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Spiderman

Administrator
Staff member
Untap, Draw, Mt, Done.

Az: 22
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating: GG

train: 13
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 2-GG

Spidey: 20
Hand: 7
In Play: Islandx3, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG
 
A

Azreal the Soulmaster

Guest
Untap, take a damage, draw. I'll use the two green, and I'll tap a field to play another negator. done.

Az: 22
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Negator(5/5, trample, sac a perm for each damage done to it)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating: GG

train: 13
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 2-GG

Spidey: 20
Hand: 7
In Play: Islandx3, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG
 
T

train

Guest
forest and ring at end of Az's turn...

Untap, upkeep draw, done...

Az: 22
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Negator(5/5, trample, sac a perm for each damage done to it)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating: GG

train: 13
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 4-GGGGG

Spidey: 20
Hand: 7
In Play: Islandx3, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG
 

Spiderman

Administrator
Staff member
train, you should have 3 cards in hand, right?

EOT I will Capsize with Buyback using 2 UU and 4 GGGG train's Upwelling. So I assume Az and I take 2 each from mana burn and train takes 9.

Untap, Draw, Thawing Glaciers, Done.

Az: 20
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Negator(5/5, trample, sac a perm for each damage done to it)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating:

train: 4
Hand: 3?
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: 18
Hand: 7
In Play: Islandx3 (one T), Mtx2, Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating: GGGGGG
 
T

train

Guest
in response I'll use 4 to storm seeker spidey... that would put spidey at 12..., 11 if he draws from the study... and resolve the capsize...

my hand size should have been 3, is now 2...

Az: 20
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Negator(5/5, trample, sac a perm for each damage done to it)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating:

train: 8
Hand: 2
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard: Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: ??
Hand: 7
In Play: Islandx3 (one T), Mtx2, Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell
RFG:
Mana Floating:
 

Spiderman

Administrator
Staff member
In response to that I will use a Mt to Bolt Az's Negator for 3... and I will not draw a card. So I'll actually be at 13 (and eagerly waiting to see what Az sacs :) )

And train is actually still at 3 cards now because of the Capsized Upwelling...

Az: 20
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Negator(5/5, trample, sac a perm for each damage done to it)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating:

train: 8
Hand: 3
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard: Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: 13
Hand: 6
In Play: Islandx3 (one T), Mtx2 (one T), Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell, Lightning Bolt
RFG:
Mana Floating:
 
A

Azreal the Soulmaster

Guest
I'll use that 2 green to activate my scepter and swords my negator in response to the bolt:p

Az: 27
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator, Negator
Mana Floating:

train: 8
Hand: 3
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard: Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: 13
Hand: 6
In Play: Islandx3 (one T), Mtx2 (one T), Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell, Lightning Bolt
RFG:
Mana Floating:
 
T

train

Guest
does spidey draw for that one?!!!...

Sorry - I'm just kind of excited spidey is not drawing, and we're not even paying the 1 mana to stop him...

However - this would be a good time for a spell like this:

Natural Distortion
GGG2
Storm
Take an extra turn after this one. Skip your attack phase during that turn.
 
A

Azreal the Soulmaster

Guest
I didn't announce paying one to stop spidey from drawing, so I guess he draws.
 
B

BigBlue

Guest
Not to step on anyones toes or anything... But it is the End of Trains turn... And the board looks like this, right?

Az: 27
Hand: 1
In Play: SB,Swp, Swp,Swp,{TF,TF}(T), Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator, Negator
Mana Floating:

train: 13 (Mana Burn will make him lose 5)
Hand: 3 (1 is Upwelling)
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard: City of Solitude, Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating: 1-GGGG

Spidey: 14?? (6 cards when SS goes off, no?) (MB will make him lose 2)
Hand: 6 (7 if he draws from the Swords)
In Play: Islandx3 (2 T), Mtx2( 1 T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell, Lightning Bolt
RFG:
Mana Floating: GG

Is this right? Then spidey said he'd draw and play a Glaciers in his turn, no?

EDIT - I forgot Azreals 5 for Swords
 
A

Azreal the Soulmaster

Guest
I should be at 27, I'll gain 5 life from Swordsing my own negator.
 
B

BigBlue

Guest
I was talking about the distortion... I could care less about the Seeker - unless we're talking about RhinoSeeker. Of course since this is you EOT step... the Sorcery wouldn't be valid...
 

Spiderman

Administrator
Staff member
I do not draw a card from Az's Swords.

I would only lose 5 life to Stormseeker as Capsize is still on the stack when it resolves. So my life should be 15 before the mana burn.

And I just draw and play the Thawing Glaciers on my turn, so I should be at 6 cards and Done.
 
A

Azreal the Soulmaster

Guest
Untap. take a damage. play a dauthi slayer. done.
Az: 26
Hand: 1
In Play: SB,Swp, SwpSwp,{TF,TF}(T) Dauthi Slayer(2/2, shadow, must attack each turn if able)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator, Negator
Mana Floating:

train: 8
Hand: 3
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard: Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: 13
Hand: 6
In Play: Islandx3 (one T), Mtx2 (one T), Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell, Lightning Bolt
RFG:
Mana Floating:
 

Spiderman

Administrator
Staff member
You just had both Tainted Fields tapped last turn. You untapped one, but put out a Slayer which costs BB so a swamp should be tapped now also with the two TFs (assuming you used one for the Slayer), correct?

In addition, you're taking 2 pts from mana burn from the Vineyard, correct?
 
A

Azreal the Soulmaster

Guest
I forgot about the Vineyard Spidey, yes I am taking the burn.

Az: 24
Hand: 1
In Play: SB,Swp, Swp{Swp,TF,TF}(T) Dauthi Slayer(2/2, shadow, must attack each turn if able)Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)
Graveyard: Dark Ritual
RFG: Negator, Negator
Mana Floating:

train: 8
Hand: 3
In Play: Forestx3, Sol Ring, Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard: Storm Seeker
RFG: Elvish spirit Guide, Elder, City of Solitude
Mana Floating:

Spidey: 13
Hand: 6
In Play: Islandx3 (one T), Mtx2 (one T), Thawing Glaciers(1, T: search library for basic land card and put in play tapped. Return this to your hand)(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate, Counterspell, Lightning Bolt
RFG:
Mana Floating:
 
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