Magic: Commander #1

Discussion in 'Games Run By CPA Members' started by Spiderman, Dec 28, 2010.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Okay, here's the order based on d20:

    turgy22: 40 (roll of 11)
    Hand: 7
    Library: 92
    Command Zone:

    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40 (roll of 9)
    Hand: 7
    Library: 92
    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40 (roll of 6, then 9)
    Hand: 7
    Library: 92
    Command Zone:

    Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20 (roll of 6, then 8)
    Hand: 7
    Library: 92
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20 (roll of 4)
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------
  2. Ransac CPA Trash Man

    All of the libraries are 99. Vorosh the hunter is in my command zone


    Ransac, cpa trash man
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    So with a initial draw of 7, that makes the libraries 92?

    Edited the above
  4. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    My commander is Raksha Golden Cub
  5. turgy22 Nothing Special

    My commander is Uril, the Mistwalker.
  6. Oversoul The Tentacled One

    Shouldn't the life totals be 40?

    Either way, my commander is Zur the Enchanter.
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Beats me, it was a while since I played on the other forum. But it's easily changed :)
  8. turgy22 Nothing Special

    Yeah, life totals should be 40. I was going to wait until everyone responded with their commander before taking my turn. Should I wait for Mooseman or just go ahead? Also, do I draw if I'm going first in multiplayer?
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Unless you think it matters, I'd say go ahead and take your turn because Mooseman's next anyway.

    And in regular MP, you draw even if you go first so not sure if Commander changed that or left it alone...
  10. turgy22 Nothing Special

    Draw 7, keep, draw.
    Windswept Heath.
    Pay 1 life and sac it for a Temple Garden, which I'll put into play tapped.
    Done.

    turgy22: 39
    Hand: 7
    Library: 90
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40 (roll of 9)
    Hand: 7
    Library: 92
    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40 (roll of 6, then 9)
    Hand: 7
    Library: 92
    Command Zone:

    Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20 (roll of 6, then 8)
    Hand: 7
    Library: 92
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20 (roll of 4)
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------[/quote]
  11. Mooseman Isengar Tussle

    Draw 7, keep, draw.
    Water Grave
    Done.

    turgy22: 39
    Hand: 7
    Library: 90
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40 (roll of 9)
    Hand: 7
    Library: 92
    Battlefield:
    3UBR Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    [/quote]

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40 (roll of 6, then 9)
    Hand: 7
    Library: 92
    Command Zone:

    Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20 (roll of 6, then 8)
    Hand: 7
    Library: 92
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20 (roll of 4)
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:

    Graveyard:
    Exile:
  12. Oversoul The Tentacled One

    Draw 7, keep, draw, Island, done.

    turgy22: 39
    Hand: 7
    Library: 90
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40 (roll of 9)
    Hand: 7
    Library: 91
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:
    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40 (roll of 6, then 9)
    Hand: 7
    Library: 91
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:
    (U) Island

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20 (roll of 6, then 8)
    Hand: 7
    Library: 92
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20 (roll of 4)
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:

    Graveyard:
    Exile:
  13. Ransac CPA Trash Man

    I'm putting my file together. How do I shuffle the library in the Excel file, again?


    Ransac, cpa trash man
  14. Mooseman Isengar Tussle

    Use the Rand() function in the column next to the cards
    type =rand() in the cell, then sort the column
  15. Ransac CPA Trash Man

    Library shuffled, hand drawn and kept.


    Ransac, cpa trash man
  16. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Draw 7, Keep

    Draw
    Plains
    Skullclamp

    Done
    turgy22: 39
    Hand: 7
    Library: 90
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 7
    Library: 91
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40
    Hand: 7
    Library: 91
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (U) Island

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 91
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T) Plains

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20 (roll of 4)
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:

    Graveyard:
    Exile:
  17. Ransac CPA Trash Man

    Draw, Faerie Conclave. Pass.

    turgy22: 39
    Hand: 7
    Library: 90
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (T) Temple Garden (GW Shockland)

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 7
    Library: 91
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40
    Hand: 7
    Library: 91
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (U) Island

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 91
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T) Plains

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (T) Faerie Conclave (CIPT, T: B, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)

    Graveyard:
    Exile:

    Ransac, cpa trash man
  18. turgy22 Nothing Special

    Untap, upkeep, draw.
    Temple Garden (tapped).
    Done.

    turgy22: 39
    Hand: 7
    Library: 89
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (UT) Temple Garden (GW Shockland) x2

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 7
    Library: 91
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40
    Hand: 7
    Library: 91
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (U) Island

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 91
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T) Plains

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (T) Faerie Conclave (CIPT, T: B, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)

    Graveyard:
    Exile:
  19. Mooseman Isengar Tussle

    Untap, upkeep, draw.
    Volcanic Island
    Mox Jet
    Fog of Gnats
    Done.

    turgy22: 39
    Hand: 7
    Library: 89
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (UT) Temple Garden (GW Shockland) x2

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 90
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (T) Volcanic Island (L. T: U or R )

    (T) Mox Jet (A. T:B)

    (S) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40
    Hand: 7
    Library: 91
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (U) Island

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 91
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T) Plains

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (T) Faerie Conclave (CIPT, T: B, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)

    Graveyard:
    Exile:
  20. Oversoul The Tentacled One

    Draw, Watery Grave, done.

    turgy22: 39
    Hand: 7
    Library: 89
    Command Zone:
    Uril, the Mistwalker (5/5; ~ can't be the target of spells of abilities your opponents control.; ~ gets +2/+2 for each Aura attached to it)

    Battlefield:
    (UT) Temple Garden (GW Shockland) x2

    Graveyard: Windswept Heath
    Exile:

    ----------------------------------------------------------------------------------

    Mooseman: 40
    Hand: 5
    Library: 90
    Command Zone: Crosis, the Purger (6/6, Dragon Legend. Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.)
    Battlefield:

    (T) Watery Grave (L. T:B or U. As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead. )
    (T) Volcanic Island (L. T: U or R )

    (T) Mox Jet (A. T:B)

    (S) Fog of Gnats (1/1, INSECT. Flying. B: Regenerate Fog of Gnats. )
    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Oversoul: 40
    Hand: 7
    Library: 90
    Command Zone: Zur the Enchanter (1/4; Flying; Whenever ~ attacks, I may search my library for an enchantment card with converted mana cost of 3 or less and put it onto the battlefield. If I do, shuffle my library)
    Battlefield:

    (U) Island
    (T) Watery Grave (UB Shockland)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Spidey: 20
    Hand: 6
    Library: 91
    Command Zone:

    Rakhsa Golden Cub (3/4; Vigilance; As long as ~ is equipped, Cat creatures I control get +2/+2 and have double strike)

    Battlefield:

    (T) Plains

    (U) Skullclamp (Equipped creature gets +1/-1.; When equipped creature is put into a graveyard, draw 2 cards.; Equip 1)

    Graveyard:
    Exile:

    ----------------------------------------------------------------------------------

    Ransac: 20
    Hand: 7
    Library: 92
    Command Zone:

    Vorosh, the Hunter (6/6; Flying; Whenever ~ deals combat dmg to a player, I may pay 2G. If I do, put 6 +1/+1 ctrs on ~)

    Battlefield:
    (T) Faerie Conclave (CIPT, T: B, 1U: : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.)

    Graveyard:
    Exile:

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