Hurt/Heal

Spiderman

Administrator
Staff member
Man, what's this beef against Dwarves? I posted too late to save them; doing my Mindmaster games :(

But in their hiding, they weep and build the dwarves a secret memorial (+2)

Assassins 9
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Golems 6
Humans 4
Kobolds 5
Leviathans 8
Merfolk 0
Slivers 8
Sphinxes 8
Walls 5
Wurms 9
Zombies 7
 

Mooseman

Isengar Tussle
The dead dwarves become zombies, but lower the groups intelligence so much they are kicked out (-2)

Assassins 9
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Golems 6
Humans 4
Kobolds 5
Leviathans 8
Merfolk 0
Slivers 8
Sphinxes 8
Walls 5
Wurms 9
Zombies 5
 

Ransac

CPA Trash Man
I know i already posted today, but still

Ephraim gets points for that killing (+2)

Assassins 9
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 2
Golems 6
Humans 4
Kobolds 5
Leviathans 8
Merfolk 0
Slivers 8
Sphinxes 8
Walls 5
Wurms 9
Zombies 5


Ransac, cpa trash man
 
B

BigBlue

Guest
Now that the colors have changed... I have to work to get more blue to red... The Assassins are skulking through the woods, where they get a few slivers, and some slivers get them in return (Assassins -1, Slivers -1)

Assassins 8
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 2
Golems 6
Humans 4
Kobolds 5
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 9
Zombies 5
 

Oversoul

The Tentacled One
Five is the new black.

Assassins 8
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 2
Golems 6
Humans 4
Kobolds 5
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 9
Zombies 5
 

Melkor

Well-known member
The Kobolds, believing they have found a new food source, attempt to eat the Walls. Not very nutritious and the dental bills are amazing. Still, some damage is done. (Kobolds -1, Walls -1

Assassins 8
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 2
Golems 6
Humans 4
Kobolds 4
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 9
Zombies 5
 
D

DarthFerret

Guest
The Assassins are bolstered by the success of thier plan in taunting the Kobolds to run headfirst into the walls (Assassins +2)

Assassins 10
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 2
Golems 6
Humans 4
Kobolds 4
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 9
Zombies 5
 

Ransac

CPA Trash Man
Ransac decides to actually heal someone this time, as the Kobolds rejoice (+2)....


...so does Ephraim :D (+2)

Assassins 10
Bringers 3
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 9
Zombies 5


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Maybe next game we should do usernames and see who survives, like that one game in Survivor :)

The Bringers make some more Bringers (+2)

Assassins 10
Bringers 5
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 9
Zombies 5
 
T

train

Guest
The Zombies see more alive than dead, and wish they were too... (-2)

Assassins 10
Bringers 5
Djinns 0
Dragons 9
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 9
Zombies 3
 
E

Ephraim

Guest
A mite with a preference for scaly creatures gives the dragons and the wurms a really nasty rash. (Dragons -1; Wurms -1)

Assassins 10
Bringers 5
Djinns 0
Dragons 8
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 8
Zombies 3
 

Mooseman

Isengar Tussle
The Bringers mistake the dragons for zombies and the zombies are just mistaken (zombies -1, Bringers -1)

Assassins 10
Bringers 4
Djinns 0
Dragons 8
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 8
Zombies 2
 
B

BigBlue

Guest
The Dragons and wurms decide to smite Ephraim for his plague of mites, however they find him a much tougher foe than they'd anticipated and take heavy losses. (Dragons -1, Wurms -1, Ephraim +2)

Assassins 10
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 6
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 7
Zombies 2
 

Oversoul

The Tentacled One
Some rednecks with shotguns finish the zombies off (-2).

Assassins 10
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 6
Golems 6
Humans 4
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 4
Wurms 7
Zombies 0
 
E

EricBess

Guest
Humans, offended at the redneck joke, decide they would rather be black (+1) and bring walls up with them (+1)

Assassins 10
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 6
Golems 6
Humans 5
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 7
Zombies 0
 

Melkor

Well-known member
The Assassins are tired of a non-creature type being involved and gain confidence from their attack on Ephraim. (+2 Assassins, -2 Ephraim)

Assassins 12
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 5
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 7
Zombies 0
 

Oversoul

The Tentacled One
New color to complicate things!

Assassins 12
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 4
Golems 6
Humans 5
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 7
Zombies 0
 
D

DarthFerret

Guest
I did not think you could +2 one and -2 the other...did you mean +1/-1?
 

Ransac

CPA Trash Man
Normally true, DF, but are you really going to critique someone doing anything to Ephraim in this game? :D

Human hear the name of he who killed the dwarves and rejoice! (+2 humans, +2 Ephraim)

Assassins 12
Bringers 4
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 6
Golems 6
Humans 7
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 7
Zombies 0


Ransac, cpa trash man
 

Spiderman

Administrator
Staff member
Okay, the colors are getting ridiculous. From now on, they stay black except when you post changes on your turn, in which case red is hurt (subtraction) and blue is heal (addition). I think that'll make it easy for the next person to see at a glance which tribes were affected and not do the same action against those particular tribes.

Bringers regain their strength in secret (+2)

Assassins 12
Bringers 6
Djinns 0
Dragons 7
Dwarves 0
Elementals 9
Ephraim 6
Golems 6
Humans 7
Kobolds 6
Leviathans 8
Merfolk 0
Slivers 7
Sphinxes 8
Walls 5
Wurms 7
Zombies 0
 
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