Untap (Aqueduct), Upkeep, Draw
Attack w/ Protector, Footpad, Diver, & Infiltrator for 5, game?
Spidey: 4
Hand: 7
Library: 35
In Play:
(T,T,T) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Mana Vault?
Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:
BigBlue: 20
Hand: 8
Library: 20
(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)
(U) Fellwar Stone ~Copy Artifact
(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)
(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)
(T) Stern Protector (1/2; cip ability)
Graveyard: Jester's Scepter, Induce Paranoia
RFG: