Hurt/Heal

Discussion in 'Games Run By CPA Members' started by Spiderman, May 31, 2007.

  1. EricBess Active Member

    They each blast back, revealing the flaw in their plan (dragons -2).

    Bringers 3
    Dragons 3
    Elementals 7
    Humans 3d
    Kobolds 4
    Leviathans 5
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  2. Ransac CPA Trash Man

    The Bringers chew on dwarven corpses and become constipated (-2)

    Bringers 1
    Dragons 3
    Elementals 7
    Humans 3d
    Kobolds 4
    Leviathans 5
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies


    Ransac, cpa trash man
  3. Ephraim New Member

    Humans in Magic are a poorly developed race. The human creature type is tacked on whenever WotC is feeling generic. Sometimes, it doesn't even make sense. They're flat. You might even say that they're 2d and not 3d. Oh, yeah, the pun elementals are eating this rubbish up. (Humans -1, Elementals +1)

    Bringers 1
    Dragons 3
    Elementals 8
    Humans 2d
    Kobolds 4
    Leviathans 5
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  4. Nightstalkers Creature — Nightstalker

    The Nightstalkers decide to descend upon the Sphinxes, inventing inane riddles and entirely stumping the creatures (Sphinxes -2)


    Bringers 1
    Dragons 3
    Elementals 8
    Humans 2d
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    The Bringers retreat to their last stronghold to gain strength (+2)

    Bringers 3
    Dragons 3
    Elementals 8
    Humans 2
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  6. DarthFerret Evil Sith Weasel

    The Dragons try to hide in a cave, only to find out that they are too big for such refuge (dragons -1) (Wurms -1)

    Bringers 3
    Dragons 2
    Elementals 8
    Humans 2
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 5

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies[/QUOTE]
  7. Mooseman Isengar Tussle

    The Bringers last stronghold is the cave the dragons are trying to hide in (-2)

    Bringers 1
    Dragons 2
    Elementals 8
    Humans 2
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 5

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  8. BigBlue Magic Jones

    Unfortunately for the Humans, they take refuge from the rain in that same cave... (-2 ... Extinct)

    Bringers 1
    Dragons 2
    Elementals 8
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 5

    Extinct tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  9. train The Wildcard!!!...

    The bringers are feasted upon as the dragons refresh... (Bringers -1, extinct - Dragons +1)


    Dragons 3
    Elementals 8
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  10. Oversoul The Tentacled One

    Victor Ninov was one of the last humans to go. As the sphinxes investigate, they find out that he fabricated the discovery of two elementals (elementals -2).

    Dragons 3
    Elementals 6
    Kobolds 4
    Leviathans 5
    Sphinxes 4
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  11. EricBess Active Member

    Unfortunately for the Sphinxes, it turns out that the fictional "Sand Elemental" exists after all (elementals +1, Sphinx -1).

    Dragons 3
    Elementals 7
    Kobolds 4
    Leviathans 5
    Sphinxes 3
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  12. Melkor Active Member

    In order to petition the grand fantasy poobahs for an increase in their stature as a monster race, the Kobolds build a giant tower of mud and Ransac's toenail clippings. Unfortunately, said tower is highly unstable and collapses on the poor Kobolds. (-2)

    Dragons 3
    Elementals 7
    Kobolds 2
    Leviathans 5
    Sphinxes 3
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  13. Ransac CPA Trash Man

    The kobolds, weakened from the prior attack, take joy in seeing the elementals being asked to leave a club. (+1 kobolds, -1 Elementals)

    Dragons 3
    Elementals 6
    Kobolds 3
    Leviathans 5
    Sphinxes 3
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies


    Ransac, cpa trash man
  14. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    The Leviathans and Wurms play a game of Chutes and Ladders. They either keep falling down the chutes or can't climb/crush the ladders (Both -1)

    Dragons 3
    Elementals 6
    Kobolds 3
    Leviathans 4
    Sphinxes 3
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  15. Mooseman Isengar Tussle

    The Kobolds find the lost Wand of Elemental control and use it to play stick ball (-2)

    Dragons 3
    Elementals 4
    Kobolds 3
    Leviathans 4
    Sphinxes 3
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  16. train The Wildcard!!!...

    The dragons, seeing the weakening tribes, take flight to the air to mount their greatest counter-attack and begin their reign... (+2)

    Dragons 5
    Elementals 4
    Kobolds 3
    Leviathans 4
    Sphinxes 3
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies[/QUOTE]
  17. Ephraim New Member

    The sphinxes have waited long enough. They will feign weakness no longer. Their deceit and illusions begin to unravel. Dragons and allies of dragons are revealed to be agents of of the cunning and enigmatic sphinxes. (Dragons -1, Sphinxes +1)

    Dragons 4
    Elementals 4
    Kobolds 3
    Leviathans 4
    Sphinxes 4
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  18. rokapoke Man Among Gods

    Two Mistform Ultimi walk in on the game, and proceed to die tragically bizarre deaths. (All creature types +2, all creature types -2)

    Dragons 4
    Elementals 4
    Kobolds 3
    Leviathans 4
    Sphinxes 4
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  19. Oversoul The Tentacled One

    Eon Hub allows the elder dragon legends to lose their pesky upkeep costs (+2).

    Dragons 6
    Elementals 4
    Kobolds 3
    Leviathans 4
    Sphinxes 4
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  20. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    That was just.... odd, rokapoke :)

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