Second Singleton Draft, Round 3: Spidey vs BigBlue

B

BigBlue

Guest
Untap (Aqueduct), Upkeep, Draw

Attack w/ Footpad, Diver, and Infiltrator (will I Draw a card?)
(not done)

Spidey: 8 4?
Hand: 6
Library: 36
In Play:

(T,T,U) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Fellwar Stone (T: Add to my mana pool one mana of any color that a land BigBlue controls could produce)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 8 9?
Library: 21

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
Attack w/ Footpad, Diver, and Infiltrator (will I Draw a card?)
No Blocks - take 4

Play Copy Artifact

Spidey: 4
Hand: 6
Library: 36
In Play:

(T,T,T) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Fellwar Stone (T: Add to my mana pool one mana of any color that a land BigBlue controls could produce)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 8
Library: 21

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
when it cip, it's a fellwar stone.
Tap it and Tainted Isle to play Stern Protector. (Responses?)
 
B

BigBlue

Guest
Play Copy Artifact
No Responses - cip as Fellwar Stone
Play Stern Protector
No Responses - cip returns your fellwar stone.
Done.

Spidey: 4
Hand: 7
Library: 36
In Play:

(T,T,T) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 7
Library: 21

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)
(T) Fellwar Stone ~Copy Artifact

(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)
(S) Stern Protector (1/2; cip ability)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 

Spiderman

Administrator
Staff member
Untap (Island), upkeep, Draw

Mana Vault
Responses?

Spidey: 4
Hand: 7
Library: 35
In Play:

(T,T,T) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Mana Vault?

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 7
Library: 21

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)
(T) Fellwar Stone ~Copy Artifact

(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)
(S) Stern Protector (1/2; cip ability)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
Untap (Aqueduct), Upkeep, Draw

Attack w/ Protector, Footpad, Diver, & Infiltrator for 5, game?

Spidey: 4
Hand: 7
Library: 35
In Play:

(T,T,T) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Mana Vault?

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 8
Library: 20

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)
(U) Fellwar Stone ~Copy Artifact

(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(T) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)
(T) Stern Protector (1/2; cip ability)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 

Spiderman

Administrator
Staff member
Yep, good game! I'll play for the next one.

Draw 7, keep

Faerie Conclave

Done

Spidey: 20
Hand: 6
Library: 50
In Play:

(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

Graveyard:
RFG:

BigBlue: 20
Hand: 7
Library: ??

Graveyard:
RFG:
 
B

BigBlue

Guest
Good Luck! (sideboarding a bit...)

Shuffle, Shuffle, Draw 7, Keep

Draw

Play Salt Marsh
Done

Spidey: 20
Hand: 6
Library: 50
In Play:

(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

Graveyard:
RFG:

BigBlue: 20
Hand: 7
Library: 37

(T) Salt Marsh (T: U or B; cip Tapped)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Good luck to you!

Untap, upkeep, Draw

Island

Done

Spidey: 20
Hand: 6
Library: 49
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Island

Graveyard:
RFG:

BigBlue: 20
Hand: 7
Library: 37

(T) Salt Marsh (T: U or B; cip Tapped)

Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Upkeep, Draw

Play Swamp
Done.

(Sometimes this deck is just slow... :( )

Spidey: 20
Hand: 6
Library: 49
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Island

Graveyard:
RFG:

BigBlue: 20
Hand: 7
Library: 36

(U) Salt Marsh (T: U or B; cip Tapped)
(U) Swamp

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Which my deck can't take advantage of... :(

Untap, upkeep, Draw

Nimbus Maze

Done

Spidey: 20
Hand: 6
Library: 48
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Nimbus Maze (T: Add 1 to my mana pool. T: Add W to my mana pool. Play this ability only if I control an Island. T: Add U to my mana pool. Play this ability only if I control a Plains)
(U) Island

Graveyard:
RFG:

BigBlue: 20
Hand: 7
Library: 36

(U) Salt Marsh (T: U or B; cip Tapped)
(U) Swamp

Graveyard:
RFG:
 
B

BigBlue

Guest
Untap, Upkeep, Draw

Play Tainted Isle
Play Hypnotic Specter
Done

I'm guess he probably goes to the GY real fast like... :)

Spidey: 20
Hand: 6
Library: 48
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Nimbus Maze (T: Add 1 to my mana pool. T: Add W to my mana pool. Play this ability only if I control an Island. T: Add U to my mana pool. Play this ability only if I control a Plains)
(U) Island

Graveyard:
RFG:

BigBlue: 20
Hand: 6
Library: 35

(T) Salt Marsh (T: U or B; cip Tapped)
(T) Swamp
(T) Tainted Isle (T:1; T: B or U - if I control a swamp)

(S) Hypnotic Specter (2/2; Flying; If ~ deals combat damage to a player, they discard a card at random)

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
I'm gonna Absorb him :)

Untap, upkeep, Draw

Plains

Done

Spidey: 23
Hand: 5
Library: 47
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Nimbus Maze (T: Add 1 to my mana pool. T: Add W to my mana pool. Play this ability only if I control an Island. T: Add U to my mana pool. Play this ability only if I control a Plains)
(U) Island
(U) Plains

Graveyard: Absorb
RFG:

BigBlue: 20
Hand: 6
Library: 35

(T) Salt Marsh (T: U or B; cip Tapped)
(T) Swamp
(T) Tainted Isle (T:1; T: B or U - if I control a swamp)

Graveyard: Hypnotic Specter
RFG:
 
B

BigBlue

Guest
Spiderman said:
I'm gonna Absorb him :)
Big shock there... :p

Untap, upkeep, Draw

Play Island
Play Mox Jet
Play Shadowmage Infiltrator
Done

Ummm... Have mana flood, will travel...

Spidey: 23
Hand: 5
Library: 47
In Play:

(U) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U) Nimbus Maze (T: Add 1 to my mana pool. T: Add W to my mana pool. Play this ability only if I control an Island. T: Add U to my mana pool. Play this ability only if I control a Plains)
(U) Island
(U) Plains

Graveyard: Absorb
RFG:

BigBlue: 20
Hand: 4
Library: 34

(T) Mox Jet (T:B)
(T) Island
(U) Salt Marsh (T: U or B; cip Tapped)
(T) Swamp
(U) Tainted Isle (T:1; T: B or U - if I control a swamp)

(S) Shadowmage Infiltrator (1/3; Fear; When ~ does Combat damage to a player, I may draw a card)

Graveyard: Hypnotic Specter
RFG:
 
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