Hurt/Heal

Spiderman

Administrator
Staff member
Well, if your settings in the User Panel aren't set to Automatically Detect Daylight Savings time, then yeah, that could be why your time is off.

But I have you posting twice yesterday, once at 12:12 AM and another at 12:45 PM (EDT), so I'm going to negate that second one where the Assassins were dropped for a -2. So they get +2 back.

Assassins 3
Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Mooseman

Isengar Tussle
Spiderman said:
Well, if your settings in the User Panel aren't set to Automatically Detect Daylight Savings time, then yeah, that could be why your time is off.

But I have you posting twice yesterday, once at 12:12 AM and another at 12:45 PM (EDT), so I'm going to negate that second one where the Assassins were dropped for a -2. So they get +2 back.
Well that sucks, I posted before midnight on my computer clock.....
 

Spiderman

Administrator
Staff member
I edited your post because on the post previous, Ransac already Hurt the Assassins... so you either gotta do another move or wait until someone else goes before Hurting the Assassins again...
 
B

BigBlue

Guest
All things return to the seas from which they came, and thus do the Leviathans feed. (+2)

Assassins 3
Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 8
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Melkor

Well-known member
The Kobolds ambush the humans but they don't hide behind big enough rocks so instead it is a bloodbath. (Humans -1, Kobolds -1)

Assassins 3
Bringers 8
Dragons 5
Elementals 7
Humans 5
Kobolds 5
Leviathans 8
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Mooseman

Isengar Tussle
Spiderman said:
I edited your post because on the post previous, Ransac already Hurt the Assassins... so you either gotta do another move or wait until someone else goes before Hurting the Assassins again...
So what is the offset for the CPA clock to any other clock?


Assassins die in great numbers (-2)

Assassins 1
Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 8
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Oversoul

The Tentacled One
The last remaining assassin dips into the guild's coffers (it's not like anyone else is going to need the money) and puts up posters all over that advertise large rewards for killing certain difficult targets. This draws new recruits to the assassin's guild (+2).

Assassins 3
Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 8
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Spiderman

Administrator
Staff member
Mooseman: "One post a day" is not according to the CPA clock, it's your own personal timezone. Generally that hasn't been a problem 'cause it's easy to tell when you guys post - just when you posted yesterday was it a bit strange :)
 

Spiderman

Administrator
Staff member
Some Leviathans swim into shallow waters and can't get out (-2)

Assassins 3
Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 
T

train

Guest
Some assassins try to take advantage of the stranded leviathans, but realize that as they are stuck and dying, they are still extremely powerful... (assassins -2)

Assassins 1

Bringers 8
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 
E

Ephraim

Guest
The dragons, realizing what shame it would bring to their noble heritage if the Bringers were to win, formulate a risky and cunning plan to undermine their strength. Unlike other risky and cunning plans this game, the dragons' actually works. (Bringers -2)

Assassins 1
Bringers 6
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 8

Dead tribes:

Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Ransac

CPA Trash Man
The Kobold hordes prove too much for the assassins, ending with their demise. (Kobolds +1, Assassins -1)


Bringers 6
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 8

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies


Ransac, cpa trash man
 
B

BigBlue

Guest
A Pox settles upon the great Wurms of the Earth. They suffer greatly (-2 Wurms).


Bringers 6
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 6

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Mooseman

Isengar Tussle
The Bringers forgot lunch and didn't bring anything (-2)


Bringers 4
Dragons 5
Elementals 7
Humans 6
Kobolds 6
Leviathans 6
Sphinxes 6
Wurms 6

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 
D

DarthFerret

Guest
The Kobolds thought that the assasins were still around and continued fighting.. (Kobolds -2)


Bringers 4
Dragons 5
Elementals 7
Humans 6
Kobolds 4
Leviathans 6
Sphinxes 6
Wurms 6

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Melkor

Well-known member
The Humans are supposed to be at 5, my hurting apparently didn't register. I'll try again, the humans population outgrows it's food supply, and there is horrible famine. (-2)

Bringers 4
Dragons 5
Elementals 7
Humans 3
Kobolds 4
Leviathans 6
Sphinxes 6
Wurms 6

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 

Spiderman

Administrator
Staff member
You and Mooseman posted at the same time yesterday. So the Kobolds are also supposed to be -1. I edited the above to reflect it.
 

Oversoul

The Tentacled One
The dragons, realizing they have a good chance to win if they can get ahead and stay there, blast some of the other big creatures (leviathans -1, bringers -1).

Bringers 3
Dragons 5
Elementals 7
Humans 3d
Kobolds 4
Leviathans 5
Sphinxes 6
Wurms 6

Dead tribes:

Assassins
Djinns
Dwarves
Golems
Merfolk
Slivers
Walls
Zombies
 
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