Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

Discussion in 'Mindmaster Games' started by Ransac, Apr 17, 2007.

  1. Mooseman Isengar Tussle

    Untap, upkeep

    Plains
    Clockwork Swarm
    Trade Caravan

    Done.

    Spidey: 17
    Hand: 11
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T) Island

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 9
    In Play:

    (T) Plains
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (S) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
    (S) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.)





    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 12
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (S) Root Spider (2/2, when blocking, gains +1/+0 and first strike)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 13
    In Play:

    (T) Forest
    (T) Plains
    (T) Island
    (T) Mountain

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T*) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (S) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]

    Graveyard:
    RFG:[/QUOTE]
  2. DarthFerret Evil Sith Weasel

    Untap, upkeep, draw, mountain Eron The Relentless, done.

    Spidey: 17
    Hand: 11
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T) Island

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 9
    In Play:

    (T) Plains
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (S) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
    (S) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.)





    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (S) Eron, The Relentless (5/2, Haste, RRR:Regenerate)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 13
    In Play:

    (T) Forest
    (T) Plains
    (T) Island
    (T) Mountain

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T*) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (S) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]

    Graveyard:
    RFG:
  3. Limited Yes, but we won't care

    Untap, upkeep, draw

    Swamp
    Clockwork Gnomes

    Done.

    Spidey: 17
    Hand: 11
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T) Island

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (S) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 9
    In Play:

    (T) Plains
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (S) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
    (S) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.)





    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (S) Eron, The Relentless (5/2, Haste, RRR:Regenerate)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 12
    In Play:

    (U) Forest
    (T) Plains
    (T) Island
    (T) Mountain
    (T) Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (S) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]

    Graveyard:
    RFG:
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Does Limited have an extra stash of cards that we don't know about? :D (and DF, now that I look at his post)

    Untap, upkeep

    Island
    Abbey Matron

    Done.

    Spidey: 17
    Hand: 10
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 9
    In Play:

    (T) Plains
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (S) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
    (S) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.)

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (S) Eron, The Relentless (5/2, Haste, RRR:Regenerate)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 12
    In Play:

    (U) Forest
    (T) Plains
    (T) Island
    (T) Mountain
    (T) Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (S) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]

    Graveyard:
    RFG:
  5. Mooseman Isengar Tussle

    Untap, upkeep (cntr), draw..... what no library...... hmmmmm :D
    Island
    Attack Spidey with Swarm
    Responses?

    Island
    Abbey Matron

    Done.
    OOPS I should have deleted this stuff.... sorry

    Spidey: 17
    Hand: 10
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 9
    In Play:

    (U) Plains
    (U) Island
    (U) Swamp
    (U) Mountain
    (U) Forest
    (U) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (T) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.)
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *1 Cntr*

    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (S) Eron, The Relentless (5/2, Haste, RRR:Regenerate)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 12
    In Play:

    (U) Forest
    (T) Plains
    (T) Island
    (T) Mountain
    (T) Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (S) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]

    Graveyard:
    RFG:
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    No blocks, take it.
  7. Mooseman Isengar Tussle

    Greater Werewolf
    Done


    Spidey: 17
    Hand: 10
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 8
    In Play:

    (T) Plains
    (U) Island
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (T) Clockwork Swarm (3/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *1 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (T,T) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (S) Eron, The Relentless (5/2, Haste, RRR:Regenerate)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 12
    In Play:

    (U) Forest
    (T) Plains
    (T) Island
    (T) Mountain
    (T) Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (S) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]

    Graveyard:
    RFG:
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Mooseman looks like he got a strong pack...
  9. DarthFerret Evil Sith Weasel

    Untap upkeep, ( no drawing :) )Mountain, Cemetary Gate, done.


    Spidey: 14
    Hand: 10
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 8
    In Play:

    (T) Plains
    (U) Island
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (T) Clockwork Swarm (3/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *1 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (U,U,U) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 12
    In Play:

    (U) Forest
    (T) Plains
    (T) Island
    (T) Mountain
    (T) Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (T) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (S) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]

    Graveyard:
    RFG:[/QUOTE]
  10. Mooseman Isengar Tussle

    I forgot to make Spiderman's life total 13 for the 4 damage from the Swarm.
    I am getting old.... :p
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I edited it.
  12. Limited Yes, but we won't care

    Untap upkeep, draw a bath

    Swamp
    Sengir Bats

    Done

    Spidey: 14
    Hand: 10
    In Play:

    (U) Forest
    (T,U) Plains x2
    (T) Swamp
    (T,U) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 8
    In Play:

    (T) Plains
    (U) Island
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (T) Clockwork Swarm (3/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *1 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (U,U,U) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (T) Plains
    (U) Island
    (U) Mountain
    (TT) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (S) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap upkeep,

    Plains
    Giant Oyster

    Done

    Spidey: 14
    Hand: 9
    In Play:

    (T) Forest
    (U,U) Plains x3
    (T) Swamp
    (T,T) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 8
    In Play:

    (T) Plains
    (U) Island
    (T) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (T) Clockwork Swarm (3/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *1 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)


    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (U,U,U) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (T) Plains
    (U) Island
    (U) Mountain
    (TT) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (S) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  14. Mooseman Isengar Tussle

    Well, that stops me..... :eek:
    Untap, upkeep (cntrs, pay 1), swamp
    Irini Segnir

    Spidey: 14
    Hand: 9
    In Play:

    (T) Forest
    (U,U) Plains x3
    (T) Swamp
    (T,T) Island x2

    (U) Cemetery Gate (0/5, defender, pro-black)
    (U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
    (U) Sea Troll (2/1, U: Regen ~. Play this ability only if ~ blocked or was blocked by a blue creature this turn)
    (U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
    (S) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during iots controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)

    Graveyard: Folk of An-Havva, Folk of An-Havva
    RFG:

    Mooseman: 19
    Hand: 6
    In Play:

    (U) Plains
    (U) Island
    (TT) Swamp
    (T) Mountain
    (T) Forest
    (T) Wizards' School
    (T: one colorless, 1,T: U, 2,T: W, 2,T: B )

    Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

    (U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced*
    (U) Sea Sprite (1/1, Flying, protection from red)
    (U) Clockwork Swarm (4/3
    Cannot be blocked by walls.
    CIP, put four +1/+0 counters on it.
    At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters.
    X, tap: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.) *3 cntr*
    (U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
    0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *2 Cntr*
    (S) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
    (S) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)




    Graveyard: Folk of An-Havva
    RFG:

    DF: 15
    Hand: 11
    In Play:

    (T) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
    (T) Forest
    (T) Swamp
    (U,U,U) Mountain

    (U) Willow Faerie (1/2, Flying)
    (U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
    (U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
    (S) Cemetary Gate (0/5, defender, pro from black)

    Graveyard: Dry Spell
    RFG:

    Limited: 19
    Hand: 11
    In Play:

    (U) Forest
    (T) Plains
    (U) Island
    (U) Mountain
    (TT) 2x Swamp

    (U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
    (U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
    (U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
    (U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
    (S) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]

    Graveyard:
    RFG:
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I repeat, WHAT A PACK! :)
  16. Mooseman Isengar Tussle

    I only have 6 cards left (edited above post)
    It gets better.... hehe :D
    But that oyster is gonna be difficult to get around......
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    DF, your turn...
  18. Mooseman Isengar Tussle

    He must be busy....
  19. Ransac CPA Trash Man

    I pantsed him last week. He must not have gotten over it, yet.


    Ransac, cpa trash man
  20. Limited Yes, but we won't care

    Common PantsFerret, come on!

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