It's still only a 2 defense, it dies to most blockers and most direct damage.Limited said:Okay, how about Mana Severance?
I'm assuming that this would have a 'use only once' clause?Mooseman said:B:Void Monster gets +1/+0 for each swamp that is removed from the game, until EOT.
Sure, you have to work at it, but its too good for the same reason the following card is too good.Mooseman said:Shock, Shock, 2/1 first strike, Goblin Spelunkers, now what do you do? At least half your mana is RFG. It's not a 12/2 for 2BB, but 2BB and 10 swamps RFG.
Now thats a combo for leveller! Or Arc-Slogger.. but it feels really.. ducttaped? it'll hold, but it doesn't feel neatly designed.Mooser said:Yes, It's a good card and I think there needs to be some restrictions/limits, but the changes suggested are way to drastic.
Say,
"When <THIS> deals damage, shuffle half the swamps RFG, rounded up , into your library"
Right. Like we were going to play a lot of other colors, and there aren't plenty of ways to splash blue for Mana Severance with only swamps and artifact mana.Moosest said:Void Monster gets +1/+0 for each swamp that is removed from the game as long as you control no other land but swamps.
Or dredge....Ransac said:I like the concept of shuffling half of the RFG swamps back into the library when it deals damage. Not only does it hinder your RFG leverage, but it reloads any spells you have that require you to remove cards from the game.
Ransac, cpa trash man