Magic: Commander #1

Discussion in 'Games Run By CPA Members' started by Spiderman, Dec 28, 2010.

  1. turgy22 Nothing Special

    Untap, Upkeep, Draw.
    Forest.
    Spikeshot Goblin.
    Done.

    turgy22: 38
    Hand: 5
    Library: 86
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (U) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2

    (S) Spikeshot Goblin (1/2; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.)

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 6
    Library: 89
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (U) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (U) Swamp

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 6
    Library: 88
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (S) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 5
    Library: 89
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T) Plains x3

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 89
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest

    Graveyard:
    Exile:
  2. Mooseman Isengar Tussle

    Dang, I didn't mean to start anything with my mox. I say we all just play the decks we have and see what happens, since this is the first EDH (Commando) game that I did here.
  3. turgy22 Nothing Special

    Commander. Commando is something else.

    BTW, you forgot to take your turn.
  4. Mooseman Isengar Tussle

    Oh yeah... doh
    Untap, Upkeep, Draw.
    Miren, the Moaning Well
    Shadowmage Infiltrator
    Done.

    turgy22: 38
    Hand: 5
    Library: 86
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (U) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2

    (S) Spikeshot Goblin (1/2; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.)

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 6
    Library: 88
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (S) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 5
    Library: 89
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T) Plains x3

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 89
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest

    Graveyard:
    Exile:
  5. Oversoul The Tentacled One

    Untap, upkeep, draw, tap my lands and bounce Underground River to play Dromar's Cavern, play Zur from my command zone, done.

    turgy22: 38
    Hand: 5
    Library: 86
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (U) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2

    (S) Spikeshot Goblin (1/2; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.)

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 5
    Library: 89
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T) Plains x3

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 89
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest

    Graveyard:
    Exile:
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Untap, upkeep, Draw

    Plains
    Whispersilk Cloak

    Done
    turgy22: 38
    Hand: 5
    Library: 86
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (U) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2

    (S) Spikeshot Goblin (1/2; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.)

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 4
    Library: 88
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T,U) Plains x4

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
    (S) Whispersilk Cloak (Equipped creature is unblockable.; Equipped creature has shroud.; Equip 2)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 89
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest

    Graveyard:
    Exile:
  7. Shabbaman insert avatar here

    Cool!

    Now back to your scheduled programming.
  8. Ransac CPA Trash Man

    Untap, Upkeep, Draw (Slowest start in history...), Snow-Covered Island, Done.

    turgy22: 38
    Hand: 5
    Library: 86
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (U) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2

    (S) Spikeshot Goblin (1/2; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.)

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 4
    Library: 88
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T,U) Plains x4

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
    (S) Whispersilk Cloak (Equipped creature is unblockable.; Equipped creature has shroud.; Equip 2)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 88
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest
    (U) Snow-Covered Island

    Graveyard:
    Exile:

    Ransac, cpa trash man
  9. turgy22 Nothing Special

    Untap, Upkeep, Draw.
    Mountain.
    Cast Mammoth Umbra on my goblin.
    Any responses before I begin the combat phase?

    turgy22: 38
    Hand: 4
    Library: 85
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2
    (T) Mountain

    (U) Spikeshot Goblin (4/5; Goblin Shaman; [IMG], [IMG]: Spikeshot Goblin deals damage equal to its power to target creature or player.) ~Enchanted with Mammoth Umbra~

    (U) Mammoth Umbra (Aura; Enchant Creature; Enchanted creature gets +3/+3 and has vigilance; Totem armor) ~Enchanting Spikeshot Goblin~

    Graveyard: Windswept Heath, Arid Mesa
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 4
    Library: 88
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T,U) Plains x4

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
    (S) Whispersilk Cloak (Equipped creature is unblockable.; Equipped creature has shroud.; Equip 2)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 88
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (U) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (U) Forest
    (U) Snow-Covered Island

    Graveyard:
    Exile:
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Whoa, here we go....

    No responses from me.
  11. Oversoul The Tentacled One

  12. Mooseman Isengar Tussle

    Not I......
  13. turgy22 Nothing Special

    Barring a response from Ransac, I'll move on.

    Attack Oversoul with my goblin and end my turn.
  14. Mooseman Isengar Tussle

    How come Spidey and Ransac only have 20 life?
  15. Ransac CPA Trash Man

    Rend Flesh on the Goblin in response to the Umbra.


    Ransac, cpa trash man
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    'Cause I forgot to edit it when I changed everyone else's :)

    Edited the board to reflect Ransac's response - Mooseman's turn.

    turgy22: 38
    Hand: 4
    Library: 85
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2
    (T) Mountain

    Graveyard: Windswept Heath, Arid Mesa, Spikeshot Goblin, Mammoth Umbra
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 88
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (T) Swamp
    (T) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (S) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 40
    Hand: 4
    Library: 88
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T,U) Plains x4

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
    (S) Whispersilk Cloak (Equipped creature is unblockable.; Equipped creature has shroud.; Equip 2)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 40
    Hand: 6
    Library: 88
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (T) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (T) Forest
    (T) Snow-Covered Island

    Graveyard: Rend Flesh
    Exile:
  17. turgy22 Nothing Special

    Well, then. :(
  18. Ransac CPA Trash Man

    Repeatable sources of damage/removal = target for Ransac's ire.

    Ransac, cpa trash man
  19. Mooseman Isengar Tussle

    UUD
    Mountain
    Attack Ransac with Shadowmage
    Draw a card (I will if no one has a response)
    Done

    turgy22: 38
    Hand: 4
    Library: 85
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)
    (T) Plateau (T: Add R or W)
    (TT) Forest x2
    (T) Mountain

    Graveyard: Windswept Heath, Arid Mesa, Spikeshot Goblin, Mammoth Umbra
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 6
    Library: 86
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (U) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (U) Volcanic Island (L. T: U or R )
    (U) Swamp
    (U) Mountain
    (U) Miren, the Moaning Well (LL. T: Add 1 to your mana pool. 3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. )

    (U) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    (T) Shadowmage Infiltrator (1/3, Wizard. Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. )

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 39
    Hand: 7
    Library: 87
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (T) Island
    (T) Watery Grave (UB Shockland)
    (T) Underground River (UB Painland)

    (U) Verduran Enchantress (0/2; Human Druid; Whenever you cast an enchantment spell, you may draw a card.) *Stolen from turgy22*
    (S) Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Graveyard: Ponder, Legacy's Allure
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 40
    Hand: 4
    Library: 88
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T,T,T,U) Plains x4

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)
    (U) Spectral Searchlight (T: Choose a player. That player adds one mana of any color he chooses to his mana pool)
    (S) Whispersilk Cloak (Equipped creature is unblockable.; Equipped creature has shroud.; Equip 2)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 39
    Hand: 6
    Library: 88
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (U) Faerie Conclave (CIPT, T: U, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)
    (T) Sunken Ruins (T: 1. (B/U), T: UU, UB, or BB)
    (T) Forest
    (T) Snow-Covered Island

    Graveyard: Rend Flesh
    Exile:
  20. Oversoul The Tentacled One

    No responses to Mooseman's turn here. This has taken a turn for the interesting. Hm, let's see...

    Untap, upkeep, draw, Swamp, attack Turgy with Zur, responses? Or should I back up and see if anyone else wants to respond to Mooseman's turn?

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