New Card Ideas

Discussion in 'Home Made Cards' started by Chaos Turtle, May 1, 2000.

  1. FoundationOfRancor The Gunslinger

    Dont make the ACC cost thangs include lands. Heres a good one
    T; Targetr oppent creature gets +1+1: Add G to your mana pool
    T, lose 1 life: add B to your mana pool
    T, deals 1 damage to all your creatures: add R to pool
    T, oppenent may draw a card: add U
    T, tap a creture you control: add W to pool

    Comments?
  2. Multani Treetrunk Guy

    Tag Guard

    Decent Card
    A wee bit broken. :D
  3. Spaceman Spiff New Member

    I think Spiff should be instead of the abilities i thought of it should be:
    Spiff, Legendary cleric. WW3

    WW1, Tap: remove target creature from the game its controller gains life equal to its power

    W,Tap: prevent upto 3 damage to target creature or player.




    1/4
  4. Spaceman Spiff New Member

    Oh and BTW Multani that land is FAR from broken...
    very cool FoR....
  5. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    I think the red and white drawbacks are not as good (bad?) as they could be. The red one means little if the controller has no creatures, same with the white.
  6. Captain Caveman New Member

    CT,

    ATL, looks good to me. Your going to take one damage from
    getting red out of it, at the very least.

    Maybe getting white out if it could be worded; each
    opponent gains one life and may tap target creature you
    control.

    linsivvi, Multani, Spaceman Spiff and FoundationOfRancor
    is CT's version ok with you?



    I've also been thinking about the recurring enchantments.
    These are kind of hard to figue out because I believe
    with the exception of Rancor, Brilliant Halo and maybe
    Despondency the rest of the Perpetual enchantments
    aren't really that good(IMO). Not only that blue and
    red already have enchantments that are similiar to
    Launch and Fiery Mantle. Blue:) Levitation and Red:)
    Ghitu War Cry. They don't come back of course but
    they can effect all of your creatures.

    I'm not sure what the five Foundation cards text should
    be but here's what I've come up with. We already have
    good suggestions for Rancor and Brilliant Halo so I
    haven't messed with them much but they are included on
    my list.



    Foundation of (?)despondency
    Rare
    BBB
    Legendary Enchantment
    All creatures you do not control get a -2-0. When ~this~
    is put into the graveyard from play, you may sacrifice
    a creature. If you do, return ~this~ to your hand.



    Foundation of (?)apathy
    Rare
    UUU
    Legendary Enchantment
    Creatures do not untap. At the beginning of each players
    upkeep, that player may discard a card at random to untap
    all of his/her creatures. When ~this~ is put into the
    graveyard from play, you may untap all of opponents
    creatures. If you do, return ~this~ to your hand.



    Foundation of (?)rancor
    Rare
    GGG
    Legendary Enchantment
    All creatures you control gain +2/+0 and trample.
    When ~this~ is put into a graveyard from play, you may pay
    G. If you do, return this to your hand.



    Foundation of (?)rain
    Rare
    RRR
    Legendary Enchantment
    Each creatures you control gains, if this creature deals
    combat damage to a player destroy target non-basic land.
    When ~this~ is put into the graveyard from play, you
    may sacrifice a non-basic land. If you do, return ~this~
    to your hand.



    Foundation of (?)holiness
    Enchantment
    WWW
    All creatures you control gain +1/+2.
    When ~this~ is put into your graveyard from play, you may
    pay W. If you do, return ~this~ to your hand.
  7. FoundationOfRancor The Gunslinger

    I dont want to make the foundation cards just rip off's of other cards (ith the exception of rancor) I think we should get new, interesting abilites for the foundations and give them the perpetual thang. Ideas? And yes, the land version CT posted is fine
  8. Istanbul Sucker MCs call me sire.

    Foundation of Rancor
    GGG
    Enchantment
    All creatures you control gain +2/+0 and "G: This creature gains trample until end of turn."
    If Foundation of Rancor is put into your graveyard from play, you may choose to shuffle two Forests in play back into your library. If you do so, return Foundation of Rancor to your hand.

    (I always thought Rancor was a little broken...make the trample cost a little bit, and make the green player suffer just a bit to bring it back.)

    Foundation of Transparency
    UUU
    Enchantment
    All creatures you control gain flying and cannot be the target of spells.
    If Foundation of Transparency is put into your graveyard from play, you may tap all lands you control. If you do so, return Foundation of Transparency to your hand.

    (Flying just doesn't cut it, and I couldn't think of anything else I could give that wouldn't be broken. Also, Turnabouting your own lands to get FoT back is in flavor with blue.)

    Foundation of Rage
    RRR
    Enchantment
    All creatures you control gain haste and "R: This creature gets +1/+0 until end of turn."
    If Foundation of Rage is put into your graveyard from play, you may allow opponent to destroy any one lands you control. If you do so, return Foundation of Rage to your hand.

    (Haste and Firebreathing can be a nasty combo, and land destruction is in flavor for red...also, green's two land into the library and red's one land into the graveyard are roughly equal.)

    Foundation of Glory
    WWW
    Enchantment
    All creatures you control gain +1/+1 and first strike.
    If Foundation of Glory is put into your graveyard from play, you may give all of your opponent's creatures protection from white until the end of his or her next turn. If you do so, return Foundation of Glory to your hand.

    (Glorious Anthem and Knighthood can be a nasty little combo, so a free hit on your opponent's behalf is a fair price to pay to get it back.)

    Foundation of Horror
    BBB
    Enchantment
    All creatures you control gain swampwalk and "B: Regenerate this creature."
    If Foundation of Horror is put into your graveyard from play, you may discard two cards at random from your hand. If you do so, return Foundation of Horror to your hand.

    (I always like Zombie Master's ability, but zombies are so lame...let's share! And hand destruction is in flavor for black.)

    LMK what you think.
  9. FoundationOfRancor The Gunslinger

    DUDE! I love those ideas! The only complaint I have is that the blue drawback to get it back might be to easy. Besides that, I lvoe these cards! Lets make em the foundation cycle!
  10. linsivvi New Member

    I think the ATL is perfect right now, as for the enchantments, I think the white and black should be different. They are nowhere close to as good as the others.
    Here is a total list of the cards I have suggusted so far, plus a lot of newer ones.
    Break of Day
    White
    Uncommon
    Enchantment
    3W
    Whenever a black, non-creature spell is played, you may give opponent life equal to its casting cost to counter it
    "Darkness is banished by light"

    Cold Wave
    White
    Uncommon
    Enchantment
    3W
    Whenever a red, non-creature spell is played, you may give opponent life equal to its casting cost to counter it
    "Heat is banished by cold"

    Fertile Valley
    Green
    Rare
    Enchantment
    G
    Pay 3 life, add GG to your mana pool
    "Anything you wish……..For a price"

    Phyrexian Overlord
    Black
    Rare
    Creature-Phyrexian
    4BB
    When it comes into play, sacrifice to creatures or sacrifice it
    BB Target creature gets -1-1 until end of turn
    4/4



    Blue
    Uncommon
    Creature-Wizard
    T: Remove it from the game, counter target spell unless its caster pays 4
    1/2

    Red
    Uncommon
    Sorcery
    2R
    It deals damage to target creature or player equal to the number of creatures in play

    Green
    Common
    Creature-Elf
    G
    Creature 2
    G: Regenerate
    2/2


    Green
    Uncommon
    Creature-Elder
    2GG
    Enchantment 1
    GG: Regenerate target creature
    "It gives and asks nothing in return? Strange"

    Green
    Uncommon
    Creature-Elf
    2G
    Protection from blue
    Cannot be countered
    1/2


    White
    Rare
    Enchantment
    1WWW
    As long as you control more creatures than opponent, when your life would be reduced to less than 1, it is instead reduced to 1
    "Hope is stronger than any shield"

    White
    Common
    2W
    When it comes into play gain 3 life


    Blue
    Common
    U
    Instant
    When it comes into play flip a coin, if you lose it goes to the graveyard without having any effect
    If you win, counter target spell
    "We’ll let fate decide"

    Red
    Rare
    RRR
    Enchantment
    RRR: Remove it from the game, the game is a draw
    "If I can’t win why should anyone else"

    Red
    Common
    R
    Instant
    When it comes into play, sacrifice X number of permanents
    It deals X damage divided any way you chose among any number of creatures or players


    Blue
    Uncommon
    2UU
    Enchantment
    U: Return it and target permanent to owner’s hand


    Green
    Uncommon
    G
    Creature-Treefolk
    Sacrifice it to untap all of your lands
    "It gives its life so others may live"


    Well thats it for now, please make comments
  11. FoundationOfRancor The Gunslinger

    Fertile Valley
    Green
    Rare
    Enchantment
    G
    Pay 3 life, add GG to your mana pool
    "Anything you wish……..For a price"

    -NO! BADBADBAD! WAYYYY to powerful

    Phyrexian Overlord
    Black
    Rare
    Creature-Phyrexian
    4BB
    When it comes into play, sacrifice to creatures or sacrifice it
    BB Target creature gets -1-1 until end of turn
    4/4

    - I dont like it; overseer and masty in one. I dont like it at all
  12. Lythand Veteran CPA Member

    Here is my card for the set.


    Extraordinary Manipulation.
    BGRWU1
    Enchantment
    2, choose and discard a card: Draw a card. Any player may play this ability.

    Tell em what you all think.
  13. Istanbul Sucker MCs call me sire.

    Six mana, five of it of different colors, for a discard-then-draw effect anyone can use? Blech!

    Jandor's Will
    2U
    Enchantment
    2, Discard a card of your choice: Draw a card. Any player may play this ability.
  14. Captain Caveman New Member

    Lin,

    I think a lot of your card ideas a really good but some
    of them are so powerful. Fertile Valley can generate a
    lot of mana real fast. Phyrexian Overlord is pretty
    strong too. Most of what I've said, FoR has already
    pointed out so I'm more or less supporting this position.

    If Masticore or the Flowstone guy ever come back I think
    it should be a green card. Maybe something like this.

    Incredible Hulk
    GGGG
    Rare
    Creature-Werebeast
    1/1
    Trample
    2: ~this~ gets a +1+1 until end of turn.
    2: Regenerate ~this~
    "Don't make me angry, you wouldn't like me when I angry."

    Silly, I know but its late and I'm tired.
  15. Lythand Veteran CPA Member

    I like the Incredible Hulk Idea
  16. Lythand Veteran CPA Member

    Istanbul,

    I understand why you would think that the casting cost I came up with sucks. But look at the extreme power that card would have. It would be extremely broken. Look at why fluctuator was banned in extended with just cycling cards. Imagine a horde of 20+ creatures in just turn 2 cause of cycling creatures and a living death. And at best these creatures have maybe a protection from a color. Now if my enchantment or your version where in play, imagine the more powerful creatures with cycling, imagine 4 two-headed dragons, 4 clones, and four veshuvian dopplegangers all comming into play cause they where cycled all the way through until you came to 2 dark rituals and a living death. And on turn three you lost. I gave it so many colors and one colorless to make it more dificult to put out. Of course i would rather pay you're 2U, but thats too easy and wayyyyyyyyyyy to broken. And any really good magic player who is good with comming up with combos will think of a way to get it into play even on the first turn. So its really not that bad of a casting cost. Hey, ever hear of the show and tell/Bargain combo? Anyway, I appreciate the critism and anyone else who would like to comment. Thanks
  17. Chaos Turtle Demiurgic CPA Member, Admin Assistant

    But cycling with Fluctuator is free.
    If you're takling about a combo, understand that this ability is not cycling, it is a card-drawing ability functionally identical to cycling. Fluctuator doesn't say, "Abilities which let you discard cards to draw cards cost 2 less to play;" it says "Cyling costs you 2 less to play."

    Do you see now why I am avoiding the use of block abilities?

    Besides, Fluctuator is banned.
  18. Istanbul Sucker MCs call me sire.

    Basically, what he said.

    If it didn't cost 2 to activate, then yeah, I could see it being broken. But as it is, Mental Discipline (you know, the common card from Destiny) is actually stronger than this.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tag Guard

    Capt. Caveman: Your text for Incredible Hulk... have you by chance played some Pinball game by Maxis?
  20. Duel Has Less Posts Than Spiderman

    They made Yellowjacket's land! A fading 3 gemstone mine!

Share This Page