Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

Discussion in 'Mindmaster Games' started by Ransac, Apr 17, 2007.

  1. Mooseman Isengar Tussle

    Damage on stack?
  2. Spiderman CPA Man in Tights, Dopey Administrative Assistant

  3. Mooseman Isengar Tussle

    1 to your troll and 3 to the matron
    responses?
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Tap W and the Matron to give herself +0/+3.
  5. Mooseman Isengar Tussle

    Spidey, shouldn't you have 2 plains tapped for the Serra Bestiary?

    So troll and swarm die
    matron lives, but is tapped.

    Mesa Falcon
    Tap sea sprite and U to put a polyp cntr on the falcon
    Done

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UU) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yes, I should have three Plains tapped total.

    You should have a Mt tapped and the Shaman tapped.

    When did your Coral Reef get 4 polyp counters?
  7. Mooseman Isengar Tussle

    When Coral Reef comes into play, put four polyp counters on it.
  8. Mooseman Isengar Tussle

    Fixing all that turn stuff
    Go Ahead DF

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UT) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 9
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Huh. I would have used it on my Troll then when you pinged him. I wonder how I missed that when I cast it...
  10. Mooseman Isengar Tussle

    I missed it too.
  11. DarthFerret Evil Sith Weasel

    Untap, upkeep, Swamp, Ishan's Shade, done.

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UT) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  12. Limited Yes, but we won't care

    Untap, Upkeep,

    Done.

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (U,U,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UT) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT I'll tap my Oyster to lock down Mooseman's Shaman.

    Untap, upkeep - pay WW, Draw - put a -1/-1 ctr on the Shaman

    Attack Mooseman with the Gargoyles
    Responses/blocks?

    Spidey: 14
    Hand: 6
    In Play:

    (U) Forest
    (T,T,U,U) Plains x4
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UT) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  14. Mooseman Isengar Tussle

    Block with the Falcon
    Tap 2 swamps and the school for a W, the a plains and 2 islands
    to pump the Falcons to 1/4
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Nothing further in combat.

    Plains
    Another Abbey Matron

    Done

    Spidey: 14
    Hand: 5
    In Play:

    (U) Forest
    (T,T,T,U,U) Plains x5
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UT) Plains
    (UUT) Island
    (UU) Swamp
    (UT) Mountain
    (T) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (T) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
    (S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  16. Mooseman Isengar Tussle

    Are you two even playing this one? I had spidey wide open with only 2 untapped creatures and you let it pass...... wimps....

    untap, upkeep,
    Attack Spidey with the werewolf.



    Spidey: 14
    Hand: 5
    In Play:

    (U) Forest
    (T,T,T,U,U) Plains x5
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UU) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
    (U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:[/QUOTE]
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I think they're hoping I do their dirty work for them and get weakened :)

    Block with the Gate.
  18. Mooseman Isengar Tussle

    You do realize the gate will still get a -0/-2 counter right?

    I am done.
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Yeah. I was debating whether or not to block with it :)

    Edited the board for DF's turn.

    Spidey: 14
    Hand: 5
    In Play:

    (U) Forest
    (T,T,T,U,U) Plains x5
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UU) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
    (U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T,T,T) Swamp
    (U,U,U) Mountain
    (T,T) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:
  20. DarthFerret Evil Sith Weasel

    Untap, upkeep, attack Spidey with Ishan's Shade, responses?

    Spidey: 14
    Hand: 5
    In Play:

    (U) Forest
    (T,T,T,U,U) Plains x5
    (U) Swamp
    (U,U,U) Island x3

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
    Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

    (U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
    (T) Abbey Gargoyles (3/4, flying, pro red)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
    RFG:

    Mooseman: 13
    Hand: 3
    In Play:

    (UU) Plains
    (UUU) Island
    (UU) Swamp
    (UU) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
    (T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
    (T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
    (U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


    Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
    RFG:

    DF: 11
    Hand: 6
    In Play:

    (U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (U) Forest
    (U,U,U) Swamp
    (U,U,U) Mountain
    (U,U) Plains
    (U) Island

    (U) Joven (3/3, RRR,T: Destroy non creature artifact)
    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (U) Cemetary Gate (0/5, defender, pro from black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Ishan's Shade (5/5, Pro White)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (TT) 2x Plains
    (U) Island
    (UT) 2x Mountain
    (UU) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
    (U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

    Graveyard:
    RFG:[/QUOTE]

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