CPA Set - Finalize cards

L

Limited

Guest
I agree on the new wording for Explosive Goblin, and that Final Charge should be a rare

Fire Maiden of Norm should be a rare i think.. its abilities are wacky enough :D
Also, it still refers to its old name (Capricious Fire Maiden).
 

Mooseman

Isengar Tussle
Limited said:
Fire Maiden of Norm should be a rare i think.. its abilities are wacky enough :D
This seems too much like fling and then reload to fling again.
Maybe it should be 1R, T:, or it should only target creatures.

T: Put target creature you control on top of owners library. Fire Maiden of Norm deals damage to target creature or player equal to target creatures power.
 
L

Limited

Guest
About the Fire Maiden:

Perhaps she shouldn't have the 'capricious' drawback. We could just up the casting cost and bring the focus to her two other abilities: trading tempo for destruction.

Fire Maiden of Norm 2RR
Legendary Creature - Wizard
Put a creature you control on top of owner's library, T: <this> deals to target creature damage equal to the power of the creature card put on top of owner's library in this way.
Put a land you control on top of owner's library, T: Destroy target land if its also a creature.
2/1


We could also go for casting cost instead of power, so you can't abuse tokens.. or you can reveal the top card.

hmmm

"Put a creature you control on top of owner's library: Reveal the top card of your library. <this> deals damage equal to the revealed cards' converted mana cost to target creature. "
 

Mooseman

Isengar Tussle
Wow, that was a total rewrite.
How about we just make it only target creatures.

But adding your creature/land to the casting cost is a good idea

Card Name: Fire Maiden of Norm
Color: R
Cost: 1R
Type: Creature - Fire Maiden
Pow/Tgh: 2/1
Rules Text: When Fire Maiden of Norm comes into play, put two cards from your hand on top of your library or sacrifice <This>
T, Put a target creature you control on top of owners library: Fire Maiden of Norm deals damage to target creature equal to target creatures power.
T, Put land you control on top of owners library: Destroy target land that is also a creature.
Flavor Text:
Rarity: R
Artist:
Number: 105/186
 

Mooseman

Isengar Tussle
Card Name: Goblin Rock Thrower
Color: R
Cost: 2R
Type: Creature - Goblin
Pow/Tgh: 1/1
Rules Text: T: Goblin Rock Thrower deals 1 damage to target creature or player.
Whenever a land card is put into any graveyard , you may untap Goblin Rock Thrower.
Flavor Text:
Rarity: R
Artist:
Number: 107/186

Card Name: Goblin Scattershot
Color: R
Cost: 1RR
Type: Creature - Gobin
Pow/Tgh: 1/1
Rules Text: R,T: Sacrifice a creature. Goblin Scattershot deals damage equal to the sacrificed creature’s power divided as you choose among two or more target creatures and/or players. Goblin Scattershot deals 1 damage to you.
Flavor Text:
Rarity: U
Artist:
Number: 108/186

Card Name: Grimsonar
Color: R
Cost: 4R
Type: Creature - Berserker
Pow/Tgh: 3/3
Rules Text: R: If Grimsonar is an attacking creature, Grimsonar deals 1 damage to all blocking creatures
t the end of each players turn, that player loses life equal to the power of <this> for each Berserker he controls that didn't attack this turn.
Flavor Text:
Rarity: U
Artist:
Number: 109/186


I got no idea about the rarity of the goblins, but Grimsonar should be U or R.

Rock thrower change:
Whenever a land card leaves play , you may untap Goblin Rock Thrower.

Grimsonar change:
All Berserkers must attack if able or controller loses life equal to the power of Grimsonar.
 
L

Limited

Guest
Goblin Rock Thrower is already a might good card.. I think its a rare and should say not be changed to untap whenever a land leaves play.

The Goblin Scatterer seems to be uncommon

If there's already a huge drawback on berserkers not attacking, why force them at all?
"At the end of each players turn, that player loses life equal to the power of <this> for each Berserker he controls that didn't attack this turn."
 

Mooseman

Isengar Tussle
Card Name: Jötnar Death Troops
Color: R
Cost: 5RR
Type: Creature - Giant
Pow/Tgh: 4/5
Rules Text: Haste (This creature may attack and T the turn it comes under your control.)
Sacrifice Jötnar Death Troops: Destroy all blocking creatures.
Flavor Text:
Rarity: R
Artist:
Number: 110/186

Card Name: Orb of Pain
Color: R
Cost: RR
Type: Enchantment
Pow/Tgh:
Rules Text: When Orb of Pain comes into play, it deals two damage to target creature.
When Orb of Pain leaves play, it deals eight damage to you.
Flavor Text:
Rarity: C
Artist:
Number: 111/186

Card Name: Jatte Beast
Color: R
Cost: 4R
Type: Creature - Troll
Pow/Tgh: 3/3
Rules Text: Haste (This creature may attack and T the turn it comes under your control.)
GB: Regenerate Red Regenerator.
Flavor Text:
Rarity: C
Artist:
Number: 112/186

Red Regenerator - Jätte or Vittra

Maybe the Orb can cost 1R?
 
L

Limited

Guest
Jatte sounds okay..

1R for the Orb doesn't seem to cheap.. what were the other orbs costed at?
 

Ransac

CPA Trash Man
Whatever cost you make this Orb, all of the other orbs must follow.

For the red regenerator, what about Jätte Beast?


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
All Orbs were double color costed. I can live with that.

Jatte Beast....hmmm would translate, roughly, into Troll beast........

I don't see a problem.

Rarity of these? The Orbs are all Common.
Uncommon for the Giant?
Common for the Jatte?
 
L

Limited

Guest
I think the giant should be rare.. its a pretty impressive ability.
 

Mooseman

Isengar Tussle
Card Name: Brandr Totem Chief
Color: R
Cost: 3R
Type: Creature - Minion
Pow/Tgh: 3/1
Rules Text: B: Brandr Totem Chief becomes a 4/2 Berserker creature with Fear until EOT
Flavor Text:
Rarity: U
Artist:
Number: 113/186

Card Name: Brandr Totem Minion
Color: R
Cost: 2R
Type: Creature - Minion
Pow/Tgh: 2/1
Rules Text: R: Brandr Totem Minion becomes a 4/1 Berserker creature with first strike until EOT
Flavor Text:
Rarity: C
Artist:
Number: 114/186

Card Name: Brandr Totem Shaman
Color: R
Cost: 4R
Type: Creature - Minion
Pow/Tgh: 2/3
Rules Text: 1U,T: All Minions gain flying until EOT
Flavor Text:
Rarity: R
Artist:
Number: 115/186
 

Mooseman

Isengar Tussle
Ransac said:
Common, Uncommon, Rare

Is the second card's ability supposed to be R?

Ransac, cpa trash man
All the Minions abilities are the same color as it is.
Maybe it needs changed to a more red attacking ability.
Ideas?

I think maybe all the minions are commonm the chiefs are U and the Shamans are rare, or at least should be.
 

Mooseman

Isengar Tussle
Enchant player card will be in Time spiral, thus:

King Stirge:
Flying (This creature can't be blocked except by creatures with flying.)
Whenever <THIS> deals damage to an opponent, put a +1/+1 counter on it ,<THIS> loses all abilities, becomes an enchant player, enchanting that opponent, and "At the beginning of enchanted player's upkeep, that player loses 1 life." and "When enchanted player leaves game, end the effect that created this ability."

This goes well with
Paradox Haze
Enchanment - Aura
Enchant Player
At the begining of enchanted players first upkeep, that player gets an additional upkeep step after this step.
 

Ransac

CPA Trash Man
Oh! Don't forget to alter the rules text to reflect the selected card name (Not "Red Totem Minion ;))

Ransac, cpa trash man
 
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