Mindmaster Chaos Homelands: Spidey vs. Limited vs. Mooseman vs. DarthFerret

D

DarthFerret

Guest
Ok, the Gate will die, and that is all that I have this round, I am done (unless you have additional responses...)
 

Ransac

CPA Trash Man
This game has been going on for almost two months and NO ONE is in the single digits yet!!!!!!!!!!!!!!!!


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
I think the game is picking up :)

I have no responses.

Limited's turn.

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll, Cemetary Gate
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
It sure does. I think I kept focusing on the Shade's pro-White ability. Thanks.

Gate is back.

Not sure if that changes if DF is done or not...

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
L

Limited

Guest
Probably not..

Untap, Upkeep, Done.

Spidey: 14
Hand: 5
In Play:

(U) Forest
(T,T,T,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(T) Abbey Gargoyles (3/4, flying, pro red)
(S) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(T) Anaba Shaman (1/1 due to ctr, R, tap: Anaba Shaman deals 1 damage to target creature or player.) *Locked by Giant Oyster* *1 -1/-1 ctr*
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
D

DarthFerret

Guest
I too was concentrating on the pro white...forgot the gates pro black....oops...
 

Spiderman

Administrator
Staff member
Sorry, no, I didn't untap the Oyster. That's why its ability is going on the stack during my Draw. Sorry if it was unclear.
 

Spiderman

Administrator
Staff member
Oyster resolves, second ctr on Shaman, Shaman expires.

Cemetery Gate

Done

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(T) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *3 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(T) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/2, Flying 1W: +0/+1 until end of turn) *0/1 cntr*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
EOT, tap U, Sea Sprite, remove a polyp cntr to put counter on Mesa Falcon
Untap, upkeep,
Done

The f'ng Oyster rules.......

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(T) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
D

DarthFerret

Guest
Untap, upkeep, done.



Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(T) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
L

Limited

Guest
Untap, upkeep, done.

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(T) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*


Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(T) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Untap, upkeep - pay WW, done.

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(T) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(S) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *5 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*

Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Mooseman

Isengar Tussle
Untap, upkeep cntr, done.
I got nothing.... somebody do something.....
Spidey you left your Oyster tapped, which you can do....

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *6 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*

Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 

Spiderman

Administrator
Staff member
Sorry, I'll edit your post to have it untapped... I untapped DF's Shade when I posted but forgot my own creature :rolleyes:
 
D

DarthFerret

Guest
Untap, upkeep, and I see nothing I can do at this current moment, so I am done....

Spidey: 14
Hand: 4
In Play:

(U) Forest
(T,T,U,U,U) Plains x5
(U) Swamp
(U,U,U) Island x3

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *4 cntr*
Serra Bestiary At the beginning of my upkeep, sac ~ unless I pay WW. Enchanted creature cannot attack or block and its activated abilities with T in its costs cannot be played)

(U) Cemetery Gate (0/3 due to ctr, defender, pro-black) *1 0/-2 ctr*
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Giant Oyster (0/3, I may choose not to untap ~ during my untap step. T: As long as ~ remains tapped, target tapped creature doesn't untap during its controllers untap step, and at the beginning of each of my draw steps, put a -1/-1 ctr on that creature. When ~ leaves play or becomes untapped, remove all -1/-1 ctrs from the creature)
(U) Abbey Gargoyles (3/4, flying, pro red)
(U) Abbey Matron (1/3, W, T: ~ gets +0/+3 ueot)
(U) Cemetery Gate (0/5, defender, pro-black)

Graveyard: Folk of An-Havva, Folk of An-Havva, Sea Troll
RFG:

Mooseman: 13
Hand: 3
In Play:

(UU) Plains
(UUU) Island
(UU) Swamp
(UU) Mountain
(U) Forest
(U) Wizards' School
(T: one colorless, 1,T: U, 2,T: W, 2,T: B )

Coral Reef (Sac an Island: Put 2 polyp ctrs on ~. U, tap an untapped blue creature I control, remove a polyp ctr from ~: Put a +0/+1 ctr on target creature) *2 Cntr*

Carapace (creature gets +0/+2. Sac~: Regen enchanted creature.)

(U) Roterothopter (0/4, Flying. 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn) *Carapaced* *Bestiaried*
(U) Sea Sprite (1/1, Flying, protection from red)
(U) Trade Caravan (1/1, upkeep: put a currency counter on Trade Caravan.
0: Remove two currency counters, untap target basic land. Use this ability only during any opponent's upkeep.) *6 Cntr*
(U) Greater Werewolf (2/4, At EOC, put a -0/-2 counter on each creature blocking or blocked by ~.)
(U) Irini Segnir (2/2, Legend -White enchantments and green enchantments each cost an additional 2 to cast.)
(U) Mesa Falcon (1/3, Flying 1W: +0/+1 until end of turn) *2 - 0/1 cntrs*

Graveyard: Folk of An-Havva, AEther Storm, Clockwork Swarm, Anaba Shaman
RFG:

DF: 11
Hand: 6
In Play:

(U) Koskun Keep (T:1 ; 1,T:R ; 2,T: B or G)
(U) Forest
(U,U,U) Swamp
(U,U,U) Mountain
(U,U) Plains
(U) Island

(U) Joven (3/3, RRR,T: Destroy non creature artifact)
(U) Willow Faerie (1/2, Flying)
(U) Root Spider (2/2, when blocking, gains +1/+0 and first strike)
(U) Eron, The Relentless (5/2, Haste, RRR:Regenerate)
(U) Cemetary Gate (0/5, defender, pro from black)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Serra Paladin (2/2, T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot)
(U) Ishan's Shade (5/5, Pro White)

Graveyard: Dry Spell
RFG:

Limited: 19
Hand: 11
In Play:

(U) Forest
(TT) 2x Plains
(U) Island
(UT) 2x Mountain
(UU) 2x Swamp

(U) Roterothopter (0/2) [Flying. 2: +1/+0 ueot. You cannot spend more than 4 in this way each turn)
(U) Spectral Bears (3/3) [Doesn't untap after attacking someone who doesn't control a black permanent]
(U) Labyrinth Minotaur (1/4) [Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step]
(U) Clockwork Gnomes (2/2) [3,T: Regenerate target artifact creature]
(U) Sengir Bats (1/2) [Flying. If they damage a creature and that creature goes to the graveyard, they get a +1/+1 counter]
(U) Serra Paladin (2/2) [T: Prevent the next 1 dmg that would be dealt to target creature or player this turn. 1WW, T: Target creature gains vigilence ueot]

Graveyard:
RFG:
 
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