Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

Mooseman

Isengar Tussle
Spidey, shouldn't you have 2 plains tapped for the Serra Bestiary?

So troll and swarm die
matron lives, but is tapped.

Mesa Falcon
Tap sea sprite and U to put a polyp cntr on the falcon
Done

Spidey: 14
Hand: 6
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UU) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Yes, I should have three Plains tapped total.

You should have a Mt tapped and the Shaman tapped.

When did your Coral Reef get 4 polyp counters?
 

Mooseman

Isengar Tussle
Fixing all that turn stuff
Go Ahead DF

Spidey: 14
Hand: 6
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UT) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 9
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Huh. I would have used it on my Troll then when you pinged him. I wonder how I missed that when I cast it...
 
D

DarthFerret

Guest
Untap, upkeep, Swamp, Ishan's Shade, done.

Spidey: 14
Hand: 6
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UT) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(S) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
L

Limited

Guest
Untap, Upkeep,

Done.

Spidey: 14
Hand: 6
In Play:

(U) Forest
(U,U,U,U) Plains x4
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(T) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UT) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (2/2, R, tap: Anaba Shaman deals 1 damage to target creature or player.)
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
EOT I'll tap my Oyster to lock down Mooseman's Shaman.

Untap, upkeep - pay WW, Draw - put a -1/-1 ctr on the Shaman

Attack Mooseman with the Gargoyles
Responses/blocks?

Spidey: 14
Hand: 6
In Play:

(U) Forest
(T,T,U,U) Plains x4
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UT) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Block with the Falcon
Tap 2 swamps and the school for a W, the a plains and 2 islands
to pump the Falcons to 1/4
 

Spiderman

Administrator
Staff member
Nothing further in combat.

Plains
Another Abbey Matron

Done

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UT) Plains
(UUT) Island
(UU) Swamp
(UT) Mountain
(T) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(T) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(S) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Are you two even playing this one? I had spidey wide open with only 2 untapped creatures and you let it pass...... wimps....

untap, upkeep,
Attack Spidey with the werewolf.



Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/5, defender, pro-black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:[/QUOTE]
 

Spiderman

Administrator
Staff member
Yeah. I was debating whether or not to block with it :)

Edited the board for DF's turn.

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(T) Forest
(T,T,T) Swamp
(U,U,U) Mountain
(T,T) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
D

DarthFerret

Guest
Untap, upkeep, attack Spidey with Ishan's Shade, responses?

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(S) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:[/QUOTE]
 
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