Sliver Card set

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jul 5, 2000.

  1. Jaws10387 Hiding

    we could add some older cards like control magic counterspell.

    BU1 Shattering Touch
    look at target players hand you may choose 2 cards. those cards lose artifice. When played in response to an opponent using an artifice cost you may target the spell being cast
  2. Volradon Kicking it oldschool

    this is an original crature ability i made up about 6 months ago on the mtgnews boards so i though u could use it. Its rage x (for each creature in play of the same crature-type this gets +x/+x might be too powerful but then u could have cards like:
    Rabid Hive
    target creatures gains rage 3 untill end of turn.
  3. FoundationOfRancor The Gunslinger

    Thats pretty cool, but I dont want to make it an abilitie...

    Thoughts of Kin 2GG
    Target Creture gets +x+x, where X is equal to the number of cretures in play with the same creature type as target creature.

    [This was originally an creture-encahtnment, but me and Jackal agreed it was too powerful in a set off 100+ cretures of the same type.]

    [Edited by FoundationOfRancor on August 1st, 2000 at 06:03 PM]
  4. The Magic Jackal Veteran CPA Member<BR><font co

    After organizing all of the card together and editing them, There were a total of 102 cards (many were edited due to brokeness) That leaves about 350 left. What i want you guys to do is make some some non-sliver cards. Seriously, we have plently for right now. How about some theme cards? We could have a couple of minotaurs, thrulls, ogres, etc. that have not seen much print lately. I would also like to see alot more of the artifice/ morping ability.

    We also need lots of non-creature cards, there are hardly any. Get creative guys!

    Minotaur of the Pit 3BB
    Flying, First strike
    r: +1/+0 until end of turn
    "You fell from the mountain, there is no returning"

    I'm not saying let's make this a minotaur set, but we could have a few of the creatures that wotc has shafted lately. And if we ask nicely casey might even let us put them in :) After all, it is his set, not mine.
  5. Jaws10387 Hiding

    A few cards that we might want to reprint in the set:
    Howling Mine
    Dark Ritual
    Royal Assassin
    Giant Growth
    Llanowar elves
    stone rain
    healing salve
    dual lands
    city of brass
    power sink
    shivan dragon
    serra angel
    diabolical edict
  6. FoundationOfRancor The Gunslinger

    Struggiling death 1BB
    Destroy two target non-artifact, non-black cretures that share the same creture type.
    You lose 2 life.

    Raging Sliver 1RR
    When this card coms into play, sacrifice a sliver
    Acc; sac a land
    1; Deals one damage to all creturees and players. Sac land.

    Sanct Shadow WW1
    First Strike, protection from black and white
    Kicker 2W: Gaines pro from all colors

    [Edited by FoundationOfRancor on August 1st, 2000 at 11:27 PM]
  7. FoundationOfRancor The Gunslinger

    Brooding Sanct 2R
    First Strike
    Kicker: 1RR
    If you paid kicker, gets +1+2 and gains, haste and "Whenever this dude deals combat damage to a oppenent, that oppenet has to sac an artifact"

    *Maybe 1RR for casting cost instead?

    Aging 2W
    Destroy target artifact or enchantment
    Kicker: 1WW ( choose a color: target artifact or enchantment gains protection from that color)
  8. Duel Has Less Posts Than Spiderman

    How about a variant:

    Destory all artifacts and enchantments
    Kicker: 1W. Any player may play this ability.
  9. FoundationOfRancor The Gunslinger

    Duel, I dont understand the card. Wahts its casting cost. And about the kiker cost, did you mean something like

    Sliding Mud B2
    Kicker 2: destory target non-black creture

    When this card enters play, any player may pay the kicker cost. If they do, they may destory target non-black creture

    The wording can be revised, but is that what you ment duel?
  10. FoundationOfRancor The Gunslinger

    Radiation 2
    All cards with artifice in all players hands lose artifice.

    All cards in all players hands without artifice have "artifice: x+1, where x is this cards casting cost"
  11. Duel Has Less Posts Than Spiderman

    yes and it's CC was 4WW. I just forgot that. Sorry.
  12. FoundationOfRancor The Gunslinger

    I still dont know waht the kicker cost does...heres the c
    Brown-out 4WW
    Destory all artifacts and enchantments
    Kicker: 1W. Any player may play this ability

    Theres a card its a card from legacy thats does the same thing but for 3ww. And can you tell me what the kicker does?
    I think this version would be cool

    Brown-out 4WW
    Destory all artifacts and enchatnments
    Brown-out cannot be countered
    Kicker: WWW (all your artifacts and enchantments dont die)
  13. FoundationOfRancor The Gunslinger

    Echoing call G3
    Remove all cretures from the game and return them with echo.
    Kicker: GG2 (Your cretures do not gain echo)

    I love crossing mechanics!

    Thrashing Drifter 2RR
    Thrashing Drifter cannot be blocked except by red cretures.

    Whenever thrashing drifter deals damage to an oppenet, you must discard a card at random, if you cannot, sacrifice this card and skip your draw phase for the next turn.
  14. FoundationOfRancor The Gunslinger

    Teenage Dirtbag 1UU
    Artifice: 4

    Sacrifice a island: all merfolk get +2+2 and trample untill eot

    Sacrifice a Mountain: deals 2 damage to all creatures and players. Cretures cannot regenerate

    Sacrifice a forest: Gain control of a oppenets land

    Sacrifice a Swamp: return a creture card in your graveyard into play under your control. Your oppent does the same

    Sacrifice a plains: Target creture gains protection from all colors untill end of turn

    Sacrifice a non-basic land: buyback this card

    hehe...long ass card!
  15. FoundationOfRancor The Gunslinger

    Sealed Tomb 2B
    During you upkeep, two 1/1 colorless tokens into play
    sac a non token creature at eot or sac sealed tomb

    Seal Of Renewal 4GG
    Sacrifice Seal of Renewal: you and your oppent switch control of each others lands

    Myth 2WW
    During each players upkeep, that player may go through his or her libray and put an enchantment card into play, then shuddle the library.
    At the end of your turn, destory a random enchantment in play

    Sporting R
    Fading: 2
    When sporting comes into play remove a creture you control and a creture your oppents controls from the game
    When this card leaves play, return those cretures into play with two +1+1 coutners and first strike

    Radiating Licid 1UU
    When this card comes into play, choose a creture type.
    1: This card becomes a creture enchantment that reads "This card loses its origianl creture type and becomes teh creture type named when this card came into play" it still retains its abilties.

    Scapegoating Public 1W
    Fading: 2
    When this card comes into play, choose a creture type.
    1: destroy all cretures of the chosen type. You may only use this abilite once.
    When this card leaves play, destory all cretures that arent of the choosen creture type
  16. The Magic Jackal Veteran CPA Member<BR><font co

    Posion elves GGG
    T: deals 1 damage to target creature or player
    Sac a land: deals 1 damage to target creature or player.

    Call of the Minotaur 2RR
    Sac a creature: all creatures you control get +x/+0 where x is that creatures power. Use this abbility only once each turn.

    Vampire's Blood 3BB
    T: Destroy target creature an opponent controls. You opponent then chooses a creature you control and destroys it. Vampires cannot be destroyed in this way.
    3B: put a 1/1 black vampire token into play that has flying.
  17. FoundationOfRancor The Gunslinger

    Redirected Slaughter 2BB
    Your oppent chooses one-
    You get to destory target creture [Note-black included]
    You get to look through your library and put 4 cards into your graveyard, then shuffle

    Consumers 2B
    Creture-eaters of the dead
    1bT; Remove 2 cards from target players graveyard from the game
    Artifice: 4

    Parralax Blood 2R
    Fading: 5
    Remove a fading counter: target player loses 1 life
    When this card leaves play, that player gains all life back that was lost this way

    Drug 3
    Fading: 3
    During your upkeep, draw and additional 2 cards
    When this card leaes play, you lose the game

    Dead Rising 2BB
    YOu may pick a creture card in any graveyard and put it into play under your control
    YOur oppent may pick a creture card in any graveyard and put it into play under his or her control

    [Edited by FoundationOfRancor on August 23rd, 2000 at 03:44 PM]
  18. The Magic Jackal Veteran CPA Member<BR><font co

    New mechanic: A card that has two effects, but your opponent chooses which one happens.

    Spirit burn WR
    Your opponent chooses (YOC): you gain 3 life or your opponent looses 3 life.

    Torn reality 1WW
    YOC: Destroy all lands or destory all creatures.

    Time ripple: 4UU
    YOC: You take an extra turn after this one, or you skip your next turn and draw an additional 7 cards during you next draw phase.

    Aether lightning 2R
    YOC: you opponent sacrifices a creature, or aether lightning deals 3 damage to target creature or player.

    Death Bomb 2BB
    YOC: Put all creatures card in all graveyards into play, or destroy all creatures.

    Stumble 2UU
    YOC: Counter target spell, or draw 2 cards and untap 2 lands.

    Atog's lunch: 4R
    YOC: deals 4 damage to each creature or player, or each player destroys 4 lands.

    Evil summoning B
    YOC: add BBB to your mana pool, or your opponent looses 3 life and you gain 3 life.

    Strenth of the treefolk 3G
    YOC: all creatures you control gain trample, or return 2 cards from your graveyard to your hand.

    More coming up later
  19. Mundungu grumpier than ever

    Sliver Scythe
    Artefact 4
    T, sacrifice a sliver : put two 1/1 sliver token into play

    Sliver incubator
    Artefact 4
    T, sacrifice two untapped slivers. Put a sliver Token into play with power and toughness equal to the sum of the sacrified sliver's power and toughness.

    Putrefied sliver agent
    creature sliver 3BBB
    when Putrefied sliver enters play, target opponent gains control of Putrefied sliver agent.
    During your upkeep, put a -1/-1 counter on each sliver you control

    Infiltrating sliver
    creature sliver 2B
    2/2 flying
    when Infiltrating sliver comes into play, take control of target sliver controlled by target opponent. That opponent gains control of Infiltrating sliver.

    Hive boundaries
    Artefact 3
    Target opponent must sacrifice a sliver at the beginning of his upkeep if he controls more slivers than you.
    If you play a land, sacrifice Hive boundaries.
  20. Jaws10387 Hiding


    Should we have our personal legends in the set? We could reprint Rancor's and we could make one for me Jackal and Whimsical.

    Masticore Sliver 6

    Creature-Sliver Legend
    All slivers gain 3 deals 1 damage to target creature. 3 regenerate this creature

    Molten Sliver 3R

    First Strike
    Kicker 1RR all slivers gain first strike and
    RR +1/+0 until end of turn

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