1)
Falling Sky 2RR 
Instant 
Destory target land 
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play) 
2)
Hive Devotion 1RR 
Enchantment 
When this card comes into play, choose a creture type.
1rr, sacrifice a a creture of the chosen type: Destroy target land 
3)
Lightining Sliver 2RR
6/1 
Haste 
All slivers cannot block 
Fading: 0
4)
Sewer Lurker 5R 
Creature- monster
*/* 
Sewer Lurker has power and toughness equal to the number of lands in all players graveyards. 
5)
Renewal 3RR
Sorcery 
Bury all creatures target player controls. For each creature buried place 2 1/1 orc token in to play on their side. 
Artifice: 6
6)
DeEvolve RR 
Creature enchantment 
When Devolve comes into play, draw a card.
Target creature counts as a creature-scum instead of its normal type. 
7)
Body Flow RR 
Sorcery 
Discard a creature from your hand: Body Flow deals 3 damage to target creature of player. That creature cannot regenerate.
8)
Territorial Consciousness 
3RR 
Enchant World
When this card comes into play, draw a card. 
Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play. 
9)
Explosive Sliver 3R 
Creature-Sliver 
1/2
All slivers gain: "Sacrifice this sliver and draw a card: This sliver deals damage to all creatures and players equal to its power"
10)
Caervins FireRain RR 
Sorcery 
Destory target non-basic land 
11)
Powder Dealer 3R 
Creature-Shapshifter
When this card comes into play, choose its creature type.
When this creature leaves play, it deals 4 damage to each creature of its creature type.
1/2 
12)
Natural Selection 
2R 
Instant 
Destroy a creature with power 2 or less. in play. This effect is not targeted. 
Kicker: 2 (You may destroy any creature regardless of power)
Artifice: 4
13)
Unlikely Alliance 
3R 
Sorcery 
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent. 
14)
Tactical Sliver 2R 
Creature-Sliver 
All Slivers have flanking. 
2/2 
15)
Flowstone Mindbearer
2R 
Creature- Monk
1/2 
All creatures gain "(1): +1/-1 until the end of turn." 
16)
Laccolith Sliver 
2RR 
Creature- Sliver 
2/2
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn." 
17)
Mindless Drone  4R
Creature-shapeshifter
When mindless drone comes into play, choose a creature type
Mindless Drone gets +1+1 for each creature of the choosen type in play
18)
Volatile Sliver 
Creature-Sliver 
2RR 
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller. 
0/1
19)
Raid RRR 
Sorcery
Destory target land. 
Artifice: 2GG or 2BB
If you paid the green artifice cost: draw a card
If you paid the black artifice cost: your oppent discards a card
20)
Totalarian Goblin 1RR 
Creture-sliver 
1/2 
When this card coms into play, sacrifice a creature 
Artifice: Sacrifice a land
1; This card deals 1 damage to all creatures and players. Each player must sacrifice a land.
21)
Brooding Truim 2R 
Creature-mercenary gunslinger
2/2 
First Strike 
Kicker: 1RR 
If you paid kicker, gets +1+2 and gains, haste and "Whenever this creature deals combat damage to a oppenent, that player has to sacrifice an artifact" 
22)
Thrashing Drifter 2RR 
5/5 
Creature-Drifter 
Thrashing Drifter cannot be blocked except by red cretures. 
Whenever thrashing drifter deals damage to an oppenet, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
23)
Sporting R 
enchantment 
Fading: 2 
When sporting comes into play remove a creture you control and a creture your oppents controls from the game 
When this card leaves play, return those cretures into play with two +1+1 coutners and first strike 
24)
Call of the Minotaur 2RR 
enchantment 
Sacrifice a creature: all creatures you control get +x/+0 where x is that creatures power. Use this ability only once each turn. 
25)
Parralax Blood 2RR 
Enchatnment 
When this card enters and leaves play, draw a card
Fading: 5 
Remove a fading counter: target player loses 1 life 
When this card leaves play, that player gains all life back that was lost this way 
{Question: Should this be 2R and drop the cantrip?}
26)
Aether lightning 2R 
instant 
YOC: you opponent sacrifices a creature, or aether lightning deals 3 damage to target creature or player. 
27)
Almindhra Vengence 4R 
sorcery 
You oppenat chooses one: deals 4 damage to each creature or player, or each player destroys 4 lands. 
28)
Throbbing Pain RR 
enchantment 
Sacrifice: Deals one damage to target creture or player, that creture cannot regenerate. 
When this card goes to your graveyard from play, return it to your hand. 
29)
Stroke 
R
Enchantment
Whenever a creature deals damage that sends another creature to a graveyard, put a buildup counter on it.
Whenever a creature has three buildup counters on it, sacrifice it and its controller must sacrifice a land.
30)
Tyrithan Upstarts 
4RR 
Summon Anarchist 
3/2 
When this creature come into play your opponent chooses: This card deals damage equal to the number of creatures that player controls, or you search your opponents library for a card, that player is dealt damage equal to thatr cards casting cost. You put that card in his hand and shuffle his library.
31)
Tyrithan Townsfolk 
R 
Summon Townsfolk 
0/1 
T; Add R to your pool 
T: Discard a card at random from your hand: Add RRR to your mana pool 
32)
Drunken Mage 2R 
Creature-Wizard 
1/2 
2r, t: Destory target random creature in play. This effect is not targeted. 
33)
Rebellion 
Enchantment 
2RR 
During your upkeep sacrifice a creature or destroy Rebellion 
At the beginning of your turn you may pay RRR to put a revolt counter on Rebellion. All creatures you control get +X/+X, where x is equal to the number of revolt counters on rebellion. 
34)
Orc Ranks RR 
Creture-orc 
3/2 
During your upkeep, take 2 damage. 
35)
Orc Mercenary 2RR 
Creture-orc 
5/5 
Haste. 
Skip your draw phase. 
"When tempers flare, reason tends to run for cover..." 
-Lady Whimsical 
36)
Heart Attack RR 
Sorcery 
Target creature gets a -1-1 counter. 
Any creature that is targeted by heart Attack a second time is destoryed. 
When this card goes to graveyard from play, return it to your hand. 
37)
Spiked Dragon 4RR 
Creture-dragon 
0/0 
Flying 
Comes into play with 4 +1+1 counters. 
4, remove a counter: draw a card. 
38)
Luna Peddler 2RR 
Creture-dwarve 
3/1 
Opponent gains control of a land you control: Add two mana of any color to your mana pool. 
Opponent gains control of an enchantment you control: Gets +2+2 and trample untill end of turn. 
39)
Winged Ape
2RR 
Creature- Evil flying monkey
2/1 
Flying, First Strike 
Sacrifice Winged Ape: Deals 3 damage to target Fairie, Spellshaper, or Witch in play. 
"Ding, Dong the Witch is dead!" 
40)