New Card Ideas

I

Istanbul

Guest
Hellfire, Acid Rain, and Heat Wave have already been used (Legends, Legends, Visions respectively).
 
C

Chaos Turtle

Guest
Re: recall
I think the return from graveyard version is better.
I would prefer to associate a specific cost to each one.

Think of it like this.

Hammer of Bogardan
1RR
Sorcery
Recall: 3RR #(at the beginnig of your upkeep, if ~ is in your graveyard, you ma balh-blah-blah)
Deal 3 damage to something
Re: Artifice
The only problem I have with this ability (I really liked it at first) is that it allows cards to be used off-color. A mon-blue deck for example would have access to (albeit expensive) land destruction.
I'm trying to think of a way to work through this.

Thanks again.
 
C

Chaos Turtle

Guest
I'm not sure what makes it very different from cycling.

I understand that the card is at least still in the deck rither than the graveyard, but in most decks this is the same thing.

If I'm missing somthing, pease fill me in.
 
L

linsivvi

Guest
Alrighty, here are some of my cards that I revised and some new ones.

Dawn Rider
Rare
3BB
Creature-Knight
Flying
When Dawn Rider comes into play, destroy all other creatures, they can't be regenerated
4/1



Denial
Rare
UU
Instant
Counter Target Spell
If you control an Island, you may play Denial without paying its manna cost, if you do, search your hand, library, and graveyard for all copies of Denial and Remove them from the game



Sameness
Rare
3
Artifact
When Sameness comes into play, chose a color
All permanents are of the chosen color
"If not everything is the same now, I will make it so"


Hero's Glory
Uncommon
1W
Enchant Creature
When Enchanted Creature deals damage to opponent, put a +1+1 counter on it
"Victory only strengthens you"


Time Meddler
3UU
Creature-Meddler
Flying
U Remove Time Meddler from the game, at the begening of your next upkeep return Time Meddler to play under its owners control
3/3
"Who am I? A better question is when"


2U
Some Name
Instant
Gain control of target creature attacking you
Search its former controlers Library and Hand for a copy of that card and put it into play under your opponents control
 
G

GreatGoatGuy

Guest
('.') ('.')
( )
(_________)

sorry about that "insane" thing hehe (the doctors told me to say it) I like the idea of a set of "goats"

Tin Can
Artifact
4
Each goat gets +1/+2 for each other goat in play beyond the second. (ie 5 goats are in play so each goat gets- +3/+6
"mmm, mmm good!"

Great Goat R W 3
Creature- Goat legend
All goats get +1/+1 and all creatures get: "3, tap, sac: destroy target artifact"
3/3
"bahh"

Escape Goat (hehe) R 3
Creature- Goat
2, tap, sac: destroy target non-creature artifact
2R: return Escape goat to your hand.
2/2
"He's gettin away Jimm!!"-- Redneck wife

Mad Goat W 4
creature- goat
When mad goat comes into play destroy target land or non-creature artifact.
2, tap, sac: destroy target non-creature artifact
3/3
"You never wanna face a mad goat" 1 one armed 2 toed 1 eyed man.

Goat Warrior R 3
creature- goat
When Goat Warrior comes into play, remove one non-land permanent you control from play or you lose half your life rounded up.
2, tap, sac: destroy target non-creature artifact
5/5
"Im gonna get bahh!"- Great Goat Guy


PLEASE COMMENT!!!!!!!!!!!!!!!!!!!!!!
 
L

linsivvi

Guest
Well, about your cards I have a couple of ideas. Lets make a card called
Goat King
R
X/X
When Goat king comes into play ba X times.
Goat King's power and toughness are equal to X


Sound good?


Mabye we should make a spellshaper goat,
Goat Dude
1R
1/1
R, tap, eat two peices of trash, destroy target artifact.
Please make comments about mine
 
S

Spaceman Spiff

Guest
Ok, the name may be weird, but its a cool idea



Spiff, Cleric legend WWW2
rare

T: prevent upto 3 damage divided among any number of target creatures and/or players.

W1,T: remove target creature from the game and that creatures controller gains life equal to the creatures power.

2/4
"when he came, there was no hope"
Zantrack, Spiff's bodyguard.



yes, i know its a mobile swords to plowshares, but it is cool and worth putting in a set ;)

[Edited by Spaceman Spiff on May 9th, 2000 at 08:58 PM]
 
D

Daenen

Guest
Midgar Serpent, 6GGG
10/10, Legendary Wurm, Rare
During your upkeep, sacrifice 2 untapped lands, or bury Midgar Serpent.

??? (that Wolf that ate Freja's hand), 3GG
3/3, Legendary Beast, Rare
First Strike, Trample

Worg, 2G
2/2, Beast, common
When Worg comes into play, choose one of the following:
Worg has First Strike
Worg has Trample
Worg has G: Regenerate Worg.

Ragnarok, 2WWRR
Sorcerey, Rare
Destroy all Permanents
Each player searches his or her library for a basic land and a creature and puts them into play, tapped. If one of the creatures has a higher converted mana cost than the other, bury the creature with the higher converted mana cost.)
(In the Norse Legend of Ragnarok, after the Final Battle, only one man, one woman, and one Mountain were left.)

Tell me what you think.
Thanks
 
D

Daenen

Guest
I also had another idea. You know the Ascendant Evincar? I think that there should be cards like that for all the colors. Oh, and here's some more ideas:

Olympus (or whatever)
Legendary Land
When Olympus comes into play, sacrifice an untapped basic land.
tap: Add 2 mana of whatever color the sacrificed land could produce to your mana pool. (If it was a Mountain, Olympus produces 2 Red mana)

Eye of Odin, 6
Legendary Artifact
All Instants are now Sorceries.
(isnt that evil?)

Hand of Fate, 6
Legendary Artifact
All Sorceries are now Instants.
(or is this worse?)

Well, tell me what you think.
 
M

Mordecai

Guest
Daenen, the wolf was Fenrir/Fenris. (I think it was Tyr's hand, but I'm not sure)

On the Norse mythological side...

Garm, Hound of Hel
Creature--Hound Legend, 3/3
WWWW
2W, T: BURY target creature with power 4 or greater.
"He's the worst sort of monster."

*The Reprisal effect is to represent Garm's slaying of Tyr at Ragnarok*

Gnipahellir
Legendary Land
T: Add one colorless mana to your mana pool.
4, T, sacrifice all permanents you control, discard your hand: Bury all permanents.
2W, T, remove Gnipahellir from the game: Search your library for a card named Garm, Hound of Hel and put that creature into play under your control. Shuffle your library.

*Gnipahellir is whence Garm will be let loose at Ragnarok.*

Thor
Creature--Aesir Legend, 10/4
1RRWW
Thor comes into play tapped with 3 Mjollnir counters.
During your upkeep, you may sacrifice any number of Giants. If the total power of those creatures sacrificed is not 9 or greater, tap Thor.
Remove a Mjollnir counter from Thor: Regenerate target other Aesir.

*The sacrifice deal is to represent time spent killing giants, which is more or less what Thor does. The regeneration represents how Thor is ALWAYS saving the other Aesir's butts.*

Loki
Creature--Aesir Legend, 1/3
2B
B, T: Tap target creature.
BB, T, sacrifice a green permanent: Bury target Aesir with power 2 or less.

*The tapping is to represent Loki's trickster nature. The burial effect is to represent his killing of Baldr with mistletoe.*

Baldr
Creature--Aesir Legend, 1/3
WW
Baldr cannot be the target of spells or non-Aesir abilities.
0: Regenerate Baldr.

*Nothing could harm Baldr except Mistletoe.*

Tyr
Creature--Aesir Legend, 4/2
2WW
T: Deal 3 damage to target Hound Legend.
Whenever Tyr deals lethal damage to a Hound or Beast, remove that creature from the game and put a -1/-1 counter on Tyr. If at any time there are no permanents in play, return all creatures removed in this way to play.

*Tyr sacrificed his hand to bind Fenris, but Fenris was loosed at Ragnarok. Tyr killed Garm, but was killed in return.*
 
G

GreatGoatGuy

Guest
DAMNIT!!!

I wuz serious! Gimme some criticism, are they fair, what do you think?????????


(BTW: I think the made dude should be called constipated man! Think about it!)

[Edited by GreatGoatGuy on May 10th, 2000 at 05:59 PM]
 
D

Daenen

Guest
I just had an idea for a card that would be so broken, decks would be made around it, and the DCI would ban it's play in a week. Here it is, the ultimate Artifact:

Morgan's Grimoire, 8
Artifact, Rare
Creatures, Sorcereries, Artifacts, and Enchantments can now be played whenever you may play an Instant.
-"My knowledge is open to all who will listen."
-Morgan le Fay, Queen of Faeries

Is this broken or what? If WotC ever started creating cards like this, Magic would change forever.
 
L

linsivvi

Guest
Spiff that T: Prevent 3 damage abd T: rEmove it from the game guy is way to good
 
M

Major Crime

Guest
SNOW WHITE
1WW, Summon Legandary Lord, 1/2.
All blocking dwarfs get +1/+1.
And or R,W discard a card from hand:put X 1/1 red dwarf tokens into play, where X is Casting cost of the discarded card.

If use both abilities, may need to up cost, go gold with say WWRR or WR2.

Somewhere here or at home on a disk I've got about 20 to 30 cards I've come up with over the years, I will look it out over the weekend. Had a group of gold cards on it which if need be could be put down to a mix of their two colours.
 
C

Captain Caveman

Guest
Here's a 5 color land I've been working on. Please let
me know what you think.



Utopia, land of dreams
Rare
Legendary Land
Tap, choose one:
*add B to your mana pool, remove a card in your hand from
the game.
*add U to your mana pool, target opponent may draw a card.
*add G to your mana pool, put a +1+1 counter on target
creature you do not control.
*add R to your mana pool, sacfifice a land.
*add W to your mana pool, loose one life.


Caveman
 
L

linsivvi

Guest
Instead of the drawbacks on the card being what you have, why don't you base it on the alternate casting costs in MM. Example
Tap, add R, sac a mountain
Tap, add G, all opponents gain 1 life
tap, add B, lose one life
Tap, add U, return an Island you control to your hand
Tap, add W, tap target creature you control

The only ones that should be changed from my idea are the red one and the blue one.
 
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