Sliver Card set

Discussion in 'Home Made Cards' started by FoundationOfRancor, Jul 5, 2000.

  1. FoundationOfRancor The Gunslinger

    Sadistic Sliver 3B
    Creature-Sliver
    All Slivers have "Whenever a creature is put into the graveyard from play, put a +1/+1 counter on this creature."
    1/1

    Tactical Sliver 2R
    Creature-Sliver
    All Slivers have flanking.
    2/2


    Predatory Sliver 3G
    Creature-Sliver
    All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.”
    1/1

    Flowstone Sliver
    2R
    Creature- Sliver
    1/2
    All Slivers gain "(1): +1/-1 until the end of turn."

    The Hive adapts and assimilates everything it comes upon. Flowstone shaped these hideous warriors.

    Laccolith Sliver
    2RR
    Creature- Sliver
    1/1

    All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."

    Chimeric Sliver
    (3)
    Artifact Creature- Sliver
    1/1

    All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."

    They not only act as one, they now begin to meld into one.




    From some cool guys at mtgnews!
  2. Fire Slinger Vetern CPA Member Pyromananic

    Sliver Knight
    3WWU
    Summon-Sliver
    Flanking, First Strike
    When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike.
    2/4

    I've never used the flanking ability before, but it seemed pretty cool.
  3. Fire Slinger Vetern CPA Member Pyromananic

    Sliver Larva
    0
    Summon-Sliver
    If you control another Sliver, Sliver Larva gets +1/+0
    0/2
  4. Istanbul Sucker MCs call me sire.

    FoR, ye GODS, no!

    Picture Sadistic Sliver with all those slivers that let you sacrifice a sliver to produce an effect!
  5. Hawaiian mage CPA symbiod

    Cavern Sliver
    2G
    All Slivers cost 1 less to play. All Slivers gain Echo.
    2/2

    AEther Sliver
    3B
    TAP:TargetSliver gains Shadow untill end of turn.
    1/1

    Catacomb Sliver
    1B
    4,TAP, Remove Catacomb Sliver from the game:put target sliver from your graveyard to play at end of turn.

    Sliver Drone
    4R
    Sliver drone get's +1/+1 for each other sliver in play.

    Sliver Breeder
    1W
    TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed.
    0/1

    Sliver Bodyguard
    2UU
    Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn.

    The Hive
    5
    Artifact creature-Sliver
    When the Hive comes into play, search your deck for 4 target sliver cards and put them into play.
    During your upkeep, put a sliver token into play under your opponents controle. Treat this token as a 1/1 artifact creature that counts as a sliver.
  6. garfobo Member

    Sanct Infantry
    w, Summon Infantry
    Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature.
    1/1

    Sanct War Golem
    5, Summon Golem
    gains +0/+1 for each Sliver in play
    2/3
    "As the soldiers fell back, the golem only surged forward"

    Spirit Guide
    3WW, Summon Spellshaper Legend
    1W:gain 2 life/prevent 2 Damage to target creature or player.
    1/5
    "The Healer cleanses the body, She cleanses the soul"

    Sliver Renegade
    2R, Summon Sliver
    All Slivers gain, tap: sacrifice 'this' Sliver, deals damage equal to its power to target creature or player.
    2/2
  7. garfobo Member

    Hive Mentality
    2BR, Enchantment

    Slivers get +1/+1 for every other Sliver In play.

    Its basically a Coat of Arms, for slivers and certain colors!
  8. Seeker of Truth New Member

    FoundationOfRancor:

    Well, if you need a cost-reduction card, why not add another sliver? :)

    Nexus Sliver
    Creature-Sliver
    3U
    All slivers cost 1 less to cast.
    1/1

    Albino Sliver
    Creature-Sliver
    3R
    Artifice 5
    All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
    1/1

    And as a bonus:

    Wayward Sliver
    Creature-Sliver
    3GG
    Wayward Sliver can't be the target of spells or effects.
    Wayward Sliver doesn't share abilities with other slivers.
    4/4

    Volatile Sliver
    Creature-Sliver
    2RR
    If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
    0/1
  9. Hawaiian mage CPA symbiod

    Renegade Sliver seems a bit to good. Isn't that just 3 times better then Acidic Sliver? You should add a 3 to the activation cost.
  10. garfobo Member

    You mean my Sliver Renegade? or someone elses idea? Because i consider that a fair ability! It should just be a rare! and maybe one more mana!
  11. Duel Has Less Posts Than Spiderman

    1: the hive is already a card.

    2: I've got more slivers

    Slivern and Shirley
    BR
    Murder target creature. Choose two target creatures you control. these creatures are removed from the game for two turns.


    Sliver failure
    Enchantment
    3GBB
    Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness

    Hive a nice day
    WG
    All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently.

    Hive a heart!
    Enchantment
    2WRR
    When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power


    Splinter
    3GRW
    Summon Rat/ninja
    When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures.
    First strike, trample.
    3/3

    Sorry, I got a little off topic. you can see how it relates, though, can't you?
  12. Istanbul Sucker MCs call me sire.

    Remember in another thread how I was talking about cards that are broken at any casting cost? Renegade Sliver is one of those cards. It's a card where you cast it and win immediately. And since entire decks could be made around getting it into play (Call of the Wild, Sneak Attack, Belbe's Portal, etc), I'm going to say that we should NOT make this card in its current form. If you're going to be able to sacrifice slivers to do their power in damage, it has to be with an *enormous* drawback.
  13. Seeker of Truth New Member

    Hawaiian Mage:

    The sliver you have that reduces other slivers' casting costs and gives them echo should read "All slivers in all players' hands", shouldn't it? Otherwise, I would think the result would be that each sliver already in play without echo, along with all slivers cast after yours comes into play, would require an echo payment of X-1, where X is the casting cost of each sliver. If the object is to give all the slivers echo the way it normally works, you'd have to make sure the card applies to slivers not yet cast, because a card doesn't affect cards out of play unless it says so.
  14. FoundationOfRancor The Gunslinger

    Sliver Renegade
    2R, Summon Sliver
    All Slivers gain, tap: sacrifice 'this' Sliver, deals damage equal to its power to target creature or player.
    2/2


    -no. Too much like acidic and too powerful.

    Sanct War Golem
    5, Summon Golem
    gains +0/+1 for each Sliver in play
    2/3
    "As the soldiers fell back, the golem only surged forward"
    -I love this card

    Hive Mentality
    2BR, Enchantment

    Slivers get +1/+1 for every other Sliver In play.

    -no, way too powerful

    Albino Sliver
    Creature-Sliver
    3R
    Artifice 5
    All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
    1/1

    -intereesti9ng
  15. FoundationOfRancor The Gunslinger

    Mental Buzz 3
    Artifact
    All slivers get -1-1.
    "The sound was not heard...but felt."

    Rain of Stone 2RR
    Instant
    Destory target land
    Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)

    Traitours Sliver 2BB
    Creture-sliver
    1/2
    All slivers cannot attack or block
    Artifice: 3UU or 3RR

    Strike Back WW
    Enchantment
    All non-sliver cretures get +1+1


    Rhystic Sliver 1UU
    Creture-sliver
    1/1
    All slivers gain "1: untill eot, unless any play pays 1, this sliver gains +1+1."


    Hive Mind 1UU
    Enchant Creture
    Target creture counts as a sliver

    Hive Devotion 1RR
    Enchantment
    1rr, sacrifice a sliver: Destroy target land

    Hive onbreach 3GG
    enchanment
    All lands are 0/1 cretures that count as slivers

    Dark Sliver BBB
    0/1
    Sacrifice two slivers: put a creture from your graveyard into play.
    Artifice: 4

    Fertile Sliver GG
    Sliver
    All slivers gain "T: add G to pool"

    Lightining Sliver RRR
    6/1
    Haste
    All slivers cannot block

    Numbing Sliver GG2
    1/1
    Sliver
    All slivers get +2+2 and gain trample untill end of turn

    Rancor Sliver GG
    creture-sliver legend
    3/1
    Trample. When this card goes to graveyard from play, return it to your hand

    Kindred Souls WWW
    Enchantment
    When -this- comes into play choose a creture type and color. All cretures of the chosen type gain pro from the chosen color.

    Willing Sliver UU
    Instant
    Discard a sliver: counter target spell

    Infinite Cage 6
    Artifact
    Slivers may not untap during there controllers untap phase


    Discrimination 2BW
    Instant
    Destory all slivers

    Sliver Assasin 2BB
    creture-sliver
    2/1 Shadow (Only shadow dude in set)
    2: Target sliver gains shadow. Any player may play this
    Artifice: 5

    Melting Sliver 4
    4/4
    Fading: 3

    Melting Sun 2
    Artifact
    All slivers gain +2+2 and have fading: 2

    Rift and Reality UBR
    Sorcery
    you and your opponent each
    gather all the slivers on your sides
    place them into 2 face down piles
    and each choose one pile from the other player
    put those creatures into play on each players side


    Queens Embrace BG1
    Instant
    Target sliver is a 7/7 untill eot
    At eot, destoy that creture

    Casey, The Renewer 1WW
    Creture-fool
    2/2
    T, sacrifice: Destoy Target creature : its controller looks in its deck for a sliver card and puts that card into play.

    Wasted Sliver 2RRR
    Sliver
    */*
    Wasted Sliver has power and toughness equal to the number of lands in all players graveyards.

    Renewal RRWW
    Sorcery
    Bury all creatures target player controls. For each creature buried place 2 1/1 sliver token in to play on their side.
    Artifice: 6

    Toxic Sliver
    Creature-Sliver
    1BB
    1/1
    All slivers gain "At the beginning of this creature's controller's upkeep, this creature deals 1 damage to its controller."

    Ethereal Sliver
    Creature-Sliver
    2UU
    1/1
    All slivers gain "At the beginning of this creature's controller's upkeep, this creature's controller may pay an amount of mana equal to the converted mana cost of this creature or sacrifice this creature."

    Invasion of the Hive
    Instant
    2WW
    All slivers lose all abilities until EOT.

    DeEvolve RR
    Creture ehcnatment
    Target sliver counts as a creture-scum instead of its normal type.

    Evolution Grounds 7
    Artifact
    Fading: 4
    remove a fade counter: All slivers gain +1+1, Trample, flying, or first strike untill eot.

    Rebel Sliver 3WW
    Creture-rebel sliver
    xT,: Search your libray for a sliver with cc X or less and put it in play
    Artifice: 6


    Sliver Flow RR
    Sorcery
    discard a sliver: destory target land

    Sliver Stone 4
    Artifact
    All slivers are artifact cretures
    4: Destory target artifact creture. Any player may play this abilite.

    Rain of Slivers
    4UU
    Sorcery
    Put 5 Sliver Tokens in play. Treat these as 1/1 Sliver creatures with haste. Destroy them at the beginning of your next upkeep.

    Enhance
    1WWW
    Enchant Creature
    Target Sliver gets +2/+4, first strike, and protection from artifacts.

    Sliver Cavern
    Legendary Land
    (T) add 1 colorless mana to your mana pool for each Sliver you control

    Artifestation 7
    Artifact
    All Slivers' casting cost is reduced to its colorless equivalent.

    Sliver of truth
    1WW
    1/1
    All slivers have "1: remove this creature from the game to gain life equal to it's toughness"

    sliver transplant
    WBRGU
    Instant
    choose any number of slivers you control. Sacrafice them and bring that number of sliver cards from yuor graveyard into play

    Sliver let live
    3WG
    Enchantment
    1: in addition to 1, pay one mana of each color the sliver costs. Regenerate that sliver

    Sliver die
    3WGRBU
    Sorcery
    Destroy all non-sliver creatures unless a player sacrafices a number of creatures equal to the number of slivers in play

    Sliver of Wood 1G
    Creature - Sliver
    All slivers gain "G: Regenerate this creature."
    1/1

    Sliver of Glass 1
    Creature - Sliver
    When any other Sliver comes into play, sacrifice Sliver of Glass.
    3/4

    Benevolent Consciousness
    2WW
    Enchant World
    Slivers only share the abilities of slivers controlled by the player with the highest life total.

    Selective Consciousness
    2GG
    Enchant World
    Each sliver shares its abilities only with those slivers that have at least one color in common with it.

    Tyrannical Consciousness
    2BB
    Enchant World
    Each sliver shares its abilities only with those slivers whose total base power and toughness is greater than its own.

    Arcane Consciousness
    2UU
    Enchant World
    Each sliver shares its abilities only with those slivers whose converted mana cost is less than its own.

    Territorial Consciousness
    2RR
    Enchant World
    Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play.

    Sanct FireRain RR
    Sorcery
    Destory target non-basic land

    Sliver Bully 2RR
    Creture-Sliver
    When this sliver comes into play, it deals 4 damage to each other sliver.
    1/2

    Sacrification Of the Sliver WWW
    Enchantment
    Sac a sliver: Prevent all damage from a source of your choice untill end of turn.


    Advantge of the enemy 4UU
    Enchantment
    Sac a sliver: Draw cards equal to the number of slivers in your graveyard.

    Natural Selection
    1BR
    Instant
    Destroy a Sliver in play. This effect is not targeted.
    Artifice: 4

    Unlikely Alliance
    3R
    Sorcery
    You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.

    Tactical Sliver 2R
    Creature-Sliver
    All Slivers have flanking.
    2/2


    Predatory Sliver 3G
    Creature-Sliver
    All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.”
    1/1

    Flowstone Sliver
    2R
    Creature- Sliver
    1/2
    All Slivers gain "(1): +1/-1 until the end of turn."

    Laccolith Sliver
    2RR
    Creature- Sliver
    1/1

    All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."

    Chimeric Sliver
    (3)
    Artifact Creature- Sliver
    1/1

    All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."


    Sliver Knight
    3WWU
    Summon-Sliver
    Flanking, First Strike
    When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike.
    2/4

    Sliver Larva
    0
    Summon-Sliver
    If you control another Sliver, Sliver Larva gets +1/+0
    0/2

    Cavern Sliver
    2G
    All Slivers cost 1 less to play. All Slivers gain Echo.
    2/2

    Sliver Breeder
    1W
    TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed.
    0/1

    Sliver Bodyguard
    2UU
    Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn.

    Sanct Infantry
    w, Summon Infantry
    Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature.
    1/1

    Sanct War Golem
    5, Summon Golem
    gains +0/+1 for each Sliver in play
    2/3
    "As the soldiers fell back, the golem only surged forward"

    Spirit Guide
    3WW, Summon Spellshaper Legend
    1W:gain 2 life/prevent 2 Damage to target creature or player.
    1/5
    "The Healer cleanses the body, She cleanses the soul"

    Nexus Sliver
    Creature-Sliver
    3U
    All slivers cost 1 less to cast.
    1/1

    Albino Sliver
    Creature-Sliver
    3R
    Artifice 5
    All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
    1/1

    Wayward Sliver
    Creature-Sliver
    3GG
    Wayward Sliver can't be the target of spells or effects.
    Wayward Sliver doesn't share abilities with other slivers.
    4/4

    Volatile Sliver
    Creature-Sliver
    2RR
    If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
    0/1

    Devils Deal (Formerly Slivern and Shirley )
    BR
    Bury target creature. Choose two target creatures you control. these creatures are removed from the game for two turns.


    Sliver failure
    Enchantment
    3GBB
    Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness

    Lingering Drug
    WG
    All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently.

    Forced Birth
    Enchantment
    2WRR
    When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power


    Splintering Rat
    3GRW
    Summon Rat/ninja
    When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures.
    First strike, trample.
    3/3
  16. FoundationOfRancor The Gunslinger

    Those are the sliver cards I have included and edited, up to date. Heres some more

    Sanct Gunslinger WW
    Creature-Sanct
    2/2
    First Strike, protection from slivers

    Denial of Sound UUU
    Instant
    Counter target spell
    Artifice: 5

    Might of RiftWood GG
    Instant
    Target creture gets +4+2.
    Artific: 3

    Ending Resources 2GG
    Sorcery
    Put 3 depletion counters on all lands in play
    At the end of each players turn, that player removes a depletion counter from each land that has one on it
    Whenever any land that had depletion counters on it has no depletion counters on ot, destroy it.

    Incinerating heat 1RR
    Instant
    Deal 3 damage to any target, cannot regenerate.
    Artifice: 4
  17. Jaws10387 Hiding

    In addition to the Slivers we should reprint:
    Heartstone
    Coat of Arms
    Earthquake
    counterspell
    shock
    dual lands
    disenchant
    CoPs
    Diabolical Edict
  18. FoundationOfRancor The Gunslinger

    Yea, I wanted to make new dual alnds too. This ids how were gonna balance it:


    Sanct FireRain RR
    Sorcery
    Destroy target non-basic land
    Artifice: 4


    Red needs something like this. SOmething cheap and efficiant that can take away non-basic lands. Also:


    Marsh Setter
    land
    Comes into play tapped
    T: add B to pool
    B: Regenerate.
  19. FoundationOfRancor The Gunslinger

    Drifitng Tumblweeds
    land
    Comes into play tapped
    T: add W to pool
    W; Regenerate


    Drifting Island
    land
    Comes into play tapped
    T: add U to pool
    U; Regenerate

    Sinking Marsh
    Land
    comes into play tapped
    T; add B to pool
    TB, sacrifice, destroy target land that can produce white mana

    Mold Coverings
    Land
    Comes into play tapped
    T; add G to pool
    TG, sacrifice: Destooy target land that can produce blue mana
  20. FoundationOfRancor The Gunslinger

    Im glad to say that The Magic Jacksl is BACK temporarily to help us on this set. Anyway, I think we might change the artifice abiltie to morph or something because sometimes there are colors on the artifice cost. Anyway, its this
    Artifice: 4 (You may pay 4 and PUT THIS CARD into play from your hand)

    Which means it cant be countered. So to compensate, we might boost control counters up ALOT...Waht Do you guys think?

    Raid RRR
    Instant
    Destory target land.
    Artifice: 1GG or 1BB

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