Hurt/Heal

Discussion in 'Games Run By CPA Members' started by Spiderman, May 31, 2007.

  1. Melkor Active Member

    The Kobolds eat the Eon Hub, thinking to gain it's powers. Unfortunately, things just don't really work that way (-2).

    Dragons 6
    Elementals 4
    Kobolds 1
    Leviathans 4
    Sphinxes 4
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies
  2. BigBlue Magic Jones

    Their eon hub having been fully digested, Elder Dragons fall from the skies in droves. (-2)

    Dragons 4
    Elementals 4
    Kobolds 1
    Leviathans 4
    Sphinxes 4
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Merfolk
    Slivers
    Walls
    Zombies

    And Then there were 6.... Kobolds on the brink of extinction, everyone else getting closer together... Down the Stretch they come!
  3. Ephraim New Member

    The last kobold is also revealed to be an undercover servant of the All-Divining Mentality of the Sphinx. And here, you all thought that the kobolds were blithering idiots. Do you think that they survived the Dominarian apocalypse by gnawing on chunks of masonry? It took the patience, insight, and persuasion of a truly superiour species to bring the kobolds to this ignominious end. (Kobolds -1 <extinct>, Sphinxes +1)

    Dragons 4
    Elementals 4
    Leviathans 4
    Sphinxes 5
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies

    And Then there were 6.... Kobolds on the brink of extinction, everyone else getting closer together... Down the Stretch they come![/QUOTE]
  4. Oversoul The Tentacled One

    Being part kobold, the sphinxes are revealed to suck even moreso than was previously anticipated (-2).

    Dragons 4
    Elementals 4
    Leviathans 4
    Sphinxes 3
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies
  5. train The Wildcard!!!...

    The dragons continue their air assault gain confidence - dragons +2

    Dragons 6
    Elementals 4
    Leviathans 4
    Sphinxes 3
    Wurms 4

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies[/QUOTE]
  6. Mooseman Isengar Tussle

    The now flightless sphinxes are now feeding the wurms (-1, +1)

    Dragons 5
    Elementals 4
    Leviathans 4
    Sphinxes 1
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies
  7. BigBlue Magic Jones

    Train & Mooseman... your zeal to kill the sphinxes is in violation of the rules... Oversoul hurt them for 2, then each of you hurt them for 1 consecutively.

    I will remove Train's hurt, which will make Mooseman's alright...


    Oh, and while this fanatic attempt to kill the sphinxes goes on, the Leviathans heal (+2)

    Dragons 5
    Elementals 4
    Leviathans 6
    Sphinxes 2
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies
  8. train The Wildcard!!!...

    I adjusted the dragons on mine to gain the other point... don't know how I missed that... Dragons should be at 6...
  9. rokapoke Man Among Gods

    Two of the dragons, heartbroken that train had mis-calculated their strength, walk out of the room. They go on to live a happy life together, but are shunned by the remaining dragons (-2).

    Dragons 4
    Elementals 4
    Leviathans 6
    Sphinxes 2
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Walls
    Zombies
  10. Ransac CPA Trash Man

    The ghosts of 10,000,000,000 kobolds haunt the sphinxes, forcing the remaining two to commit suicide. (-2 extinct)

    Dragons 4
    Elementals 4
    Leviathans 6
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies


    Ransac, cpa trash man
  11. Melkor Active Member

    Fire Elementals get together and evaporate large swathes of ocean, leaving the Leviathans to flop around like oversized fish (-2).

    Dragons 4
    Elementals 4
    Leviathans 4
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies


    Ransac, cpa trash man[/QUOTE]
  12. DarthFerret Evil Sith Weasel

    The Dragons are sneezed upon by Ransac.....and 2 of their number falls to radiation sickness...(Dragons -2)

    Dragons 2
    Elementals 4
    Leviathans 4
    Wurms 5

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies
  13. Ephraim New Member

    My wrath is implacable. The spirits of kobolds have brought about the end of my most favoured race and so the entire multitude of their scaly kin shall pay in blood. The laws of the universe forbid me to slaughter any dragons this day, but the wretched wurms shall feel the scourge of my ire. (Wurms -2)

    Dragons 2
    Elementals 4
    Leviathans 4
    Wurms 3

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies
  14. Oversoul The Tentacled One

    Some leftovers from Oversoul's deck in the last tribal game show up (dragons +2).

    Dragons 4
    Elementals 4
    Leviathans 4
    Wurms 3

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies
  15. Mooseman Isengar Tussle

    The heated waters thrive with life and the Leviathans feed (+2)

    Dragons 4
    Elementals 4
    Leviathans 6
    Wurms 3

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies
  16. BigBlue Magic Jones

    The Wurms are fast becoming Worm food. (-2)

    EDIT - Missed Mooseman's move.

    Dragons 4
    Elementals 4
    Leviathans 6
    Wurms 1

    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies
  17. Ransac CPA Trash Man

    The Elementals get depressed over not having a set "concept" of what they look like. (-2)

    Dragons 4
    Elementals 2
    Leviathans 6
    Wurms 1


    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Zombies


    Ransac, cpa trash man
  18. train The Wildcard!!!...

    The dragons finish off the wurms and gain more confidence (-1 wurms - extinct, +1 Dragons...)

    Dragons 5
    Elementals 2
    Leviathans 6



    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Wurms
    Zombies
  19. Melkor Active Member

    The Water Elementals move in on the Leviathans, trying to establish dominance of the seas (+1 Elementals, -1 Leviathans).

    Dragons 5
    Elementals 3
    Leviathans 5



    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Wurms
    Zombies
  20. train The Wildcard!!!...

    The dragons' magic grows stronger and they eliminate the air elementals from existence... (dragons +1, elementals -1)

    Dragons 6
    Elementals 2
    Leviathans 5



    Extinct tribes:

    Bringers
    Assassins
    Djinns
    Dwarves
    Golems
    Humans
    Kobolds
    Merfolk
    Slivers
    Sphinxes
    Walls
    Wurms
    Zombies[/QUOTE]

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