Hurt/Heal

Discussion in 'Games Run By CPA Members' started by Spiderman, May 31, 2007.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Well, if your settings in the User Panel aren't set to Automatically Detect Daylight Savings time, then yeah, that could be why your time is off.

    But I have you posting twice yesterday, once at 12:12 AM and another at 12:45 PM (EDT), so I'm going to negate that second one where the Assassins were dropped for a -2. So they get +2 back.

    Assassins 3
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  2. Mooseman Isengar Tussle

    Well that sucks, I posted before midnight on my computer clock.....
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I edited your post because on the post previous, Ransac already Hurt the Assassins... so you either gotta do another move or wait until someone else goes before Hurting the Assassins again...
  4. BigBlue Magic Jones

    All things return to the seas from which they came, and thus do the Leviathans feed. (+2)

    Assassins 3
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 8
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  5. Melkor Active Member

    The Kobolds ambush the humans but they don't hide behind big enough rocks so instead it is a bloodbath. (Humans -1, Kobolds -1)

    Assassins 3
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 5
    Kobolds 5
    Leviathans 8
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  6. Mooseman Isengar Tussle

    So what is the offset for the CPA clock to any other clock?


    Assassins die in great numbers (-2)

    Assassins 1
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 8
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  7. Oversoul The Tentacled One

    The last remaining assassin dips into the guild's coffers (it's not like anyone else is going to need the money) and puts up posters all over that advertise large rewards for killing certain difficult targets. This draws new recruits to the assassin's guild (+2).

    Assassins 3
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 8
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  8. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Mooseman: "One post a day" is not according to the CPA clock, it's your own personal timezone. Generally that hasn't been a problem 'cause it's easy to tell when you guys post - just when you posted yesterday was it a bit strange :)
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Some Leviathans swim into shallow waters and can't get out (-2)

    Assassins 3
    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  10. train The Wildcard!!!...

    Some assassins try to take advantage of the stranded leviathans, but realize that as they are stuck and dying, they are still extremely powerful... (assassins -2)

    Assassins 1

    Bringers 8
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  11. Ephraim New Member

    The dragons, realizing what shame it would bring to their noble heritage if the Bringers were to win, formulate a risky and cunning plan to undermine their strength. Unlike other risky and cunning plans this game, the dragons' actually works. (Bringers -2)

    Assassins 1
    Bringers 6
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  12. Ransac CPA Trash Man

    The Kobold hordes prove too much for the assassins, ending with their demise. (Kobolds +1, Assassins -1)


    Bringers 6
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 8

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies


    Ransac, cpa trash man
  13. BigBlue Magic Jones

    A Pox settles upon the great Wurms of the Earth. They suffer greatly (-2 Wurms).


    Bringers 6
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  14. Mooseman Isengar Tussle

    The Bringers forgot lunch and didn't bring anything (-2)


    Bringers 4
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 6
    Leviathans 6
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  15. DarthFerret Evil Sith Weasel

    The Kobolds thought that the assasins were still around and continued fighting.. (Kobolds -2)


    Bringers 4
    Dragons 5
    Elementals 7
    Humans 6
    Kobolds 4
    Leviathans 6
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  16. Melkor Active Member

    The Humans are supposed to be at 5, my hurting apparently didn't register. I'll try again, the humans population outgrows it's food supply, and there is horrible famine. (-2)

    Bringers 4
    Dragons 5
    Elementals 7
    Humans 3
    Kobolds 4
    Leviathans 6
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You and Mooseman posted at the same time yesterday. So the Kobolds are also supposed to be -1. I edited the above to reflect it.
  18. Melkor Active Member

    I actually think the Kobolds are right because Ransac gave them +1 but didn't actually move them up
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    You're right. I'll move them back up again to undo my edit.
  20. Oversoul The Tentacled One

    The dragons, realizing they have a good chance to win if they can get ahead and stay there, blast some of the other big creatures (leviathans -1, bringers -1).

    Bringers 3
    Dragons 5
    Elementals 7
    Humans 3d
    Kobolds 4
    Leviathans 5
    Sphinxes 6
    Wurms 6

    Dead tribes:

    Assassins
    Djinns
    Dwarves
    Golems
    Merfolk
    Slivers
    Walls
    Zombies

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