Mental Buzz 3 
Artifact 
All slivers get -1-1. 
"The sound was not heard...but felt." 
Rain of Stone 2RR 
Instant 
Destory target land 
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play) 
Traitours Sliver 2BB 
Creture-sliver 
1/2 
All slivers cannot attack or block 
Artifice: 3UU or 3RR 
Strike Back WW 
Enchantment 
All non-sliver cretures get +1+1 
Rhystic Sliver 1UU 
Creture-sliver 
1/1 
All slivers gain "1: untill eot, unless any play pays 1, this sliver gains +1+1." 
Hive Mind 1UU 
Enchant Creture 
Target creture counts as a sliver 
Hive Devotion 1RR 
Enchantment 
1rr, sacrifice a sliver: Destroy target land 
Hive onbreach 3GG 
enchanment 
All lands are 0/1 cretures that count as slivers 
Dark Sliver BBB 
0/1 
Sacrifice two slivers: put a creture from your graveyard into play. 
Artifice: 4 
Fertile Sliver GG 
Sliver 
All slivers gain "T: add G to pool" 
Lightining Sliver RRR 
6/1 
Haste 
All slivers cannot block 
Numbing Sliver GG2 
1/1 
Sliver 
All slivers get +2+2 and gain trample untill end of turn 
Rancor Sliver GG 
creture-sliver legend 
3/1 
Trample. When this card goes to graveyard from play, return it to your hand 
Kindred Souls WWW 
Enchantment 
When -this- comes into play choose a creture type and color. All cretures of the chosen type gain pro from the chosen color. 
Willing Sliver UU 
Instant 
Discard a sliver: counter target spell 
Infinite Cage 6 
Artifact 
Slivers may not untap during there controllers untap phase 
Discrimination 2BW 
Instant 
Destory all slivers
Sliver Assasin 2BB 
creture-sliver 
2/1 Shadow (Only shadow dude in set) 
2: Target sliver gains shadow. Any player may play this 
Artifice: 5 
Melting Sliver 4 
4/4 
Fading: 3 
Melting Sun 2 
Artifact 
All slivers gain +2+2 and have fading: 2 
Rift and Reality UBR 
Sorcery 
you and your opponent each 
gather all the slivers on your sides 
place them into 2 face down piles 
and each choose one pile from the other player 
put those creatures into play on each players side 
Queens Embrace BG1 
Instant 
Target sliver is a 7/7 untill eot 
At eot, destoy that creture 
Casey, The Renewer 1WW 
Creture-fool 
2/2 
T, sacrifice: Destoy Target creature : its controller looks in its deck for a sliver card and puts that card into play. 
Wasted Sliver  2RRR 
Sliver 
*/* 
Wasted Sliver has power and toughness equal to the number of lands in all players graveyards. 
Renewal RRWW 
Sorcery 
Bury all creatures target player controls. For each creature buried place 2 1/1 sliver token in to play on their side. 
Artifice: 6
Toxic Sliver 
Creature-Sliver 
1BB 
1/1 
All slivers gain "At the beginning of this creature's controller's upkeep, this creature deals 1 damage to its controller."
 
Ethereal Sliver 
Creature-Sliver 
2UU 
1/1 
All slivers gain "At the beginning of this creature's controller's upkeep, this creature's controller may pay an amount of mana equal to the converted mana cost of this creature or sacrifice this creature." 
Invasion of the Hive 
Instant 
2WW 
All slivers lose all abilities until EOT. 
DeEvolve RR 
Creture ehcnatment 
Target sliver counts as a creture-scum instead of its normal type. 
Evolution Grounds 7 
Artifact 
Fading: 4 
remove a fade counter: All slivers gain +1+1, Trample, flying, or first strike untill eot. 
Rebel Sliver 3WW 
Creture-rebel sliver 
xT,: Search your libray for a sliver with cc X or less and put it in play 
Artifice: 6 
Sliver Flow RR 
Sorcery 
discard a sliver: destory target land 
Sliver Stone 4 
Artifact 
All slivers are artifact cretures 
4: Destory target artifact creture. Any player may play this abilite. 
Rain of Slivers 
4UU 
Sorcery 
Put 5 Sliver Tokens in play. Treat these as 1/1 Sliver creatures with haste. Destroy them at the beginning of your next upkeep. 
Enhance 
1WWW 
Enchant Creature 
Target Sliver gets +2/+4, first strike, and protection from artifacts. 
Sliver Cavern 
Legendary Land 
(T) add 1 colorless mana to your mana pool for each Sliver you control 
Artifestation 7 
Artifact 
All Slivers' casting cost is reduced to its colorless equivalent. 
Sliver of truth 
1WW 
1/1 
All slivers have "1: remove this creature from the game to gain life equal to it's toughness" 
sliver transplant 
WBRGU 
Instant 
choose any number of slivers you control. Sacrafice them and bring that number of sliver cards from yuor graveyard into play 
Sliver let live 
3WG 
Enchantment 
1: in addition to 1, pay one mana of each color the sliver costs. Regenerate that sliver 
Sliver die 
3WGRBU 
Sorcery 
Destroy all non-sliver creatures unless a player sacrafices a number of creatures equal to the number of slivers in play 
Sliver of Wood 1G 
Creature - Sliver 
All slivers gain "G: Regenerate this creature." 
1/1 
Sliver of Glass 1 
Creature - Sliver 
When any other Sliver comes into play, sacrifice Sliver of Glass. 
3/4 
Benevolent Consciousness 
2WW 
Enchant World 
Slivers only share the abilities of slivers controlled by the player with the highest life total. 
Selective Consciousness 
2GG 
Enchant World 
Each sliver shares its abilities only with those slivers that have at least one color in common with it. 
Tyrannical Consciousness 
2BB 
Enchant World 
Each sliver shares its abilities only with those slivers whose total base power and toughness is greater than its own. 
Arcane Consciousness 
2UU 
Enchant World 
Each sliver shares its abilities only with those slivers whose converted mana cost is less than its own. 
Territorial Consciousness 
2RR 
Enchant World 
Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play. 
Sanct FireRain RR 
Sorcery 
Destory target non-basic land 
Sliver Bully 2RR 
Creture-Sliver 
When this sliver comes into play, it deals 4 damage to each other sliver. 
1/2 
Sacrification Of the Sliver WWW 
Enchantment 
Sac a sliver: Prevent all damage from a source of your choice untill end of turn. 
Advantge of the enemy 4UU 
Enchantment 
Sac a sliver: Draw cards equal to the number of slivers in your graveyard. 
Natural Selection 
1BR 
Instant 
Destroy a Sliver in play. This effect is not targeted. 
Artifice: 4
Unlikely Alliance 
3R 
Sorcery 
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent. 
Tactical Sliver 2R 
Creature-Sliver 
All Slivers have flanking. 
2/2 
Predatory Sliver 3G 
Creature-Sliver 
All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.” 
1/1 
Flowstone Sliver 
2R 
Creature- Sliver 
1/2 
All Slivers gain "(1): +1/-1 until the end of turn." 
Laccolith Sliver 
2RR 
Creature- Sliver 
1/1 
All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn." 
Chimeric Sliver 
(3) 
Artifact Creature- Sliver 
1/1 
All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature." 
Sliver Knight 
3WWU 
Summon-Sliver 
Flanking, First Strike 
When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike. 
2/4 
Sliver Larva 
0 
Summon-Sliver 
If you control another Sliver, Sliver Larva gets +1/+0 
0/2
Cavern Sliver 
2G 
All Slivers cost 1 less to play. All Slivers gain Echo. 
2/2 
Sliver Breeder 
1W 
TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed. 
0/1 
Sliver Bodyguard 
2UU 
Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn. 
Sanct Infantry 
w, Summon Infantry 
Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature. 
1/1 
Sanct War Golem 
5, Summon Golem 
gains +0/+1 for each Sliver in play 
2/3 
"As the soldiers fell back, the golem only surged forward" 
Spirit Guide 
3WW, Summon Spellshaper Legend 
1W:gain 2 life/prevent 2 Damage to target creature or player. 
1/5 
"The Healer cleanses the body, She cleanses the soul" 
Nexus Sliver 
Creature-Sliver 
3U 
All slivers cost 1 less to cast. 
1/1 
Albino Sliver 
Creature-Sliver 
3R 
Artifice 5 
All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature. 
1/1 
Wayward Sliver 
Creature-Sliver 
3GG 
Wayward Sliver can't be the target of spells or effects. 
Wayward Sliver doesn't share abilities with other slivers. 
4/4 
Volatile Sliver 
Creature-Sliver 
2RR 
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller. 
0/1
Devils Deal (Formerly Slivern and Shirley )
BR 
Bury target creature. Choose two target creatures you control. these creatures are removed from the game for two turns. 
Sliver failure 
Enchantment 
3GBB 
Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness 
Lingering Drug
WG 
All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently. 
Forced Birth
Enchantment 
2WRR 
When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power 
Splintering Rat 
3GRW 
Summon Rat/ninja 
When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures. 
First strike, trample. 
3/3