
1/2
Tap prevent 1 damage
Tap target soldier gets +1/+1
(Common)

Sanctified Soldier
1W
Summon Soldier
2/2
(Common)
You may have more than 4 sanctified soldiers in your library

Sanctum Artillerist
3W
Summon Soldier
2/3
Sacrifice a landTap deal 2 damage to target creature or player
(Uncommon)

Tyrithan Upstarts
4R
Summon Anarchist
4/3
When Upstarts come into play YOC: Upstarts deal 4 damage to target creature or player, or your opponent reveals his hand and you may choose one card in it. Youre opponent discards this card.
(Rare)

Tyrithan Townsfolk
W
Summon Townsfolk
0/1
Tap add w to your mana pool
Tap Sacrifice a land: Add WWW to your mana pool (Broken?)
(Common)

Tyrithian Sanctum
Leg Land
Tap Add U to your mana pool TySanct deals 2 damage to you
Tap Add W to to your mana pool TySanct deals 2 damage to you
Tap Sacrifice Ty Sanctum addd any combination of U or W mana totalling 5 to your mana pool. You lose 4 life
(Rare)

Tyrith, City of Splendor
Leg Land
Comes into play tapped
Sacrifice a soldier add WW to your mana pool You may not use this ability the turn it comes into play
Tap: Add W to your mana pool
(Rare)

Tyrith Watch
2W
2/2
Summon Soldier
Attacking does not cause tyrith watch to tap.
(Common)

Riftwood Lion
G
2/2
Riftwood lion cannot block
(Common)

Stench of Corruption
Enchantment
2BB
Artifice 5
Choose a creature type- All creatures of the chosen type get -1/-1
(Uncommon)

Morale
(Reprint)

The Artificer
Summon Wizard Legend
7
Artifice:3UW
2/2
Tap target card is colorless till end of turn.
3 Tap target creature gains pro ______ until end of turn
UU Tap draw a card
WWWWXTap prevent X damage to target creature or player
WWW Tap Gain two life
All artifice costs are colorless
(Very Rare)

Cloak of the Artificer
Enchant Creature
UU
Artifice:WU
Target creature is colorless and cannot be the arget of spells or abilities
(Common)

Sanctum Rider
Summon Soldier
3WW
2/2 Haste, First Strike
Kicker: 1WW Gains +1/+1 and trample


Rebel Upstart
2R
Summon Anarchist
2/2 Haste
Sac Rebel upstart: Deal 1 damage to target creature
(Common)

Support the Cause
2RR
Enchantment
Sacrifice a creature to deal 2 damage to target creature
(Uncommon)

Riftwood Ranger
GG
1/1
1 Tap target land is a forest until end of turn
Tap and G to your mana pool
(Uncommon)

Decaying Sliver
2B
1/1
All slivers gain fading 1, and whenever this creature blocks or is blocked, destroy the creature it blocked/blocks at end of turn.
(Rare)

Nether Agent
Summon Ghoul
2BB
2/2
Sacrifice nether agent: Destroy target nonblack/nonartifact creature
(Uncommon)

NetherWorld Fiend
Summon Devil
4BB
4/4
Flying First Strike Trample Haste Rampage 2, flanking
Cannot be blocked by fewer than 2 creatures
During your upkeep destroy target Nonblack creature
During your upkeep, your opponent gains 2 life, and you lose 2 life.
During your upkeep put a 1/1 black thrull into play under your opponents control w/ sac this thrull and one other creature to destroy target nonblack creature.
When Netherworld fiend leaves play, sacrifice 4 lands, take 4 damage, and put all creatures killed by netherworld fiend back into play under your opponents control w/ haste.
(Rare)

Nether Bargain
BBB
Enchantment
Sac a creature add BB to your mana pool
(Uncommon)

Netherboon
2B
YOC Target creature gains spirit link, or target creature gains venom, or target creature gets +3/+3
(Uncommon)

Rebel Militia
R
Summon Upstart
1/1 Haste
(Common)

Rebellion
3RR
Enchantment
Fading 5
All Creatures you control gain haste and get +1/+1
Remove a fade counter from rebellion to remove target creature the game and you take 2 damage. When rebellion has no fade counters on it you lose the game. Rebellion cannot be put into a graveyard from play, or removed from the game.
(Rare)

Wumpus Cub
Summon Wumpus
3G
3/2Trample Haste
(Common)

Wumpus Warrior
Summon Wumpus
6G
6/6 Trample
(Common)

Arullos Wumpus Chieftain
Summon Wumpus Legend
6GGG
8/8 Haste- Sacrifice a land to give Arullos +1/+1 and trample until end of turn.
(Rare)


Natures Resurgence
G
Enchantment
Sacrifice a creature to search your lirary for a basic land and put it into play
(Uncommon)

Riftwood
Legendary Land
Tap add GG to your mana pool
G Tap Regenerate target creature
2G Tap Put an elemental token into play. Treat this token as a 1/1 creature with tap add g to your mana pool.
Tap untap target creature or land

Well, thats about it for my contribution to the world of riftwood :)
 
R

Rando

Guest
I first must admit that I did not read all of the posts, so if one like this has been given already, just disregard:

Sliver Mutation
Enchantment
2BB
All creatures in play gain "This creature counts as a Sliver"

or

Brood Bind
Enchantment
2WW
All slivers lose all special abilities.
 
F

FoundationOfRancor

Guest
Last Stand
3WWW
As an additional cost to play last stand, sacrifice all permanents, remove every card in your library and graveyard from the game, and discard your hand: Flip a coin, if you win the flip, deal 50 damage to your opponent. (Rare)

-odd, I dunno...

Sanct Task Mage
Summon Mage
2UU
1/1
Tap: Deal 1 damage to target creature or player.
All artifices cost 1 less to play.
(Uncommon)

-originally Sanctified Mage. I like the artifice thingy, but I dont like it being multicolor. Therefore im changing it to blue. I like it though

Stroke
3R
Sorcery
Until end of turn, all slivers gain "sac this creature: deal 1 damage to all creatures and players. "
(Rare)
-Originally sliver bomb. I like this card but I changed the cc from RRR to waht it is now.


Sphere Mold
4GG
Sorcery
Destroy target creature or land. It cannot be regenerated. Put a */* Elemental token into play under your control with * equales the number of token cretures in play +1.(Uncommon)

-Originally Wrath of RiftWood. I didnt understand the elemantal thing so I changed it to cretures.

United Cause
4WW
Put a 1/1 soldier token into play for each white mana producing land you control.
(Rare)

-This card is awesome! I didnt change anything, I just wanted to complete it!

Sanct priest
2W
Summon priest
2/1
T; prevent 1 damage to any creture or player
T: target creture gets +1+1
(Common)
-originally Sanctified Priest. Made it more clear and made it 2/1 instead of 1/2.

Recruiting Solider
2W
Summon Soldier
2/2
You may have more than 4 sanctified soldiers in your library
T: Look through your library for a recruiting solider card and put it into your hand.
(common)
-originally Sanctified Soldier. I upped its cc to 2W and I added the tap abiltie to give people a reason to include more than 4 :)

Artillerist
4W
Summon Soldier
2/3
Sacrifice a land, T: deal 2 damage to target creture or one damge to target player.
(Uncommon)
-Originally Sanctum Artillerist. I didnt want this card to totally kill players so I brought it down to 1 dmg. I raised its casting cost because it was way to undercosted anyway.

Tyrithan Upstarts
4RR
Summon Anarchist
3/2
When Upstarts come into play YOC: Upstarts deal damage equal to the number of lands that player controls, or your opponent reveals his hand and you may choose one card in it. Your oppent is dealt damage equal to the spells casting cost.
(Rare)
- as a 4/3 this card was too good! And I didnt like the deal 4 dmg or the discarding (the first has been done and
the 2nd is out of color) so I made the abilties a little more creative.

Tyrithan Townsfolk
R
Summon Townsfolk
0/1
T; Add R to your pool
T: Discard a card at random from your hand: Add RRR to your mana pool
(Common)

-The orignal card was so unbealeable broken. I made it red cuz im gonna make these Tyr dudes red. I basically kept it the same though.

Tyrithian Sanctum
Leg Land
T;Add rr to to your mana pool TySanct deals 2 damage to you
T, Sacrifice Ty Sanctum: add any RRRR to your mana pool. Discard your hand at the end of this turn. (Rare)

-I changed this alot. It was broken and it reminded me too much of the painlands

Running Lion
G
2/2
Riftwood lion cannot block
(Common)
-Originally RiftWood lion

Rebellion
3RR
Enchantment
Fading 5
All Creatures you control gain haste and get +1/+1
Remove a fade counter from rebellion to remove target creature the game and you take 2 damage. When rebellion has no fade counters on it you lose the game. Rebellion cannot be put into a graveyard from play, or removed from the game.
(Rare)

-this cvard is way too good. Im just gonna cut it


*Riftwood is a plane. Not like, a forest or anything.
Thanks for your input Dark Horse!
 
F

FoundationOfRancor

Guest
Sliver Mutation
Enchantment
2BB
All creatures in play gain "This creature counts as a Sliver"

-This card is cool, but theres already *alot* of cards like it so Im gonna cut it.

Brood Bind
Enchantment
3RR
All slivers lose all special abilities.

-This card is cool!
 
F

FoundationOfRancor

Guest
Drunken Mage 2R
Creture-Wizard
1/2
2r, t: Destory target random creture in play.
 
F

FoundationOfRancor

Guest
Almindhra, the Chaotic 3RR
Creature-CPA legend
3/3
At end of your turn destory a random creature in play.
RRR; Target player chooses one: Opponent is dealt damage equal to the number of lands they control. Or: You look at target opponent's hand, choose a card, they are dealt damage equal to the casting cost of that card.
"Do NOT piss her off...She'll open up a can on your ass!"
-Casey Seiter

[Edited by FoundationOfRancor on August 24th, 2000 at 12:01 AM]
 
D

Dark Horse

Guest
Whoops, ill remember that. I'll try to think up more/ less broken cards. Hows this for a waay toned down version of the rebellion

Rebellion
Enchantment
3RR
During your upkeep sacrifice a creature or destroy Rebellion
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.

Sacrifice a creature: Remove a revolt counter from rebellion
Any player may play this ability.
RRRR: Remove a revolt counter from rebellion, any player may pay this ability
Pay 2 Life: Remove a revolt counter from rebellion, any player may play this ability.

This way it lose the ridiculous wave function, and the benifit, (Albeit huge) could be countered.
(Rare)

Also, hows this for a card

Staff of the Artificer
Legendary Artifact
5
Tap Target permanent is colorless until end of turn.
Tap, Sac Staff of the Artificer: Pay four life, return target permanent to owners hand. You may repeat this process as often as you choose.

The colorless can be useful, and the sac ability is broken, but cant be abused without ridiculous life totals.
(Rare)

Sanctum Ward
Enchant Creature
WWW
When sanctum ward comes into play, Choose a color. YOC: Target creature is immune to spells or abilities of that color, or target creature suffers no damage from that color, or taret creature cannot be blocked by that color.
When Sanctum ward goes into your graveyard, return it to your hand.
(Common)

Defiant Stand
1WW
Instant
Until end of turn all soldiers gain sacrifice this creature to prevent one damage to target creature or player.
(Uncommon/Rare??)

Recruiting Drive
3WW
Enchantment
Sacrifice a land: Put a 1/1 recruit token into play under your control: This token counts as a white creature and a soldier.
(Rare)

Sanctified Archers
Summon Soldier
3W
2/1
Tap deal 1 damage to target attacking or blocking creature
You may have more than 4 of these in a deck.
4 Tap, search your library for a sanctified archer and put it into your hand.
(Common)

Righteous Wrath of the Faithful
Enchantment
WWWWW
WW, Sacrifice a creature: Destroy target attacking or blocking creature.
(Rare, my favorite card in black goes white.)

Supply Lines
Enchantment
2W
Pay WW during your upkeep or sacrifice supply lines and destroy all settler tokens.
Sacrifice a land to put a 0/1 Settler token with tap add one white mana to your mana pool.
(Uncommon)

Merchant Caravan
3U
0/3
Summon Townsfolk
Put a -1/-1 token on target creature you control: Add 1 mana of any color to your mana pool. If a creatures power is reduced to zero in this way, that creature cannot attack, block or play any ability requiring it to tap.
(Rare, im not sure if this qualifies as broken.)

Sanctum War Cry
3W
All creatures you control get +2/+0 until end of turn.
(Common)

Dont mind me, I enjoy doing this. :)
 
F

FoundationOfRancor

Guest
Rebellion
Enchantment
3RR
During your upkeep sacrifice a creature or destroy Rebellion
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.

Sacrifice a creature: Remove a revolt counter from rebellion
Any player may play this ability.
RRRR: Remove a revolt counter from rebellion, any player may pay this ability
Pay 2 Life: Remove a revolt counter from rebellion, any player may play this ability.

-No, no...

Rebellion
Enchantment
2RR
During your upkeep sacrifice a creature or destroy Rebellion
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion.

-this is all thats needed. and its good!

Sanctum Ward
Enchant Creature
W
When sanctum ward comes into play, Choose a color. YOC: Target creature is immune to spells or abilities of that color, or target creature suffers no damage from that color, or taret creature cannot be blocked by that color.
When Sanctum ward goes into your graveyard, return it to your hand.
(Common)

-This card is good, but there are *alot* better cards, so I toned down its cc to W to compensate.

Righteous Wrath of the Faithful
Enchantment
WWWWW
WW, Sacrifice a creature: Destroy target attacking or blocking creature.
(Rare, my favorite card in black goes white.)

-I dont get why people want to make all tehse weird WWWWWW cc cards..... its way to weak. WW is rpetty good...or 1WW, or 2W.

The rest look pretty good dark horse! Oh and insterad of like "tap this cretuerew gets" can u say "T; this creture gets"? thanks! Also man, if you enjoy it, keep at it! Its alot of fun and you get better and better as you go on!
 
T

The Magic Jackal

Guest
Rancor, The new YOC mechanic needs to allow cards to be cheaper. Let me walk you through it real fast. The card has a possibility of having 2 effects. You don't get to choose which one happens, your opponent does. This is why the cards are cheaper then they normally would be. Torn reality would be 4 mana either way for a wrath of god or an armageddon. Since you don't get to choose which one happens, we bumb to cc down to 3. This is how the mechanic works. You get a cheap card, but your not sure what abbility will happen.
 
P

Plaguelord

Guest
The Sanct sound a lot like the Thran, perhaps you should factor them in, like the Sanct are descendants of the Thran or something...
 
D

Dark Horse

Guest
This should be the raw card makeup


15 Nonbasic Land (5C,5U,5R)
25 Artifact (0C,15U,10,R)
32 Gold Card (6C,10U,16R)
58 Red (18C,20U,20R)
58 Blue (18C,20U,20R)
58 Green (18C,20U.20R)
58 Black (18C,20U,20R)
58 White (!8C,20U,20R)

I started off by making a sample list of all of the white commons.

Sanctum Archers
Summon Soldiers
3W
2/1
T deal one damage to target attacking/blocking creature.
1W T search your library for a sanctum archers and put it into your hand.
You may have more than 4 sanctum archers in your library.

Sanctum Militia
Summon Soldiers
2W
2/2
W T search for a sanctum militia and place it in your hand.
You may have more than 4 of these in your library.

Illystian Priest
Summon Priest
2W
2/1
T prevent 1 damage
T give target soldier+1/+1 until end oof turn

Illystian Townsfolk
Summon Townsfolk
W
0/1
Tap sac add WW to your mana pool.

Hope Sliver
Summon Sliver
1W
1/1
All slivers get -1/+2 when blocking.

Sanctum Squire
Summon Soldier
1WW
1/1
Tap sac put a 2/2 knight token into play. Treat it as a white creature with first strike.

Illystian Crusader
Summon Soldier
3W
2/2
Illystian Crusader gets +2/+0 when attacking.

Illystian Speaker
Summon Speakers
(Aysen Beurocrats reprint.)

Healing Salve
(Reprint)

Morale
(Reprint)

Sanctum Blessing
W
Enchant Creature
YOC 1) Target creature takes no damage from chosen color 2) Cant be targeted by chosen color 3) Cant be blocked by chosen color

Heroic Demise
Instant
2W
Until end of turn, target creature may block any number of creatures, and all damage dealt to it is negated. At end of turn, remove the creature from the game. Play this only on your creature.

Farmland
2WW
Enchantment
All lands you control gain WW T prevent 1 damage to trget creature or player. They still count as lands.

Arian's Decree
WWW
Artifice 3W
Enchant Creature
You may play Arians decree as an instant
Whenver enchanted creature damages an opponent, you gain life equal to its power.

Defense of Purity
2WW
Instant
Until end of turn. all creatures you control get -X+X, where X is equal to that creatures power.

Soothing Words
WW
Enchantment
You may play Soothing words as an instant.
Remove target attacking creature from the game and put a number of peace counters on soothing words equal to 6 minus its power. During your upkeep remove a counter from Soothing Words. When there are no counters on soothing words put target creature back into play with a +0/+2 counter on it.

Path of the Martyr
W
Instant
YOC Target creature your opponent controls cannot attack or block(Permanently), or remove target creature your opponent controls from the game and they gain life equal to its toughness.
 
J

Jaws10387

Guest
TAG GUARD

Will we have our CPA legends that designed the set reprinted or put in the set? And will we reprint the original slivers? If you need any help with getting all the original slivers i'll look them up and post them.
P.S. are we reprinting any cards?
 
F

FoundationOfRancor

Guest
John Kane, Rebel Gunslinger 4WW
Creature-gunslinger legend
3/3
When John comes into play, name a creture type.
T, X+3: Look through your oppenets library for a creture of the named type with a casting cost of X or less. Put that card into play under your control and your oppent shuffles his library.
T: John deals 1 damage to all creatures you do not control.


hehe John here is a character!
 
P

Phyrexian Pie-Eater

Guest
Don't use things like flanking/shadow/rectuting/cycling/fading/banding/phasing. It was ment for that one set or whatever, so don't put it in.

As for new cards, i'll give it a try.

(Name of Blue Race) Scholar
2UU
Creature-Wizard
1/1
You may play (name) Scholar any time you could play an instant. When (name) Scholar comes into play draw 2 cards. Chose 1 and put it on the bottom of your library.
"We weed through the myths to find the truth behind the abominations"

(Name of Blue Race) Hoodlum
2U
Creature-Wizard
1/2
You may play (name) hoodlum any time you could play an instant. When (name) hoodlum comes into play counter target spell unless its caster plays 2.
"Stupid kid almost broke my concentration

(Name of Blue Race) Tax Collector
2UU
Creature-Wizard
1/2
You may play (name) tax collector any time you could play an instant. When (name) tax collector comes into play, return target creature to it's owner's hand.
"Some one think up a good quote for this guy ok?"

(Name of Blue Race) Battle Armor
4
Artifact
You may play (name) Battle Armor any timt you could play an instant. When (name) Battle Armor Comes into play select a creature. That creature gets +2/+2 as long as armor is in play.
"Wizards aren't known for thier strength in battle, but their armor is."

Boom Stick
2RR
Sorcery
When boom stick comes into play, you may choose and sacrifice a creature. If you do, boom stick deal damage equal to that creatures power plus 3 to targert creature or player. If you do not, Boom stick deals 3 damage to targer creature or player. (could some1 clear up the wording on that)
"Tell one of those Goblins to run this over to the Wizards in the other camp."

(name of white race)Monystary
3WW
Enchantment
During your upkeep put a 2/2 first stike monk tolken into play for each card you have in hand above 5.
"We guard the present, and ensure the future."

(Name of Black group) Encampment
3BB
Enchantment
During your upkeep, target opponent sacrifices a creature for each card less than 3 you have.
"They difile the land in such a way, that nothing else can live upon it."

Lean Predators
2G
Creature-Beast
3/2
Trample. GG: Regenerate
"They learn to live on nothing, and kill anything."
 
F

FoundationOfRancor

Guest
The Raven BBB
Creture-illusion
1/2
Flying
T: target creture gets "Cumalitive upkeep: Put a -1-1 counter on this creture" and a mark counter on him.
The Raven may not untap as normally if there is a creture with a mark counter in play.

Orc Ranks RR
Creture-orc
3/2
During your upkeep, take 1 damage.

Orc Mercenary 2RR
Creture-orc
5/5
Haste.
Skip your draw phase.
"When tempers flare, reason tends to run for cover..."
-Lady Whimsical


Fleeing sprite 1UU
Creture-sprite
2/2
Flying
1U: return to your hand.

Musing Sprite 1U
Creture-sprite
1/1
Flying
When this card leaves play, draw a card.

Heart Attack RR
Sorcery
Target creture gets a -1-1 counter.
Any creture that is targeted by heart Attack a second time is destoryed.
When this card goes to ghraveyard from play, return it to your hand.

Cyan Faeries 2GG
Creture-faeries
0/1
All faries get +1+1 and flying.

Faerie Gaurd 1GG
Creture-faerie
0/1
Flying
1GG; this creture gets +0+7
Fading: 4

Skimmer Faeiries 1u
Creture-faire
1/1
Flying, pro from red

Fetish Vampire 3B
Creture-vampire
2/3
At the begging of your upkeep step, remove a counter from a permenat you control.

DarkSky Vampire 3BB
creture-vampire
4/4
T;Destroy target creture with flying.

Drugged Phenoix 3RR
cretue-phenoix
3/3
Flying, first strike, haste.

Spiked Dragon 4RR
Creture-dragon
0/0
Flying
Comes into play with 4 +1+1 counters.
4, remove a counter: draw a card.

Grinding Mill 6
Artifact
When this card comes into play, choose a card type (Sorcery, creture, land, instant)
T, X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.
 
F

FoundationOfRancor

Guest
1)
Mental Buzz 3
Artifact
All slivers get -1-1.
"The sound was not heard...but felt."


2)
Infinite Cage 4
Artifact
Slivers may not untap during there controllers untap phase
"Im not sure which is worse; capture of the mind or the body"
-Barl Sart, philiopsher

3)
Melting Sliver 4
4/4
Fading: 2
The townspeople ran for there lives...untill they looked back and relized they were running from a puddle.

4)
Melting Sun 2
Artifact
All slivers gain +2+2 and have fading: 2
The sun blinded and burnt the warriors...the slivers barely noticed it.

5)
Evolution Grounds 4
Artifact
Fading: 4
When this card comes into play, choose a creature type
Remove a fading counter: All creatures get +1+2, trample, flying, venom, or first strike untill end of turn.

6)
Warriors of Glass 2
Creature - Sliver
When any other creature comes into play, sacrifice Warriors of Glass
3/4
Life is to easy to shatter

7)
Memory Catcher 6
Artifact
Whenever a non-permanent spell you play goes to the graveyard, you must pay 3 and return that spell to your hand. If you cannot, you lose 4 life.
"Its to bad she wont live, but then again, who does?"
-Blade Runner

8)
Chimeric Sliver 3
Artifact Creature- Sliver
1/1
All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."
They not only act as one, they now begin to meld into one.

9)
Larva 0
Summon-monster
If you control another creture, Larva gets +1/+0
0/2

10)
The Gathering 6
Artifact
When this card comes into play, each player may look through his or her library for 4 creature cards and put them into play. Then they shuffle their librarys, and you remove all the cards except for the last 2 of your library from the game.

11)
War Golem 5
Summon Golem
Gains +0+1 for each creature in play
2/3
"As the soldiers fell back, the golem only surged forward"

12)
Radiation 2
Artifact
All cards with artifice in all players hands lose artifice.
All cards in all players hands without artifice have "artifice: x+1, where x is this cards casting cost"

13)
Drug 3
Artifact
Fading: 3
During your upkeep, draw and additional 2 cards
When this card leaes play, you lose the game

14)
Rusted Grounds 4
Artefact
T, sacrifice a creture : put two 1/1 sliver tokens into play
No one entered the rusted grounds anymore. Not since Joel came back and the monsters burst from his chest

15)
Melding Rig 4
Artefact
T, sacrifice two untapped cretures: Put a thrull Token into play with power and toughness equal to the sum of the sacrified creatures power and toughness.

16)
Political Boundries 3
Artefact
Each player must sacrifice a creatures during his or her upkeep if they control more creatures than any other player.
If you play a land, sacriifce this card.
Politicians never listen to you...they're just waiting for their chance to talk

17)
Grinding Mill 6
Artifact
When this card comes into play, choose a card type (Sorcery, Creature, Instant, Land)
T, X+3: Look at target players library and remove a card of the choosen type with a casting cost X or less from the game. Shuffle the library.









[Edited by FoundationOfRancor on September 13th, 2000 at 02:22 PM]
 
D

Dark Horse

Guest
How about these?

Trium Wand
Artifact
3
Rare
Creatures may be played as instants.
Tap Counter target creature spell cast during your turn.
The gunslingers were trained to move the instant the wand was raised.

Artificers Construct
5
Creature-Golem
(Undecided)
0/1
During each players up keep put either a +1/+0 or +0/+1 counter on artificers construct.
3: Add a +0/+1 or +1/+0 counter to Construct. Use this ability only once each turn. Play this ability as a sorcery.
The more slivers that pounded into it, the more it grew.

Experimental Chamber
4
Artifact
Rare
Return a creature to owners hand: All artifice spells cost 3 less to play until end of turn.
All Creatures in all hands libraries and graveyards get Artifice equal to their casting cost+2

Combat the Menace
2WWB
Sorcery
All slivers gain during your upkeep sacrifce a sliver or destroy this sliver.
 
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