Sliver Card set

  • Thread starter FoundationOfRancor
  • Start date
J

Jaws10387

Guest
we could add some older cards like control magic counterspell.

BU1 Shattering Touch
Instant
look at target players hand you may choose 2 cards. those cards lose artifice. When played in response to an opponent using an artifice cost you may target the spell being cast
 
V

Volradon

Guest
this is an original crature ability i made up about 6 months ago on the mtgnews boards so i though u could use it. Its rage x (for each creature in play of the same crature-type this gets +x/+x might be too powerful but then u could have cards like:
Rabid Hive
1RR
target creatures gains rage 3 untill end of turn.
Peace,
Volradon
 
F

FoundationOfRancor

Guest
Thats pretty cool, but I dont want to make it an abilitie...
like:

Thoughts of Kin 2GG
Instant
Target Creture gets +x+x, where X is equal to the number of cretures in play with the same creature type as target creature.


[This was originally an creture-encahtnment, but me and Jackal agreed it was too powerful in a set off 100+ cretures of the same type.]


[Edited by FoundationOfRancor on August 1st, 2000 at 06:03 PM]
 
T

The Magic Jackal

Guest
After organizing all of the card together and editing them, There were a total of 102 cards (many were edited due to brokeness) That leaves about 350 left. What i want you guys to do is make some some non-sliver cards. Seriously, we have plently for right now. How about some theme cards? We could have a couple of minotaurs, thrulls, ogres, etc. that have not seen much print lately. I would also like to see alot more of the artifice/ morping ability.

We also need lots of non-creature cards, there are hardly any. Get creative guys!

Minotaur of the Pit 3BB
Flying, First strike
r: +1/+0 until end of turn
2/2
"You fell from the mountain, there is no returning"

I'm not saying let's make this a minotaur set, but we could have a few of the creatures that wotc has shafted lately. And if we ask nicely casey might even let us put them in :) After all, it is his set, not mine.
 
J

Jaws10387

Guest
A few cards that we might want to reprint in the set:
Howling Mine
Dark Ritual
Pestilence
Terror
Royal Assassin
Fog
Giant Growth
Llanowar elves
earthquake
stone rain
counterspell
healing salve
dual lands
city of brass
power sink
shivan dragon
serra angel
diabolical edict
 
F

FoundationOfRancor

Guest
Struggiling death 1BB
Instant
Destroy two target non-artifact, non-black cretures that share the same creture type.
You lose 2 life.

Raging Sliver 1RR
Creture-sliver
1/2
When this card coms into play, sacrifice a sliver
Acc; sac a land
1; Deals one damage to all creturees and players. Sac land.


Sanct Shadow WW1
Creture-shadow
First Strike, protection from black and white
Kicker 2W: Gaines pro from all colors



[Edited by FoundationOfRancor on August 1st, 2000 at 11:27 PM]
 
F

FoundationOfRancor

Guest
Brooding Sanct 2R
creture-sanct
2/2
First Strike
Kicker: 1RR
If you paid kicker, gets +1+2 and gains, haste and "Whenever this dude deals combat damage to a oppenent, that oppenet has to sac an artifact"

*Maybe 1RR for casting cost instead?

Aging 2W
Instant
Destroy target artifact or enchantment
Kicker: 1WW ( choose a color: target artifact or enchantment gains protection from that color)
 
D

Duel

Guest
How about a variant:

Brown-out
Destory all artifacts and enchantments
Kicker: 1W. Any player may play this ability.
 
F

FoundationOfRancor

Guest
Duel, I dont understand the card. Wahts its casting cost. And about the kiker cost, did you mean something like

Sliding Mud B2
1/1
Fear
Kicker 2: destory target non-black creture

When this card enters play, any player may pay the kicker cost. If they do, they may destory target non-black creture


The wording can be revised, but is that what you ment duel?
 
F

FoundationOfRancor

Guest
Radiation 2
Artifact
All cards with artifice in all players hands lose artifice.

All cards in all players hands without artifice have "artifice: x+1, where x is this cards casting cost"
 
F

FoundationOfRancor

Guest
I still dont know waht the kicker cost does...heres the c
card
Brown-out 4WW
Destory all artifacts and enchantments
Kicker: 1W. Any player may play this ability

Theres a card card...um...well its a card from legacy thats does the same thing but for 3ww. And can you tell me what the kicker does?
I think this version would be cool

Brown-out 4WW
Instant
Destory all artifacts and enchatnments
Brown-out cannot be countered
Kicker: WWW (all your artifacts and enchantments dont die)
 
F

FoundationOfRancor

Guest
Echoing call G3
Sorcery
Remove all cretures from the game and return them with echo.
Kicker: GG2 (Your cretures do not gain echo)

I love crossing mechanics!

Thrashing Drifter 2RR
5/5
Creture-Drifter
Thrashing Drifter cannot be blocked except by red cretures.

Whenever thrashing drifter deals damage to an oppenet, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
 
F

FoundationOfRancor

Guest
Teenage Dirtbag 1UU
Sorcery
Artifice: 4

Sacrifice a island: all merfolk get +2+2 and trample untill eot

Sacrifice a Mountain: deals 2 damage to all creatures and players. Cretures cannot regenerate

Sacrifice a forest: Gain control of a oppenets land

Sacrifice a Swamp: return a creture card in your graveyard into play under your control. Your oppent does the same

Sacrifice a plains: Target creture gains protection from all colors untill end of turn

Sacrifice a non-basic land: buyback this card




hehe...long ass card!
 
F

FoundationOfRancor

Guest
Sealed Tomb 2B
Enchantment
During you upkeep, two 1/1 colorless tokens into play
sac a non token creature at eot or sac sealed tomb

Seal Of Renewal 4GG
Enchantment
Sacrifice Seal of Renewal: you and your oppent switch control of each others lands

Myth 2WW
Enchantment
During each players upkeep, that player may go through his or her libray and put an enchantment card into play, then shuddle the library.
At the end of your turn, destory a random enchantment in play

Sporting R
enchantment
Fading: 2
When sporting comes into play remove a creture you control and a creture your oppents controls from the game
When this card leaves play, return those cretures into play with two +1+1 coutners and first strike


Radiating Licid 1UU
1/1
Creture-licid
When this card comes into play, choose a creture type.
1: This card becomes a creture enchantment that reads "This card loses its origianl creture type and becomes teh creture type named when this card came into play" it still retains its abilties.

Scapegoating Public 1W
Enchantment
Fading: 2
When this card comes into play, choose a creture type.
1: destroy all cretures of the chosen type. You may only use this abilite once.
When this card leaves play, destory all cretures that arent of the choosen creture type
 
T

The Magic Jackal

Guest
Posion elves GGG
creatue-elf
T: deals 1 damage to target creature or player
Sac a land: deals 1 damage to target creature or player.
2/2

Call of the Minotaur 2RR
enchantment
Sac a creature: all creatures you control get +x/+0 where x is that creatures power. Use this abbility only once each turn.

Vampire's Blood 3BB
enchantment
T: Destroy target creature an opponent controls. You opponent then chooses a creature you control and destroys it. Vampires cannot be destroyed in this way.
3B: put a 1/1 black vampire token into play that has flying.
 
F

FoundationOfRancor

Guest
Redirected Slaughter 2BB
instant
Your oppent chooses one-
You get to destory target creture [Note-black included]
Or
You get to look through your library and put 4 cards into your graveyard, then shuffle



Consumers 2B
Creture-eaters of the dead
2/1
1bT; Remove 2 cards from target players graveyard from the game
Artifice: 4


Parralax Blood 2R
Enchatnment
Fading: 5
Remove a fading counter: target player loses 1 life
When this card leaves play, that player gains all life back that was lost this way



Drug 3
Artifact
Fading: 3
During your upkeep, draw and additional 2 cards
When this card leaes play, you lose the game

Dead Rising 2BB
Sorcery
YOu may pick a creture card in any graveyard and put it into play under your control
YOur oppent may pick a creture card in any graveyard and put it into play under his or her control









[Edited by FoundationOfRancor on August 23rd, 2000 at 03:44 PM]
 
T

The Magic Jackal

Guest
New mechanic: A card that has two effects, but your opponent chooses which one happens.

Spirit burn WR
instan
Your opponent chooses (YOC): you gain 3 life or your opponent looses 3 life.

Torn reality 1WW
sorcery
YOC: Destroy all lands or destory all creatures.

Time ripple: 4UU
sorcery
YOC: You take an extra turn after this one, or you skip your next turn and draw an additional 7 cards during you next draw phase.

Aether lightning 2R
instant
YOC: you opponent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.

Death Bomb 2BB
sorcery
YOC: Put all creatures card in all graveyards into play, or destroy all creatures.

Stumble 2UU
instant
YOC: Counter target spell, or draw 2 cards and untap 2 lands.

Atog's lunch: 4R
sorcery
YOC: deals 4 damage to each creature or player, or each player destroys 4 lands.

Evil summoning B
instant
YOC: add BBB to your mana pool, or your opponent looses 3 life and you gain 3 life.

Strenth of the treefolk 3G
sorcery
YOC: all creatures you control gain trample, or return 2 cards from your graveyard to your hand.

More coming up later
 
M

Mundungu

Guest
Sliver Scythe
Artefact 4
T, sacrifice a sliver : put two 1/1 sliver token into play

Sliver incubator
Artefact 4
T, sacrifice two untapped slivers. Put a sliver Token into play with power and toughness equal to the sum of the sacrified sliver's power and toughness.

Putrefied sliver agent
creature sliver 3BBB
5/5
when Putrefied sliver enters play, target opponent gains control of Putrefied sliver agent.
During your upkeep, put a -1/-1 counter on each sliver you control

Infiltrating sliver
creature sliver 2B
2/2 flying
when Infiltrating sliver comes into play, take control of target sliver controlled by target opponent. That opponent gains control of Infiltrating sliver.

Hive boundaries
Artefact 3
Target opponent must sacrifice a sliver at the beginning of his upkeep if he controls more slivers than you.
If you play a land, sacrifice Hive boundaries.
 
J

Jaws10387

Guest
TAG GUARD

Should we have our personal legends in the set? We could reprint Rancor's and we could make one for me Jackal and Whimsical.

Masticore Sliver 6

Creature-Sliver Legend
All slivers gain 3 deals 1 damage to target creature. 3 regenerate this creature
2/2

Molten Sliver 3R

Creature-Sliver
First Strike
Kicker 1RR all slivers gain first strike and
RR +1/+0 until end of turn
4/1
 
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