Sliver Card set

  • Thread starter FoundationOfRancor
  • Start date
F

FoundationOfRancor

Guest
Sadistic Sliver 3B
Creature-Sliver
All Slivers have "Whenever a creature is put into the graveyard from play, put a +1/+1 counter on this creature."
1/1

Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2


Predatory Sliver 3G
Creature-Sliver
All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.”
1/1

Flowstone Sliver
2R
Creature- Sliver
1/2
All Slivers gain "(1): +1/-1 until the end of turn."

The Hive adapts and assimilates everything it comes upon. Flowstone shaped these hideous warriors.

Laccolith Sliver
2RR
Creature- Sliver
1/1

All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."

Chimeric Sliver
(3)
Artifact Creature- Sliver
1/1

All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."

They not only act as one, they now begin to meld into one.




From some cool guys at mtgnews!
 
F

Fire Slinger

Guest
Sliver Knight
3WWU
Summon-Sliver
Flanking, First Strike
When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike.
2/4

I've never used the flanking ability before, but it seemed pretty cool.
 
F

Fire Slinger

Guest
Sliver Larva
0
Summon-Sliver
If you control another Sliver, Sliver Larva gets +1/+0
0/2
 
I

Istanbul

Guest
FoR, ye GODS, no!

Picture Sadistic Sliver with all those slivers that let you sacrifice a sliver to produce an effect!
 
H

Hawaiian mage

Guest
Cavern Sliver
2G
All Slivers cost 1 less to play. All Slivers gain Echo.
2/2

AEther Sliver
3B
TAP:TargetSliver gains Shadow untill end of turn.
1/1

Catacomb Sliver
1B
4,TAP, Remove Catacomb Sliver from the game:put target sliver from your graveyard to play at end of turn.

Sliver Drone
4R
Sliver drone get's +1/+1 for each other sliver in play.

Sliver Breeder
1W
TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed.
0/1

Sliver Bodyguard
2UU
Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn.

The Hive
5
Artifact creature-Sliver
When the Hive comes into play, search your deck for 4 target sliver cards and put them into play.
During your upkeep, put a sliver token into play under your opponents controle. Treat this token as a 1/1 artifact creature that counts as a sliver.
 
G

garfobo

Guest
Sanct Infantry
w, Summon Infantry
Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature.
1/1

Sanct War Golem
5, Summon Golem
gains +0/+1 for each Sliver in play
2/3
"As the soldiers fell back, the golem only surged forward"

Spirit Guide
3WW, Summon Spellshaper Legend
1W:gain 2 life/prevent 2 Damage to target creature or player.
1/5
"The Healer cleanses the body, She cleanses the soul"

Sliver Renegade
2R, Summon Sliver
All Slivers gain, tap: sacrifice 'this' Sliver, deals damage equal to its power to target creature or player.
2/2
 
G

garfobo

Guest
Hive Mentality
2BR, Enchantment

Slivers get +1/+1 for every other Sliver In play.

Its basically a Coat of Arms, for slivers and certain colors!
 
S

Seeker of Truth

Guest
FoundationOfRancor:

Well, if you need a cost-reduction card, why not add another sliver? :)

Nexus Sliver
Creature-Sliver
3U
All slivers cost 1 less to cast.
1/1

Albino Sliver
Creature-Sliver
3R
Artifice 5
All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
1/1

And as a bonus:

Wayward Sliver
Creature-Sliver
3GG
Wayward Sliver can't be the target of spells or effects.
Wayward Sliver doesn't share abilities with other slivers.
4/4

Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
0/1
 
H

Hawaiian mage

Guest
Renegade Sliver seems a bit to good. Isn't that just 3 times better then Acidic Sliver? You should add a 3 to the activation cost.
 
G

garfobo

Guest
You mean my Sliver Renegade? or someone elses idea? Because i consider that a fair ability! It should just be a rare! and maybe one more mana!
 
D

Duel

Guest
1: the hive is already a card.

2: I've got more slivers

Slivern and Shirley
BR
Murder target creature. Choose two target creatures you control. these creatures are removed from the game for two turns.


Sliver failure
Enchantment
3GBB
Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness

Hive a nice day
WG
All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently.

Hive a heart!
Enchantment
2WRR
When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power


Splinter
3GRW
Summon Rat/ninja
When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures.
First strike, trample.
3/3

Sorry, I got a little off topic. you can see how it relates, though, can't you?
 
I

Istanbul

Guest
Remember in another thread how I was talking about cards that are broken at any casting cost? Renegade Sliver is one of those cards. It's a card where you cast it and win immediately. And since entire decks could be made around getting it into play (Call of the Wild, Sneak Attack, Belbe's Portal, etc), I'm going to say that we should NOT make this card in its current form. If you're going to be able to sacrifice slivers to do their power in damage, it has to be with an *enormous* drawback.
 
S

Seeker of Truth

Guest
Hawaiian Mage:

The sliver you have that reduces other slivers' casting costs and gives them echo should read "All slivers in all players' hands", shouldn't it? Otherwise, I would think the result would be that each sliver already in play without echo, along with all slivers cast after yours comes into play, would require an echo payment of X-1, where X is the casting cost of each sliver. If the object is to give all the slivers echo the way it normally works, you'd have to make sure the card applies to slivers not yet cast, because a card doesn't affect cards out of play unless it says so.
 
F

FoundationOfRancor

Guest
Sliver Renegade
2R, Summon Sliver
All Slivers gain, tap: sacrifice 'this' Sliver, deals damage equal to its power to target creature or player.
2/2


-no. Too much like acidic and too powerful.

Sanct War Golem
5, Summon Golem
gains +0/+1 for each Sliver in play
2/3
"As the soldiers fell back, the golem only surged forward"
-I love this card

Hive Mentality
2BR, Enchantment

Slivers get +1/+1 for every other Sliver In play.

-no, way too powerful

Albino Sliver
Creature-Sliver
3R
Artifice 5
All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
1/1

-intereesti9ng
 
F

FoundationOfRancor

Guest
Mental Buzz 3
Artifact
All slivers get -1-1.
"The sound was not heard...but felt."

Rain of Stone 2RR
Instant
Destory target land
Artifice: 5 (You may pay 5 instead of this spells normal casting cost to put it into play)

Traitours Sliver 2BB
Creture-sliver
1/2
All slivers cannot attack or block
Artifice: 3UU or 3RR

Strike Back WW
Enchantment
All non-sliver cretures get +1+1


Rhystic Sliver 1UU
Creture-sliver
1/1
All slivers gain "1: untill eot, unless any play pays 1, this sliver gains +1+1."


Hive Mind 1UU
Enchant Creture
Target creture counts as a sliver

Hive Devotion 1RR
Enchantment
1rr, sacrifice a sliver: Destroy target land

Hive onbreach 3GG
enchanment
All lands are 0/1 cretures that count as slivers

Dark Sliver BBB
0/1
Sacrifice two slivers: put a creture from your graveyard into play.
Artifice: 4

Fertile Sliver GG
Sliver
All slivers gain "T: add G to pool"

Lightining Sliver RRR
6/1
Haste
All slivers cannot block

Numbing Sliver GG2
1/1
Sliver
All slivers get +2+2 and gain trample untill end of turn

Rancor Sliver GG
creture-sliver legend
3/1
Trample. When this card goes to graveyard from play, return it to your hand

Kindred Souls WWW
Enchantment
When -this- comes into play choose a creture type and color. All cretures of the chosen type gain pro from the chosen color.

Willing Sliver UU
Instant
Discard a sliver: counter target spell

Infinite Cage 6
Artifact
Slivers may not untap during there controllers untap phase


Discrimination 2BW
Instant
Destory all slivers

Sliver Assasin 2BB
creture-sliver
2/1 Shadow (Only shadow dude in set)
2: Target sliver gains shadow. Any player may play this
Artifice: 5

Melting Sliver 4
4/4
Fading: 3

Melting Sun 2
Artifact
All slivers gain +2+2 and have fading: 2

Rift and Reality UBR
Sorcery
you and your opponent each
gather all the slivers on your sides
place them into 2 face down piles
and each choose one pile from the other player
put those creatures into play on each players side


Queens Embrace BG1
Instant
Target sliver is a 7/7 untill eot
At eot, destoy that creture

Casey, The Renewer 1WW
Creture-fool
2/2
T, sacrifice: Destoy Target creature : its controller looks in its deck for a sliver card and puts that card into play.

Wasted Sliver 2RRR
Sliver
*/*
Wasted Sliver has power and toughness equal to the number of lands in all players graveyards.

Renewal RRWW
Sorcery
Bury all creatures target player controls. For each creature buried place 2 1/1 sliver token in to play on their side.
Artifice: 6

Toxic Sliver
Creature-Sliver
1BB
1/1
All slivers gain "At the beginning of this creature's controller's upkeep, this creature deals 1 damage to its controller."

Ethereal Sliver
Creature-Sliver
2UU
1/1
All slivers gain "At the beginning of this creature's controller's upkeep, this creature's controller may pay an amount of mana equal to the converted mana cost of this creature or sacrifice this creature."

Invasion of the Hive
Instant
2WW
All slivers lose all abilities until EOT.

DeEvolve RR
Creture ehcnatment
Target sliver counts as a creture-scum instead of its normal type.

Evolution Grounds 7
Artifact
Fading: 4
remove a fade counter: All slivers gain +1+1, Trample, flying, or first strike untill eot.

Rebel Sliver 3WW
Creture-rebel sliver
xT,: Search your libray for a sliver with cc X or less and put it in play
Artifice: 6


Sliver Flow RR
Sorcery
discard a sliver: destory target land

Sliver Stone 4
Artifact
All slivers are artifact cretures
4: Destory target artifact creture. Any player may play this abilite.

Rain of Slivers
4UU
Sorcery
Put 5 Sliver Tokens in play. Treat these as 1/1 Sliver creatures with haste. Destroy them at the beginning of your next upkeep.

Enhance
1WWW
Enchant Creature
Target Sliver gets +2/+4, first strike, and protection from artifacts.

Sliver Cavern
Legendary Land
(T) add 1 colorless mana to your mana pool for each Sliver you control

Artifestation 7
Artifact
All Slivers' casting cost is reduced to its colorless equivalent.

Sliver of truth
1WW
1/1
All slivers have "1: remove this creature from the game to gain life equal to it's toughness"

sliver transplant
WBRGU
Instant
choose any number of slivers you control. Sacrafice them and bring that number of sliver cards from yuor graveyard into play

Sliver let live
3WG
Enchantment
1: in addition to 1, pay one mana of each color the sliver costs. Regenerate that sliver

Sliver die
3WGRBU
Sorcery
Destroy all non-sliver creatures unless a player sacrafices a number of creatures equal to the number of slivers in play

Sliver of Wood 1G
Creature - Sliver
All slivers gain "G: Regenerate this creature."
1/1

Sliver of Glass 1
Creature - Sliver
When any other Sliver comes into play, sacrifice Sliver of Glass.
3/4

Benevolent Consciousness
2WW
Enchant World
Slivers only share the abilities of slivers controlled by the player with the highest life total.

Selective Consciousness
2GG
Enchant World
Each sliver shares its abilities only with those slivers that have at least one color in common with it.

Tyrannical Consciousness
2BB
Enchant World
Each sliver shares its abilities only with those slivers whose total base power and toughness is greater than its own.

Arcane Consciousness
2UU
Enchant World
Each sliver shares its abilities only with those slivers whose converted mana cost is less than its own.

Territorial Consciousness
2RR
Enchant World
Slivers only share the abilities of slivers controlled by the player with the greatest number of lands in play.

Sanct FireRain RR
Sorcery
Destory target non-basic land

Sliver Bully 2RR
Creture-Sliver
When this sliver comes into play, it deals 4 damage to each other sliver.
1/2

Sacrification Of the Sliver WWW
Enchantment
Sac a sliver: Prevent all damage from a source of your choice untill end of turn.


Advantge of the enemy 4UU
Enchantment
Sac a sliver: Draw cards equal to the number of slivers in your graveyard.

Natural Selection
1BR
Instant
Destroy a Sliver in play. This effect is not targeted.
Artifice: 4

Unlikely Alliance
3R
Sorcery
You control all of target opponent's creatures until end of turn. Until end of turn you may not attack that opponent.

Tactical Sliver 2R
Creature-Sliver
All Slivers have flanking.
2/2


Predatory Sliver 3G
Creature-Sliver
All Slivers have “Whenever an opponent plays a creature spell, put a +1/+1 counter on this creature.”
1/1

Flowstone Sliver
2R
Creature- Sliver
1/2
All Slivers gain "(1): +1/-1 until the end of turn."

Laccolith Sliver
2RR
Creature- Sliver
1/1

All Slivers gain "Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature deals no combat damage this turn."

Chimeric Sliver
(3)
Artifact Creature- Sliver
1/1

All Slivers gain "Sacrifice this creature: Put a +1/+1 counter on target Sliver. That Sliver also gains all printed abilities of the sacrificed creature."


Sliver Knight
3WWU
Summon-Sliver
Flanking, First Strike
When Sliver Knight Attacks all other attacking Slivers gain Flanking and First Strike.
2/4

Sliver Larva
0
Summon-Sliver
If you control another Sliver, Sliver Larva gets +1/+0
0/2

Cavern Sliver
2G
All Slivers cost 1 less to play. All Slivers gain Echo.
2/2

Sliver Breeder
1W
TAP, sacerafice Sliver Breeder, sacerafice target sliver,:search your deck for target sliver with converted mana cost no greater then the converted mana cost of the slivers saceraficed.
0/1

Sliver Bodyguard
2UU
Sacerafice Sliver Bodyguard:Remove target Sliver from the game, return it to play at end of turn.

Sanct Infantry
w, Summon Infantry
Sacrifice Sanct Infantry: Deal 1 damage to target attacking or blocking creature.
1/1

Sanct War Golem
5, Summon Golem
gains +0/+1 for each Sliver in play
2/3
"As the soldiers fell back, the golem only surged forward"

Spirit Guide
3WW, Summon Spellshaper Legend
1W:gain 2 life/prevent 2 Damage to target creature or player.
1/5
"The Healer cleanses the body, She cleanses the soul"

Nexus Sliver
Creature-Sliver
3U
All slivers cost 1 less to cast.
1/1

Albino Sliver
Creature-Sliver
3R
Artifice 5
All sliver cards in all players' hands gain Artifice X+1, where X is equal to the converted mana cost of the creature.
1/1

Wayward Sliver
Creature-Sliver
3GG
Wayward Sliver can't be the target of spells or effects.
Wayward Sliver doesn't share abilities with other slivers.
4/4

Volatile Sliver
Creature-Sliver
2RR
If there are ever six or more slivers in play, destroy all slivers. They can't be regenerated. Each sliver each player controls that is destroyed in this way deals 2 damage to its controller.
0/1

Devils Deal (Formerly Slivern and Shirley )
BR
Bury target creature. Choose two target creatures you control. these creatures are removed from the game for two turns.


Sliver failure
Enchantment
3GBB
Sacrifice a creature. All slivers get -X/-Y. Where X is that creature's power, and Y is that creature's toughness

Lingering Drug
WG
All slivers get +1/+1 until end of turn. At the end of the turn, all slivers get a -1/-1 permanently.

Forced Birth
Enchantment
2WRR
When a sliver comes into play under a player's control, that player either takes damage equal to it's power, or target opponent gains life equal to it's power


Splintering Rat
3GRW
Summon Rat/ninja
When splinter comes into play, put four turtle tokens into play. Treat these tokens as 2/2 green creatures.
First strike, trample.
3/3
 
F

FoundationOfRancor

Guest
Those are the sliver cards I have included and edited, up to date. Heres some more

Sanct Gunslinger WW
Creature-Sanct
2/2
First Strike, protection from slivers

Denial of Sound UUU
Instant
Counter target spell
Artifice: 5

Might of RiftWood GG
Instant
Target creture gets +4+2.
Artific: 3

Ending Resources 2GG
Sorcery
Put 3 depletion counters on all lands in play
At the end of each players turn, that player removes a depletion counter from each land that has one on it
Whenever any land that had depletion counters on it has no depletion counters on ot, destroy it.

Incinerating heat 1RR
Instant
Deal 3 damage to any target, cannot regenerate.
Artifice: 4
 
J

Jaws10387

Guest
In addition to the Slivers we should reprint:
Heartstone
Coat of Arms
Earthquake
counterspell
shock
dual lands
disenchant
CoPs
Diabolical Edict
 
F

FoundationOfRancor

Guest
Yea, I wanted to make new dual alnds too. This ids how were gonna balance it:


Sanct FireRain RR
Sorcery
Destroy target non-basic land
Artifice: 4


Red needs something like this. SOmething cheap and efficiant that can take away non-basic lands. Also:


Marsh Setter
land
Comes into play tapped
T: add B to pool
B: Regenerate.
 
F

FoundationOfRancor

Guest
Drifitng Tumblweeds
land
Comes into play tapped
T: add W to pool
W; Regenerate


Drifting Island
land
Comes into play tapped
T: add U to pool
U; Regenerate

Sinking Marsh
Land
comes into play tapped
T; add B to pool
TB, sacrifice, destroy target land that can produce white mana

Mold Coverings
Land
Comes into play tapped
T; add G to pool
TG, sacrifice: Destooy target land that can produce blue mana
 
F

FoundationOfRancor

Guest
Im glad to say that The Magic Jacksl is BACK temporarily to help us on this set. Anyway, I think we might change the artifice abiltie to morph or something because sometimes there are colors on the artifice cost. Anyway, its this
Artifice: 4 (You may pay 4 and PUT THIS CARD into play from your hand)

Which means it cant be countered. So to compensate, we might boost control counters up ALOT...Waht Do you guys think?

Raid RRR
Instant
Destory target land.
Artifice: 1GG or 1BB
 
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