CPA Set - Finalize cards

Mooseman

Isengar Tussle
Card Name: Dragon of Unity
Color: U
Cost: 4UU
Type: Creature - Dragon
Pow/Tgh: 3/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
At the beginning of your upkeep, draw 2 cards.
Whenever you have 12 or more cards in your hand, you may sacrifice Ur-boros – Dragon of Unity. If you do, search your library or hand for Jörmungandr – World Serpent and put it into play.
Flavor Text: Ur-boros gathered the latent powers together.
Rarity: U
Artist:
Number: 62/186

Card Name: Void Spike
Color: U
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that has a converted mana cost equal to or less than the number of cards that are removed from the game.
Flavor Text:
Rarity: C
Artist:
Number: 63/186


I believe It should just be Dragon of Unity and it should be at least an uncommon. Needs flavor text.....
Ur-boros gathered the latent powers together..... ugh... i tried...

Void Spike seems common to me, since it's not an early turn counter, unless you find a way to get cards RFG.
 
L

Limited

Guest
I still feel we need to heed the "name = legendary" rule.. so perhaps a name change?

I think that Void Spike is okay.
 

Ransac

CPA Trash Man
I agree. The biggest dragon is our legendary, so this one needs to not be. AND he needs to be an Uncommon.


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Card Name: Wandering Eel
Color: U
Cost: 4UU
Type: Creature - Eel
Pow/Tgh: 4/3
Rules Text: Sacrifice Wandering Eel if you don't control a Forest
Whenever Wandering Eel becomes blocked, regenerate it.
Flavor Text:
Rarity: C
Artist:
Number: 64/186

Card Name: Wandering Wizard
Color: U
Cost: 1UU
Type: Creature - Wizard
Pow/Tgh: 1/2
Rules Text: Sacrifice Wandering Wizard if you don't control a Mountain.
T: Wandering Wizard deals 1 damage to target creature or player.
Flavor Text:
Rarity: C
Artist:
Number: 65/186

The Sepent should be 6/3 to be a common, makes it more susceptible to direct damage otherwise it would have to be a rare as it wouldn't be easy to get rid of it.

I like the wizard, it's quirky..... :)
 
L

Limited

Guest
I like the wizard too..

6/3 doesn't feel like a serpent.. perhaps it should be an Eel?

Or perhaps the 6 power isn't smart.. it'll kill everything in its way until your opponent runs out of blockers.. How about making it a 4/5? For seven mana should be kinda balanced, right? (that way, it could stay a serpent.. although serpent should have some kind of landhome.. )
 

Mooseman

Isengar Tussle
4/5 would still keep it out of the common slot.
The regenerating when it becomes blocked makes this a chump block eater and will take a lot of your opponents resorces to deal with, even if its just keeping it from getting through. I think the toughness has to be less so that it may be taken out with non-combat damage. This would keep it in the common slot. 6/4 might do it. Could be a wurm.
BTW - I always hated the land home and would not want to have it in this set.
 
L

Limited

Guest
How about this then:

Wandering Eel 4UU
Creature - Eel
Sacrifice Wandering Eel if you don't control a Forest
Whenever Wandering Eel becomes blocked, regenerate it.
4/3

4/3 isn't very big, but you are right in saying the regenerate-when-blocked is a pretty powerfull ability.

And this would make it totally common.
 
L

Limited

Guest
Eels are funny tee hee :D

Wandering Djinn? Drake? (they would have flying I guess)

I was going to see Crab, but I don't think Wandering Crabs is catchy.. (omg more puns)

Wandering Turtle?

:confused:
 

Mooseman

Isengar Tussle
Limited said:
Eels are funny tee hee :D

Wandering Djinn? Drake? (they would have flying I guess)

I was going to see Crab, but I don't think Wandering Crabs is catchy.. (omg more puns)

Wandering Turtle?

:confused:
Leave it Eel, I'm starting to like it.
 

Mooseman

Isengar Tussle
Card Name: Awaken the Dead
Color: B
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature from any graveyard to play under your control. Remove this creature from the game at end of turn.
Flavor Text:
Rarity: U
Artist:
Number: 66/186

One shot recursion that only last till EOT. Works for me.
 
L

Limited

Guest
Works for me, but not as a common. Considering that both Shallow Grave and Goryo's Vengeance are rare...
 

Mooseman

Isengar Tussle
Should we be making so many uncommon and rare cards? The set will be mostly uncommon.
What does this card need to stay common? 1BBcc?
Or just make it an uncommon and we can deal with that later.
 

Mooseman

Isengar Tussle
2B, but uncommon so cuz it's better than Shallow Grave, but not that much.
It really can't be common unless we make it a lot worse.......
Oh well.
 
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