New Card Ideas

M

Multani

Guest
Tag Guard

The red song is sorta broken.
It has no drawback!
How about...
RR: Deal 3 damage to all players.

Just a thought! :)
 
D

Duster

Guest
I'm pretty sure that's what it says :)
Yup, just double checked it :)

D
 
D

Duster

Guest
And on second thought, most of the songs are kind of broken.

Especially the white one, in a weenie deck you'd be unstoppable just tapping your creatures for life, it's crazy. Maybe I could limit them to doing it only once per turn and increase the effect a little? It seems the only two that aren't really broken are Blue and Red.
 
F

Fire Slinger

Guest
Here are some legend cards. These are charactors from the Artifact Cycle series of books.

Gatha, Tolarian Renegade 3U
Summon-Legend
1/2
2UU T: Put a +2/+2 counter on target creature

Jhoira, Tolarian Artificer 3U
Summon-Legendary Artificer
1/1
X T: Search your library for an artifact card with a total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.
X T: Choose an artifact in your hand and put it into play, tapped X equals the casting cost of the artifact card.

Davvol's Flying Disc 3
Artifact
You may choose not to untap Davvol's Flying Disc during your untap phase.
T: Target creature gains flying and first strike as long as Davvol's Flying Disc remains tapped.

Here's my legend card

Fire Slinger 2RRR
Summon-Legendary Cardflopper
2/6
Cannot be the target of spells or abilites.
R T: Fire Slinger does 3 damage to target creature or player.
XR T: Sacrifice Fire Slinger. Fire Slinger does X damage to target creature or player.
I love this job
 
I

Istanbul

Guest
Jhoira is a living Tinker. Tinker never should have been made; ergo, neither should Jhoira.
Davvol's disc isn't TOO bad, but it needs to cost 3 to activate.
And your personal card is WAY broken. You get a Lightning Bolt every turn? Uhhh...no.
 
C

Captain Caveman

Guest
Rebirth
W
Instant
Remove target Creature from the game. That creatures owner
may search their library for a creature card, they must
reveal that card to all player then put it into there hand.
Shuffle that players library.

Caveman
 
L

Lythand

Guest
Here is another Idea I came up with

All for one and one for all
BB2
Enchantment

B: Tap an untapped creature you control and discard a card.
Target opponant discards a card at random.
 
I

Istanbul

Guest
Cap'n Caveman - Interesting idea, but there's already a 'Rebirth'. Sorry. :)
 
F

Fire Slinger

Guest
Fire Slinger 2RRR
Summon-Legendary Cardflopper
2/5

R T: Fire Slinger does 2 to target creature or player. put a -0/-1 counter on Fire Slinger.

XR T: Sacrifice Fire Slinger. Fire Slinger does X damage to target creature or player.

[Edited by Fire Slinger on June 14th, 2000 at 03:18 PM]
 
C

Captain Caveman

Guest
Istanbul,

I forgot about that. Its a Green card, right?

Anyway. How about this?

Martyr
W
Instant
Remove target Creature from the game. That creatures owner
may search their library for a creature card, they must
reveal that card to all player then put it into there hand.
Shuffle that players library.

I kind of thought the card would be interesting too, since
you can use it offensively and defensively.

Caveman
 
Y

Y The Alien

Guest
Tag Guard

Alternate Universe 2RR
Enchantment
All Legendary permanents lose the Legendary status.
Legendary creatures become a type of your choice.

"This is freaking me out."- Ertai, to Ertai.

Universe Tear 2BBB
Sorcery
Remove target permanent from the game and flip a coin.
If you lose the flip, remove target permanent of opponents choice from the game.
"Do not miss."- Urza

Time Flux UUU
Sorcery
Take an extra turn after this one.
Your opponent may take an extra turn after their next turn.

Halo of Power WRUBG
Legendary Enchantment
Enchanted creature gains +4/+4, flying, first strike, and becomes a Legend.
"I can take you all out."- Squee
 
C

Chaos Turtle

Guest
Captain Caveman, how about:

Unwilling Martyr
W
Instant

Remove target creature an opponent controls from the game.
That creature's owner may search his or her library for a creature card and reveal it to all players, then that player may pay 3. If he or does, that player may put the creature card into play, otherwise that player puts it into his or her hand.
"There's no room for flavor text on this card."

===
The ability to use this type of effect on one's self has typically been a green one (and usually costs about 3-4 mana), so I applied it to opponents only.
I wanted to put the creature into play, but that would have made the card very bad, so I gave a rhystic-ish option to it.
The "owner" part is intentional... this opens possibilities for interesting combos and conforms more readily to what my concept of a "martyr" is (as in, a creature of yours being "held prisoner" sacrifices itself so that another may take its place in the fight).

Let me know what you think.

=======

Sorry about the lack of recent progress on the CPA set, y'all... I waited for Prophecy, and I've been caught up in some other projects (including my personal web page, which sucks presently). I'll get back to work on it shortly.

Thanks! and... Later!
 

Spiderman

Administrator
Staff member
Interesting note about actual Martyr cards: All of them deal with redirecting/preventing damage in some way, not trading creatures from different zones:

Martyrdom
Martyr's Cry
Martyr's Cause
Martys of Korlis

Sorry to interrupt :)
 
L

Lythand

Guest
White ussualy centers its cards around Military and religious themes so here is a few sugestions for you Chaos..

Sacraficial Cause
Honorable Draft
Dedication
For the good of others
The Chosen

The names seem a little corney but I tried to fit it to what the card does. So if you think about the name actually going with the card it works.
 
C

Captain Caveman

Guest
"......The "owner" part is intentional... this opens possibilities for interesting combos and conforms more readily to what my concept of a "martyr" is."

CT,

True. The way I wanted to use the card it could have
been a Demonic Worldly Tutor. Your idea fits the card
really well. ( Oh, your done. Ok, I Marytr that creature
you just Treacheried.)

The Rhystic part might still be to powerful. I fear
letting someone put it into play even if it cost three
life. That way you should have atleast your turn to
find an answer or gain control. I think it should go
into the players hand.

"Unwilling Marytr".... I like that name. If everybody
feels it is out of theme, suggestions are always welcome.

Caveman
 
E

Elder Dragon

Guest
I've always had this thought that mayhaps Magic should enter a plane of dragons. It's an old D&D concept I've been playing around with and it would allow for a fun expansion, all sorts of silly legends, and dragons for all colors, huzzah! Not to mention I'd like to bring back the gold card idea. Here's some thoughts on possible card types:

Council of Justice
3WW
Enchant World
2WW: Tap target dragon, any player may use this ability.
"Anarchy holds no place in their society"

Council of Knowledge
3UU
2BB: Draw a card, any player may use this ability.
"In their society, gold and knowledge are of equal value"

Council of War
3RR
2RR: Deal 4 damage to target creature or player, any player may use this ability.
"Woe to those who provoke the wrath of the Council"

Council of Internal Affairs
3GG
2GG: Name a creature in play. Search your library for a copy of that creature, and put it directly into play. Any player may use this ability.
"Dragons do not spawn frequently, so they find other ways to keep things moving"

The Dark Council
3BB
2BB: Destroy target creature, it cannot be regenerated. Any player may use this ability.
"Few ever see their actions, fewer still survive"

And of course, dragons, but not just big fatties, necessarilly...

Pearl Whelp
1WW
2/2 Flying
W: Pearl Whelp gains +0/+1 until end of turn. If you spend more than WWW in this way in one turn, destroy Pearl Whelp at end of turn. It cannot be regenerated.

Lightning Whelp
1BB
2/2 Flying
UU: Tap target creature. If you spend more than UUUU in this way in one turn, destroy Lightning Whelp at end of turn. It cannot be regenerated.

Fire Whelp
1RR
2/2 Flying
R: Fire Whelp gains +1/+0 until end of turn. If you spend more than RRR in this way in one turn, destroy Fire Whelp at end of turn. It cannot be regenerated.

Poison Whelp
1GG
2/2 Flying
GG: Target creature receives "Poison" until end of turn (if it taps, destroy it at the end of turn). If you spend more than GGGG in this way in one turn, destroy Poison Whelp at end of turn. It cannot be regenerated.

Acid Whelp
1BB
2/2 Flying
B: Target creature loses -1/-1 until end of turn. If you spend more than BBB in this way in one turn, destroy Acid Whelp at end of turn. It cannot be regenerated.

Any comments, suggestions, additions?
 
L

Lythand

Guest
I think somewhere I read that Wotc will incorporate D&D with Magic cards..But then again..I may be mistaken..truthfully though that would be cool I think.
 
Y

Y The Alien

Guest
Tag Guard

That is a cool little game. Some theme cards, too.


Alucard, Son of Dracula 4WW
Summon Legendary Vampire
3WW: ~This~ becomes either a 2/3 with flying that counts as a Bat, a 3/3 with first strike that counts as a Wolf, or an 0/4 Wall with flying that counts as a Mist.
3WW: Return ~this~ to it's orginal state.
2/4


Sheild Rod 4
Artifact
When ~this~ comes into play, choose a color.
3: Prevent all damage that would be dealt to you by a source of the chosen color.


Mourneblade 5
Legendary Artifact
3T: Target creature gets +2/+0 until end of turn. If that creature deals damage this turn, gain 3 life.

Life Apple 2G
Enchantment
Sacrifice ~this~: Regenerate arget creature and put a +1/+1 counter on it.

Frozen Half 1UB
Summon Shade
UB: Frozen Half deals one damage to all other creatures.
1/1

Galamoth 3RR
Summon Legend
RRT: ~This~ deals 2 damage to target creature or player.
3/4

Ring of Arcana 5
Legendary Artifact
3T: Flip a coin. If you win the flip, search your library for a rare card, shuffle, then put that card on top.
"Increases rare item appearence."- Description of Ring of Arcana

Medusa 3GG
Summon Legend
2GT: Target creature becomes an 0/1 that does not deal or recieve combat damage and counts as a Statue.

Sword Familiar 4
Artifact Creature
Flying
3:
1/4

Bat Familiar 2BB
Summon Bat
Flying
BBB
2/3

Faerie Familiar 2GG
Summon Elf
GGG: Regenerate target creature.
1/1

Ghost Familiar 2UU
Summon Illusion
UUU: Target creature gets +1/+1. Ghost gets +1/+1. This lasts until end of turn.
0/1

I can't think of the other Familiar at the moment.
 
S

seveninchcowboy

Guest
Child of the Night 1BBBB
Creature - Nightstalker
When Child of the Night comes into play, you lose 3 life.
During your upkeep pay 2 life or sacrifice Child of the Night.
Flying, Trample, First Strike, Haste
Put a +1/+1 counter on Child of the Night
whenever any player plays a black spell
1/1

Any Better?
every set should have at least one really cool black creature.

[Edited by seveninchcowboy on June 19th, 2000 at 06:33 PM]
 
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