Mental Buzz 3
Artifact
All slivers get -1-1.
"The sound was not heard...but felt."
Rain of Stone 2RR
Instant
Destory target land
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)
Traitours Sliver 2BB
Creture-sliver
1/2
All slivers cannot attack or block
Artifice: 3UU or 3RR
Strike Back WW
Enchantment
All non-sliver cretures get +1+1
Rhystic Sliver 1UU
Creture-sliver
1/1
All slivers gain "1: untill eot, unless any play pays 1, this sliver gains +1+1."
Hive Mind 1UU
Enchant Creture
Target creture counts as a sliver
Hive Devotion 1RR
Enchantment
1rr, sacrifice a sliver: Destroy target land
Hive onbreach 3GG
enchanment
All lands are 0/1 cretures that count as slivers
Dark Sliver BBB
0/1
Sacrifice two slivers: put a creture from your graveyard into play.
Artifice: 4
Fertile Sliver GG
Sliver
All slivers gain "T: add G to pool"
Lightining Sliver RRR
6/1
Haste
All slivers cannot block
Numbing Sliver GG2
1/1
Sliver
All slivers get +2+2 and gain trample untill end of turn
Rancor Sliver GG
creture-sliver legend
3/1
Trample. When this card goes to graveyard from play, return it to your hand
Kindred Souls WWW
Enchantment
When -this- comes into play choose a creture type and color. All cretures of the chosen type gain pro from the chosen color.
Willing Sliver UU
Instant
Discard a sliver: counter target spell
Infinite Cage 6
Artifact
Slivers may not untap during there controllers untap phase
Discrimination 2BW
Instant
Destory all slivers
Sliver Assasin 2BB
creture-sliver
2/1 Shadow (Only shadow dude in set)
2: Target sliver gains shadow. Any player may play this
Artifice: 5
Melting Sliver 4
4/4
Fading: 3
Melting Sun 2
Artifact
All slivers gain +2+2 and have fading: 2
Rift and Reality UBR
Sorcery
you and your opponent each
gather all the slivers on your sides
place them into 2 face down piles
and each choose one pile from the other player
put those creatures into play on each players side
Queens Embrace BG1
Instant
Target sliver is a 7/7 untill eot
At eot, destoy that creture
Casey, The Renewer 1WW
Creture-fool
2/2
T, sacrifice: Destoy Target creature : its controller looks in its deck for a sliver card and puts that card into play.
Wasted Sliver 2RRR
Sliver
*/*
Wasted Sliver has power and toughness equal to the number of lands in all players graveyards.
Renewal RRWW
Sorcery
Bury all creatures target player controls. For each creature buried place 2 1/1 sliver token in to play on their side.
Artifice: 6
Toxic Sliver
Creature-Sliver
1BB
1/1
All slivers gain "At the beginning of this creature's controller's upkeep, this creature deals 1 damage to its controller."
Ethereal Sliver
Creature-Sliver
2UU
1/1
All slivers gain "At the beginning of this creature's controller's upkeep, this creature's controller may pay an amount of mana equal to the converted mana cost of this creature or sacrifice this creature."
Invasion of the Hive
Instant
2WW
All slivers lose all abilities until EOT.
DeEvolve RR
Creture ehcnatment
Target sliver counts as a creture-scum instead of its normal type.
Evolution Grounds 7
Artifact
Fading: 4
remove a fade counter: All slivers gain +1+1, Trample, flying, or first strike untill eot.
Rebel Sliver 3WW
Creture-rebel sliver
xT,: Search your libray for a sliver with cc X or less and put it in play
Artifice: 6
Sliver Flow RR
Sorcery
discard a sliver: destory target land
Sliver Stone 4
Artifact
All slivers are artifact cretures
4: Destory target artifact creture. Any player may play this abilite.
Rain of Slivers
4UU
Sorcery
Put 5 Sliver Tokens in play. Treat these as 1/1 Sliver creatures with haste. Destroy them at the beginning of your next upkeep.
Enhance
1WWW
Enchant Creature
Target Sliver gets +2/+4, first strike, and protection from artifacts.
Sliver Cavern
Legendary Land
(T) add 1 colorless mana to your mana pool for each Sliver you control
Artifestation 7
Artifact
All Slivers' casting cost is reduced to its colorless equivalent.
Sliver of truth
1WW
1/1
All slivers have "1: remove this creature from the game to gain life equal to it's toughness"
sliver transplant
WBRGU
Instant
choose any number of slivers you control. Sacrafice them and bring that number of sliver cards from yuor graveyard into play
Sliver let live
3WG
Enchantment
1: in addition to 1, pay one mana of each color the sliver costs. Regenerate that sliver
Sliver die
3WGRBU
Sorcery
Destroy all non-sliver creatures unless a player sacrafices a number of creatures equal to the number of slivers in play
Sliver of Wood 1G
Creature - Sliver
All slivers gain "G: Regenerate this creature."
1/1
Sliver of Glass 1
Creature - Sliver
When any other Sliver comes into play, sacrifice Sliver of Glass.
3/4
Benevolent Consciousness
2WW
Enchant World
Slivers only share the abilities of slivers controlled by the player with the highest life total.
Selective Consciousness
2GG
Enchant World
Each sliver shares its abilities only with those slivers that have at least one color in common with it.
Tyrannical Consciousness
2BB
Enchant World
Each sliver shares its abilities only with those slivers whose total base power and toughness is greater than its own.
Arcane Consciousness
2UU
Enchant World
Each sliver shares its abilities only with those slivers whose converted mana cost is less than its own.
Territorial Consciousness
2RR
Enchant World
Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play.
Sanct FireRain RR
Sorcery
Destory target non-basic land
Sliver Bully 2RR
Creture-Sliver
When this sliver comes into play, it deals 4 damage to each other sliver.
1/2
Sacrification Of the Sliver WWW
Enchantment
Sac a sliver: Prevent all damage from a source of your choice untill end of turn.
Advantge of the enemy 4UU
Enchantment
Sac a sliver: Draw cards equal to the number of slivers in your graveyard.
Natural Selection
1BR
Instant
Destroy a Sliver in play. This effect is not targeted.
Artifice: 4
Unlikely Alliance
3R
Sorcery
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.
Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2
Predatory Sliver 3G
Creature-Sliver
All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.”
1/1
Flowstone Sliver
2R
Creature- Sliver
1/2
All Slivers gain "(1): +1/-1 until the end of turn."
Laccolith Sliver
2RR
Creature- Sliver
1/1
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."
Chimeric Sliver
(3)
Artifact Creature- Sliver
1/1
All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."
Sliver Knight
3WWU
Summon-Sliver
Flanking, First Strike
When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike.
2/4
Sliver Larva
0
Summon-Sliver
If you control another Sliver, Sliver Larva gets +1/+0
0/2
Cavern Sliver
2G
All Slivers cost 1 less to play. All Slivers gain Echo.
2/2
Sliver Breeder
1W
TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed.
0/1
Sliver Bodyguard
2UU
Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn.
Sanct Infantry
w, Summon Infantry
Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature.
1/1
Sanct War Golem
5, Summon Golem
gains +0/+1 for each Sliver in play
2/3
"As the soldiers fell back, the golem only surged forward"
Spirit Guide
3WW, Summon Spellshaper Legend
1W:gain 2 life/prevent 2 Damage to target creature or player.
1/5
"The Healer cleanses the body, She cleanses the soul"
Nexus Sliver
Creature-Sliver
3U
All slivers cost 1 less to cast.
1/1
Albino Sliver
Creature-Sliver
3R
Artifice 5
All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
1/1
Wayward Sliver
Creature-Sliver
3GG
Wayward Sliver can't be the target of spells or effects.
Wayward Sliver doesn't share abilities with other slivers.
4/4
Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
0/1
Devils Deal (Formerly Slivern and Shirley )
BR
Bury target creature. Choose two target creatures you control. these creatures are removed from the game for two turns.
Sliver failure
Enchantment
3GBB
Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness
Lingering Drug
WG
All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently.
Forced Birth
Enchantment
2WRR
When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power
Splintering Rat
3GRW
Summon Rat/ninja
When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures.
First strike, trample.
3/3