Untap, Draw, Mt, Done.
Az: 22
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating: GG
train: 13
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 2-GG
Spidey: 20
Hand: 7
In Play: Islandx3, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG
Az: 22
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating: GG
train: 13
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 2-GG
Spidey: 20
Hand: 7
In Play: Islandx3, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG