Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

Discussion in 'Mindmaster Games' started by Ransac, Apr 17, 2007.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Sorry, I missed that. Yeah, I'll tap GU more to cast it. Responses?
  2. Mooseman Isengar Tussle

    :p
    Continue with your turn, unless someone else wants to stop the aggressive Spiderman....... Please.....
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Attack you with the Gargoyles. Responses/blocks?
  4. Mooseman Isengar Tussle

    Child born out of wedlock...... no block.......
    This means war......
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 3.

    What are you talking about? You attacked me first a while back...

    Island

    Done

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 16
    Hand: 5
    In Play:

    (U) Plains
    (TT) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  6. Mooseman Isengar Tussle

    untap,upkeep add cntr

    Island

    Done

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 16
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  7. DarthFerret Evil Sith Weasel

    Untap, upkeep, Serra Paladin Island, done. (yes that makes 2 of them)

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 16
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  8. Limited Yes, but we won't care

    Untap, upkeep,

    Mountain
    Serra Paladin (That makes three)

    Done.

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 16
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]


    Graveyard:
    RFG:
  9. DarthFerret Evil Sith Weasel

    Actually 4 of you count Spideys too!
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    He's such a popular guy! :)

    Untap, upkeep,

    Attack Mooseman with the Gargoyles
    Responses/blocks?

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 16
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  11. Mooseman Isengar Tussle

    Block with clockwork Swarm
    Responses?
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    My Gargoyles have flying. I don't think your Swarm does unless I'm missing something :confused:
  13. Mooseman Isengar Tussle

    Missed that..... no blocks
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You take 3 if no further responses.

    Done.

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 13
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  15. Mooseman Isengar Tussle

    EOT - Tap Shaman to do 1 damage to Spiderman..
    Responses?

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 13
    Hand: 4
    In Play:

    (U) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *4 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  17. Mooseman Isengar Tussle

    Untap, upkeep cntr on caravan
    Plains
    Attack Spiderman with Clockwork swarm


    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 13
    Hand: 4
    In Play:

    (UU) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:[/QUOTE]
  18. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Block with the Troll and Matron.
  19. Mooseman Isengar Tussle

    Tap shaman to do 1 damage to troll.
    pass priority.
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap my Paladin to prevent it. Pass.

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