Free for All!

Spiderman

Administrator
Staff member
No more free cards? :)

Ah, Winter Orb... I love it.

Untap, Draw, Mt, with the Island and GG I will False Demise train's Yavimaya Elder, Done.

Az: 20
Hand: 2
In Play: {SB,TF}(T) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage) Zombie (2/2)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)
Graveyard: Dark Ritual
RFG:

train: 18
Hand: 2
In Play: Forestx2(T), Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Yavimaya elder(2/1, when to gy, search for 2 basic lands, @:sac, draw a card)(enchanted with False Demise), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn)
Graveyard:
RFG: Elvish spirit Guide

Spidey: 20
Hand: 5
In Play: Island (T), Mt, Rhystic Study (when an opponent casts a spell, you may draw a card unless they pay 1), False Demise (when creature goes to graveyard, return creature to play under my control) enchanting Yavimaya Elder
Graveyard:
RFG:
 
T

train

Guest
Why would you false demise my elder... it's not like you need the card drawing ability or anything...:p
 
T

train

Guest
I actually thought it because you wouldn't want to sac permanents to the negator... but I guess you know my elder won't be around long with the way I play huh?...:D

:cool:

"Blue on green... is blasphemy!..."
 
T

train

Guest
"What...

Oh My!!!... why... I hadn't noticed there was a winter orb out..."

:p

I know Az is probably in finals or class so hopefully he'll check in soon...;) :cool:
 
A

Azreal the Soulmaster

Guest
yes I was definetly in class. I'll untap my scrubland, draw. play a swamp. use the GG to activate my scepter and swords the elder, so no lands for train, and no elder for spidey:p I'll then attack train with the Negator and the zombie. done after that.

Az: 20
Hand: 2
In Play: SB,Swp,{TF}(T) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T) Zombie (2/2)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:

train: 13?
Hand: 2
In Play: Forestx2(T), Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn)
Graveyard:
RFG: Elvish spirit Guide, Elder

Spidey: 20
Hand: 5
In Play: Island (T), Mt, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise
RFG:
 
B

BigBlue

Guest
Are you paying 1 to prevent spidey from drawing? The Scepter creates a copy of swords with CC 0, no?

Yes, I am the kind of oink who points that oink out every week... needless to say some of my friends get oinked.

And those oinks were self-inserted... :D
 

Spiderman

Administrator
Staff member
I put down "cast" on my Rhystic Study text. It should be "Played". I'll edit Az's post now to reflect that.

I sure hope I can draw a card ;) But boo, no Elder for me... :(
 
T

train

Guest
I take it...

Untap, upkeep, draw, oh goody... now it shows up - after getting beat down like nobody's business...

play a forest, use the ring and 2 green from vineyard to play ensnaring bridge, pay 1 to prevent spidey from drawing... done...

Az: 20
Hand: 2
In Play: SB,Swp,{TF}(T) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T) Zombie (2/2)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard:
RFG: Elvish spirit Guide, Elder

Spidey: 20
Hand: 5
In Play: Island (T), Mt, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise
RFG:
 
A

Azreal the Soulmaster

Guest
Spidey definetly draws a card from my scepter swords.
 

Spiderman

Administrator
Staff member
Cool!

Untap, Draw, Island, Disintegrate Az's Zombie for 2 with my Mt and the 2 G (sorry Az, but otherwise I'd mana burn), Done.

Az: 20
Hand: 2
In Play: SB,Swp,{TF}(T) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard:
RFG: Elvish spirit Guide, Elder

Spidey: 20
Hand: 5
In Play: Island (T), Mt(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate
RFG:
 
A

Azreal the Soulmaster

Guest
I'll untap my tainted field, my negator stays tapped. I'll take one from sarcomancy. I'll play another tainted field. tap both fields for white, tap my swamp and my srubland, and along with the GG play an Exalted Angel(not like it can attack or anything). Done.

Az: 19
Hand: 1
In Play: {SB,Swp,TF,TF}(T) Exalted Angel(4/5, flying, spirit link) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.)
Graveyard:
RFG: Elvish spirit Guide, Elder

Spidey: 20
Hand: 6
In Play: Island (T), Mt(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate
RFG:
 
T

train

Guest
it can attack spidey...nevermind... it's a blanket...:D :cool:

Untap, upkeep, draw, play upwelling, done...

Az: 19
Hand: 1
In Play: {SB,Swp,TF,TF}(T) Exalted Angel(4/5, flying, spirit link) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder

Spidey: 20
Hand: 6
In Play: Island (T), Mt(T), Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate
RFG:
 

Spiderman

Administrator
Staff member
Thank goodness for that :) and I'll draw a card :)

Untap, Draw, Mt, Done.

Az: 19
Hand: 1
In Play: {SB,Swp,TF,TF}(T) Exalted Angel(4/5, flying, spirit link) Phyrexian Negator(5/5, trample, whenever it is dealt damage, I sacrifice a permanent for each point of damage)(T), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG:
Mana Floating:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder
Mana Floating:

Spidey: 20
Hand: 7
In Play: Islandx2, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate
RFG:
Mana Floating: GG
 
A

Azreal the Soulmaster

Guest
Untap a scrubland. Upkeep take a damage. Draw. play a swamp. use the GG to swords my negator. Done.

Az: 23
Hand: 1
In Play: SB,Swp,{Swp,TF,TF}(T) Exalted Angel(4/5, flying, spirit link), Sarcomancy(during my upkeep if no zombies are in play I take 1 damage) Isochron Scepter(2,T:Swords)(T)
Graveyard: Dark Ritual
RFG: Negator
Mana Floating:

train: 13
Hand: 1
In Play: Forestx3, Sol Ring(T), Eladamri's Vineyard(during each player's pre-combat main phase, add GG to their mana pool), Meekstone(bigger than 2 don't untap), Winter Orb(only 1 land untaps each turn), Ensnaring Bridge(creatures with power greater than cards in hand can't att.), Upwelling(mana pools don't empty - no burn happens)
Graveyard:
RFG: Elvish spirit Guide, Elder
Mana Floating:

Spidey: 20
Hand: 7
In Play: Islandx2, Mtx2, Rhystic Study (when an opponent plays a spell, you may draw a card unless they pay 1),
Graveyard: False Demise, Disintegrate
RFG:
Mana Floating: GG
 
B

BigBlue

Guest
This game has some very interesting things going on . . . From the outside, I'm sure at least one of you isn't happy with all the effects . . . (I'm thinking powerless Angel here). And I'd bet Spidey wishes he still had his disintegrate with the endless pool (at least for now).

Just to iterate them . . .

1 untap land/turn
GG every upkeep, er Main Phase
Mana staying in pool
No attacking with stuff bigger than power more than trains hand size . . . (oh for a 0/1 Shadow, eh az? even better with an Initiate to use the GG)
A persistent Swords
Rhystic Study
Meekstone

That's a lot of global effects . . .
 
A

Azreal the Soulmaster

Guest
Yes, Manic Depressive black doesn't appreciate not being allowed to be aggressive.
 
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