New Card Ideas

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FoundationOfRancor

Guest
Dont make the ACC cost thangs include lands. Heres a good one
T; Targetr oppent creature gets +1+1: Add G to your mana pool
T, lose 1 life: add B to your mana pool
T, deals 1 damage to all your creatures: add R to pool
T, oppenent may draw a card: add U
T, tap a creture you control: add W to pool

Comments?
 
S

Spaceman Spiff

Guest
I think Spiff should be instead of the abilities i thought of it should be:
Spiff, Legendary cleric. WW3

WW1, Tap: remove target creature from the game its controller gains life equal to its power

W,Tap: prevent upto 3 damage to target creature or player.




1/4
 
S

Spaceman Spiff

Guest
Oh and BTW Multani that land is FAR from broken...
very cool FoR....
 
C

Chaos Turtle

Guest
Amazing Technicolor Land
Rare
Land
Tap: Add B to your mana pool. You lose 1 life and each opponent gains one life.
Tap: Add U to your mana pool. Each opponent may draw a card.
Tap: Add G to your mana pool. Each opponent may put a +1/+1 counter on a target creature of his or her choice.
Tap: Add R to your mana pool. ATL deals 1 damage to you and to each creature you control.
Tap: Add W to your mana pool. Each opponent may tap a target creature you control.
I think the red and white drawbacks are not as good (bad?) as they could be. The red one means little if the controller has no creatures, same with the white.
 
C

Captain Caveman

Guest
CT,

ATL, looks good to me. Your going to take one damage from
getting red out of it, at the very least.

Maybe getting white out if it could be worded; each
opponent gains one life and may tap target creature you
control.

linsivvi, Multani, Spaceman Spiff and FoundationOfRancor
is CT's version ok with you?



I've also been thinking about the recurring enchantments.
These are kind of hard to figue out because I believe
with the exception of Rancor, Brilliant Halo and maybe
Despondency the rest of the Perpetual enchantments
aren't really that good(IMO). Not only that blue and
red already have enchantments that are similiar to
Launch and Fiery Mantle. Blue:) Levitation and Red:)
Ghitu War Cry. They don't come back of course but
they can effect all of your creatures.

I'm not sure what the five Foundation cards text should
be but here's what I've come up with. We already have
good suggestions for Rancor and Brilliant Halo so I
haven't messed with them much but they are included on
my list.



Foundation of (?)despondency
Rare
BBB
Legendary Enchantment
All creatures you do not control get a -2-0. When ~this~
is put into the graveyard from play, you may sacrifice
a creature. If you do, return ~this~ to your hand.



Foundation of (?)apathy
Rare
UUU
Legendary Enchantment
Creatures do not untap. At the beginning of each players
upkeep, that player may discard a card at random to untap
all of his/her creatures. When ~this~ is put into the
graveyard from play, you may untap all of opponents
creatures. If you do, return ~this~ to your hand.



Foundation of (?)rancor
Rare
GGG
Legendary Enchantment
All creatures you control gain +2/+0 and trample.
When ~this~ is put into a graveyard from play, you may pay
G. If you do, return this to your hand.



Foundation of (?)rain
Rare
RRR
Legendary Enchantment
Each creatures you control gains, if this creature deals
combat damage to a player destroy target non-basic land.
When ~this~ is put into the graveyard from play, you
may sacrifice a non-basic land. If you do, return ~this~
to your hand.



Foundation of (?)holiness
Enchantment
WWW
All creatures you control gain +1/+2.
When ~this~ is put into your graveyard from play, you may
pay W. If you do, return ~this~ to your hand.
 
F

FoundationOfRancor

Guest
I dont want to make the foundation cards just rip off's of other cards (ith the exception of rancor) I think we should get new, interesting abilites for the foundations and give them the perpetual thang. Ideas? And yes, the land version CT posted is fine
 
I

Istanbul

Guest
Foundation of Rancor
GGG
Enchantment
All creatures you control gain +2/+0 and "G: This creature gains trample until end of turn."
If Foundation of Rancor is put into your graveyard from play, you may choose to shuffle two Forests in play back into your library. If you do so, return Foundation of Rancor to your hand.

(I always thought Rancor was a little broken...make the trample cost a little bit, and make the green player suffer just a bit to bring it back.)

Foundation of Transparency
UUU
Enchantment
All creatures you control gain flying and cannot be the target of spells.
If Foundation of Transparency is put into your graveyard from play, you may tap all lands you control. If you do so, return Foundation of Transparency to your hand.

(Flying just doesn't cut it, and I couldn't think of anything else I could give that wouldn't be broken. Also, Turnabouting your own lands to get FoT back is in flavor with blue.)

Foundation of Rage
RRR
Enchantment
All creatures you control gain haste and "R: This creature gets +1/+0 until end of turn."
If Foundation of Rage is put into your graveyard from play, you may allow opponent to destroy any one lands you control. If you do so, return Foundation of Rage to your hand.

(Haste and Firebreathing can be a nasty combo, and land destruction is in flavor for red...also, green's two land into the library and red's one land into the graveyard are roughly equal.)

Foundation of Glory
WWW
Enchantment
All creatures you control gain +1/+1 and first strike.
If Foundation of Glory is put into your graveyard from play, you may give all of your opponent's creatures protection from white until the end of his or her next turn. If you do so, return Foundation of Glory to your hand.

(Glorious Anthem and Knighthood can be a nasty little combo, so a free hit on your opponent's behalf is a fair price to pay to get it back.)

Foundation of Horror
BBB
Enchantment
All creatures you control gain swampwalk and "B: Regenerate this creature."
If Foundation of Horror is put into your graveyard from play, you may discard two cards at random from your hand. If you do so, return Foundation of Horror to your hand.

(I always like Zombie Master's ability, but zombies are so lame...let's share! And hand destruction is in flavor for black.)

LMK what you think.
 
F

FoundationOfRancor

Guest
DUDE! I love those ideas! The only complaint I have is that the blue drawback to get it back might be to easy. Besides that, I lvoe these cards! Lets make em the foundation cycle!
 
L

linsivvi

Guest
I think the ATL is perfect right now, as for the enchantments, I think the white and black should be different. They are nowhere close to as good as the others.
Here is a total list of the cards I have suggusted so far, plus a lot of newer ones.
Break of Day
White
Uncommon
Enchantment
3W
Whenever a black, non-creature spell is played, you may give opponent life equal to its casting cost to counter it
"Darkness is banished by light"

Cold Wave
White
Uncommon
Enchantment
3W
Whenever a red, non-creature spell is played, you may give opponent life equal to its casting cost to counter it
"Heat is banished by cold"

Fertile Valley
Green
Rare
Enchantment
G
Pay 3 life, add GG to your mana pool
"Anything you wish……..For a price"

Phyrexian Overlord
Black
Rare
Creature-Phyrexian
4BB
When it comes into play, sacrifice to creatures or sacrifice it
BB Target creature gets -1-1 until end of turn
4/4



Blue
Uncommon
Creature-Wizard
T: Remove it from the game, counter target spell unless its caster pays 4
1/2

Red
Uncommon
Sorcery
2R
It deals damage to target creature or player equal to the number of creatures in play

Green
Common
Creature-Elf
G
Creature 2
G: Regenerate
2/2


Green
Uncommon
Creature-Elder
2GG
Enchantment 1
GG: Regenerate target creature
"It gives and asks nothing in return? Strange"

Green
Uncommon
Creature-Elf
2G
Protection from blue
Cannot be countered
1/2


White
Rare
Enchantment
1WWW
As long as you control more creatures than opponent, when your life would be reduced to less than 1, it is instead reduced to 1
"Hope is stronger than any shield"

White
Common
2W
When it comes into play gain 3 life


Blue
Common
U
Instant
When it comes into play flip a coin, if you lose it goes to the graveyard without having any effect
If you win, counter target spell
"We’ll let fate decide"

Red
Rare
RRR
Enchantment
RRR: Remove it from the game, the game is a draw
"If I can’t win why should anyone else"

Red
Common
R
Instant
When it comes into play, sacrifice X number of permanents
It deals X damage divided any way you chose among any number of creatures or players


Blue
Uncommon
2UU
Enchantment
U: Return it and target permanent to owner’s hand


Green
Uncommon
G
Creature-Treefolk
Sacrifice it to untap all of your lands
"It gives its life so others may live"


Well thats it for now, please make comments
 
F

FoundationOfRancor

Guest
Fertile Valley
Green
Rare
Enchantment
G
Pay 3 life, add GG to your mana pool
"Anything you wish……..For a price"

-NO! BADBADBAD! WAYYYY to powerful

Phyrexian Overlord
Black
Rare
Creature-Phyrexian
4BB
When it comes into play, sacrifice to creatures or sacrifice it
BB Target creature gets -1-1 until end of turn
4/4

- I dont like it; overseer and masty in one. I dont like it at all
 
L

Lythand

Guest
Here is my card for the set.


Extraordinary Manipulation.
BGRWU1
Enchantment
2, choose and discard a card: Draw a card. Any player may play this ability.

Tell em what you all think.
 
I

Istanbul

Guest
Six mana, five of it of different colors, for a discard-then-draw effect anyone can use? Blech!

Jandor's Will
2U
Enchantment
2, Discard a card of your choice: Draw a card. Any player may play this ability.
 
C

Captain Caveman

Guest
Lin,

I think a lot of your card ideas a really good but some
of them are so powerful. Fertile Valley can generate a
lot of mana real fast. Phyrexian Overlord is pretty
strong too. Most of what I've said, FoR has already
pointed out so I'm more or less supporting this position.

If Masticore or the Flowstone guy ever come back I think
it should be a green card. Maybe something like this.

Incredible Hulk
GGGG
Rare
Creature-Werebeast
1/1
Trample
2: ~this~ gets a +1+1 until end of turn.
2: Regenerate ~this~
"Don't make me angry, you wouldn't like me when I angry."

Silly, I know but its late and I'm tired.
 
L

Lythand

Guest
Istanbul,

I understand why you would think that the casting cost I came up with sucks. But look at the extreme power that card would have. It would be extremely broken. Look at why fluctuator was banned in extended with just cycling cards. Imagine a horde of 20+ creatures in just turn 2 cause of cycling creatures and a living death. And at best these creatures have maybe a protection from a color. Now if my enchantment or your version where in play, imagine the more powerful creatures with cycling, imagine 4 two-headed dragons, 4 clones, and four veshuvian dopplegangers all comming into play cause they where cycled all the way through until you came to 2 dark rituals and a living death. And on turn three you lost. I gave it so many colors and one colorless to make it more dificult to put out. Of course i would rather pay you're 2U, but thats too easy and wayyyyyyyyyyy to broken. And any really good magic player who is good with comming up with combos will think of a way to get it into play even on the first turn. So its really not that bad of a casting cost. Hey, ever hear of the show and tell/Bargain combo? Anyway, I appreciate the critism and anyone else who would like to comment. Thanks
 
C

Chaos Turtle

Guest
But cycling with Fluctuator is free.
If you're takling about a combo, understand that this ability is not cycling, it is a card-drawing ability functionally identical to cycling. Fluctuator doesn't say, "Abilities which let you discard cards to draw cards cost 2 less to play;" it says "Cyling costs you 2 less to play."

Do you see now why I am avoiding the use of block abilities?

Besides, Fluctuator is banned.
 
I

Istanbul

Guest
Basically, what he said.

If it didn't cost 2 to activate, then yeah, I could see it being broken. But as it is, Mental Discipline (you know, the common card from Destiny) is actually stronger than this.
 

Spiderman

Administrator
Staff member
Tag Guard

Capt. Caveman: Your text for Incredible Hulk... have you by chance played some Pinball game by Maxis?
 
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