I'll sac my Null Rod and see what you got.
Untap, upkeep, Draw
Faerie Conclave
Fellwar Stone
Done
Spidey: 9
Hand: 6
Library: 36
In Play:
(T,T,U) Island x3
(U) Plains
(T) Faerie Conclave (~ CIP tapped. T: Add U to my mana pool. 1U: ~ becomes a 2/1 blue Faerie creature w/flying ueot. It's still a land)
(U)
Winter Orb (As long as ~ is untapped, players can't untap more than one land during their untap steps)
(U)
Fellwar Stone (T: Add to my mana pool one mana of any color that a land BigBlue controls could produce)
Graveyard: Convolute, Merchant Scroll, Thoughtbind, Balance, Black Vise, Upheaval, Iridescent Angel, Null Rod
RFG:
BigBlue: 20
Hand: 7
Library: 22
(U)
Jester's Cap (2,T, Sac ~: Search target players library and remove 3 cards in it from the game, then shuffle it)
(TTU) Swamp
(U) Tainted Isle (T:1; T:U or B - as long as I control a swamp)
(T) Dimir Aqueduct (T:UB; cip tapped; when cip, return a land I control to owner's hand)
(TTT) Island x3
(U) Rishadan Port (T:1; 1,T: Tap target land)
(U)
Mundungu (1/1; T: Counter target spell unless it's controller pays 1 and pays 1 life.)
(T)
Shadowmage Infiltrator (1/3; Fear; When ~ does combat damage to a player, I may draw a card)
(T)
Rootwater Diver (1/1; T, Sacrifice ~: Return target artifact card from your graveyard to your hand.)
(S)
Rishadan Footpad (2/2; When ~ cip, opponents pay 2 or sacrifice a permanent)
Graveyard: Jester's Scepter, Induce Paranoia
RFG: