Second Singleton Draft, Round 3: Spidey vs BigBlue

B

BigBlue

Guest
Draw a card from Infiltrator
Play Jester's Cap
Done

(Go ahead... get rid of the Null Rod... :) )

Spidey: 19
Hand: 7
Library: 42
In Play:

(T,U) Island x2
(T) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind
RFG:

BigBlue: 20
Hand: 6
Library: 29

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TU) Island x2

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)

Graveyard: Jester's Scepter
RFG:
 

Spiderman

Administrator
Staff member
Untap (Plains), Upkeep, Draw

Balance
Responses?
Spidey: 19
Hand: 7
Library: 41
In Play:

(T,T) Island x2
(T) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance
RFG:

BigBlue: 20
Hand: 6
Library: 29

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TU) Island x2

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)

Graveyard: Jester's Scepter
RFG:
 

Spiderman

Administrator
Staff member
It's the stupid Monday after the weekend! Arg!

I might as well give you this game due to these two misplays... I'm done.
 
B

BigBlue

Guest
Maybe he didn't want it to go off... and he's now got an ACC spell... ? OK, probably not...
 
B

BigBlue

Guest
Untap (Aqueduct), upkeep, Draw

Play Rootwater Diver
Attack w/ Infiltrator for 1 (Draw... where'd my flood go?)
Done

Spidey: 19 18?
Hand: 7
Library: 41
In Play:

(T,T) Island x2
(T) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance
RFG:

BigBlue: 20
Hand: 7
Library: 27

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TT) Island x2

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(S) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter
RFG:
 

Spiderman

Administrator
Staff member
Untap (island), Upkeep, Draw

Island

Done

Spidey: 18
Hand: 7
Library: 40
In Play:

(T,U,U) Island x3
(T) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance
RFG:

BigBlue: 20
Hand: 7
Library: 27

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TT) Island x2

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(S) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter
RFG:
 
B

BigBlue

Guest
Uh - Oh.... spidey's gettin' mana...

Untap (Island), Upkeep, Draw

Play Rishadan Port
Attack w/ Infiltrator & Diver (not drawing)
Done

Spidey: 18 16?
Hand: 7
Library: 40
In Play:

(T,U,U) Island x3
(T) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance
RFG:

BigBlue: 20
Hand: 7
Library: 26

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TU) Island x2
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter
RFG:
 

Spiderman

Administrator
Staff member
Untap (Plains), upkeep, Draw

Black Vise

Done

Spidey: 16
Hand: 7
Library: 39
In Play:

(T,T,U) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Black Vise (As ~ CIP, choose an opponent [BigBlue]. At the beginning of the chosen player's upkeep, ~ deals X dmg to that player, where X is the # of cards in his hand minus 4)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance
RFG:

BigBlue: 20
Hand: 7
Library: 26

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TT) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TU) Island x2
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter
RFG:
 
B

BigBlue

Guest
Gosh what waste this is...

Counter it w/ Mundungu (Assume you'll pay - U or W?)
Then counter it w/ Induce Paranoia (mills all of 1 card from your library... but I don't need a vise thank you...) (Only have port untapped).
 
B

BigBlue

Guest
Untap (Aqueduct), Upkeep, Draw

Play Swamp
Attack for 2 w/ Infiltrator and Diver (I'll draw a card this time)
Done

Spidey: 15 13?
Hand: 7
Library: 39
In Play:

(T,T,T) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval
RFG:

BigBlue: 20
Hand: 7
Library: 24

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TT) Island x2
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 

Spiderman

Administrator
Staff member
(SHould have 6 cards in hand from last turn)

Untap, upkeep, Draw

Done

Spidey: 13
Hand: 7
Library: 38
In Play:

(U,U,U) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval
RFG:

BigBlue: 20
Hand: 7
Library: 24

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(T) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TT) Island x2
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
(Only 1 Island untaps though...)

Untap(Tainted), Upkeep, Draw

Play Island
Attack w/ Infiltrator and Diver (No draw)
Done

Spidey: 13 11?
Hand: 7
Library: 38
In Play:

(T,T,U) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval
RFG:

BigBlue: 20
Hand: 7
Library: 23

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTU) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 

Spiderman

Administrator
Staff member
Right, sorry about all the Islands untapping.

Untap (Island), upkeep, Draw

Done - discard Iridescent Angel

Spidey: 11
Hand: 7
Library: 37
In Play:

(T,U,U) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel
RFG:

BigBlue: 20
Hand: 7
Library: 23

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(U) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTU) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
eek.... (I don't know how I get lucky and face land screws in this format...)

Untap (Island), Upkeep, Draw

Attack w/ Diver & Infiltrator (No draw) for 2
Play Rishadan Footpad (you pay 2 or sacrifice a permanent when cip)
Done.

Spidey: 11 9?
Hand: 7
Library: 37
In Play:

(T,U,U) Island x3
(U) Plains

(U) Null Rod (Activated abilities of artifacts can't be played)
(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel
RFG:

BigBlue: 20
Hand: 7
Library: 22

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(S) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 

Spiderman

Administrator
Staff member
I'll sac my Null Rod and see what you got. :)

Untap, upkeep, Draw
Faerie Conclave
Fellwar Stone

Done

Spidey: 9
Hand: 6
Library: 36
In Play:

(T,T,U) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)

(U) Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U) Fellwar Stone (T: Add to my mana pool one mana of any color that a land BigBlue controls could produce)

Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:

BigBlue: 20
Hand: 7
Library: 22

(U) Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)

(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)

(U) Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T) Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T) Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(S) Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)

Graveyard: Jester's Scepter, Induce Paranoia
RFG:
 
B

BigBlue

Guest
Activate Mundungu to counter stone (I assume you'll pay U or W and the life?)
 
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