Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

Discussion in 'Mindmaster Games' started by Ransac, Apr 17, 2007.

  1. DarthFerret Evil Sith Weasel

    I will get to this in a couple hours....have to start up one of my classes, the last 2 days have been BUSY....almost too much so...
  2. DarthFerret Evil Sith Weasel

    Untap, upkeep, Plains, Joven, Done.

    Spidey: 14
    Hand: 9
    In Play:

    (T) Forest
    (U,U) Plains x3
    (T) Swamp
    (T,T) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 6
    In Play:

    (U) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)




    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T,U) Mountain
    (U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (T) Plains
    (U) Island
    (U) Mountain
    (TT) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (S) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  3. Limited Yes, but we won't care

    More Legends!

    Untap, upkeep

    Plains

    Done.

    Spidey: 14
    Hand: 9
    In Play:

    (T) Forest
    (U,U) Plains x3
    (T) Swamp
    (T,T) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 6
    In Play:

    (U) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T,U) Mountain
    (U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep

    Plains
    Abbey Gargoyles
    Done.

    Spidey: 14
    Hand: 8
    In Play:

    (T) Forest
    (T,T,T,U) Plains x4
    (T) Swamp
    (U,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (S) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 6
    In Play:

    (U) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T,U) Mountain
    (U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  5. Mooseman Isengar Tussle

    This is going to get slow.....
    (DF should have 9 cards in hand)

    Untap, upkeep, MT
    Anaba Shaman
    AEther Storm


    Done.

    Spidey: 14
    Hand: 8
    In Play:

    (T) Forest
    (T,T,T,U) Plains x4
    (T) Swamp
    (U,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (S) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (T) Plains
    (T) Island
    (TT) Swamp
    (TT) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T,U) Mountain
    (U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  6. DarthFerret Evil Sith Weasel

    Yeow!

    Untap, upkeep, plains, done.

    Spidey: 14
    Hand: 8
    In Play:

    (T) Forest
    (T,T,T,U) Plains x4
    (T) Swamp
    (U,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (S) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (T) Plains
    (T) Island
    (TT) Swamp
    (TT) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (U) Swamp
    (U,U,U) Mountain
    (U,U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:[/QUOTE]
  7. Limited Yes, but we won't care

    Untap, Upkeep, Done.

    Spidey: 14
    Hand: 8
    In Play:

    (T) Forest
    (T,T,T,U) Plains x4
    (T) Swamp
    (U,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (S) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (T) Plains
    (T) Island
    (TT) Swamp
    (TT) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)



    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (U) Swamp
    (U,U,U) Mountain
    (U,U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, Upkeep

    Coral Reef

    Done

    Spidey: 14
    Hand: 7
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (T,T) Island x2

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (T) Plains
    (T) Island
    (TT) Swamp
    (TT) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (U) Swamp
    (U,U,U) Mountain
    (U,U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  9. Ransac CPA Trash Man

    BORING!!!!!!!!!!!!!!!!


    Ransac, cpa trash man
  10. Mooseman Isengar Tussle

    Untap, Upkeep, Island
    Coral Reef
    Done

    Spidey: 14
    Hand: 7
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (T,T) Island x2

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (U) Plains
    (TT) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (U) Swamp
    (U,U,U) Mountain
    (U,U) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  11. DarthFerret Evil Sith Weasel

    I will get to this this evening, sorry, but wife is having surgery soon, and her G'pa had a heart attack last night...I am running between drs. offices and not having fun with it..
  12. Ransac CPA Trash Man

    Hope everything turns out for the best, DF.


    Ransac, cpa trash man
  13. Mooseman Isengar Tussle

    Take your time DF, family comes first. Hope everything turns out good for you.
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hope everything turns out okay DF. :(
  15. DarthFerret Evil Sith Weasel

    Untap, upkeep, swamp, Serra Paladin, done.

    Spidey: 14
    Hand: 7
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (T,T) Island x2

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (U) Plains
    (TT) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:[/QUOTE]
  16. Limited Yes, but we won't care

    Untap, upkeep

    Done.

    Spidey: 14
    Hand: 7
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (T,T) Island x2

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (U) Plains
    (TT) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    AEther Storm (Summon spells cannot be played.
    Any player may pay 4 life to bury Æther Storm.)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    DF, Mooseman has an Aether Storm in play. You can't play the Paladin unless you want to pay 4 life to destroy the Storm.
  18. DarthFerret Evil Sith Weasel

    oops, forgot about that, will pay the life...
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Wooo!

    Untap, upkeep

    Serra Bestiary on Mooseman's Roterothopter. Responses?

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U) Island x2

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (U) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 5
    In Play:

    (U) Plains
    (TT) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature)

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *3 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (S) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)

    Graveyard: Folk of An-Havva, AEther Storm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains

    (S) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (UU) Plains
    (U) Island
    (U) Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  20. Mooseman Isengar Tussle

    That white enchantment will cost you 2 more to cast.... still want to cast it?

    Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)

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