CPA Set - Finalize cards

Mooseman

Isengar Tussle
Card Name: Aggher Jot
Color: B
Cost: 2BB
Type: Creature - Zombie Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if Aggher Jot is in your graveyard, you may return it to play.
Remove Aggher Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Hirym Jot and put it into play. Then shuffle your library. Play this ability only when you have four or more creatures in your graveyard.
Flavor Text:
Rarity: U
Artist:
Number: 67/186

Card Name: Hirym Jot
Color: B
Cost: 4BB
Type: Creature - Zombie Giant
Pow/Tgh: 4/3
Rules Text: At the beginning of your upkeep, if Hirym Jot is in your graveyard and a card named Aggher Jot is in the removed from the game zone, you may return Hirym Jot to play.
Remove Hirym Jot from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named Fenroar and put it into play. Then shuffle your library. Play this ability only when you have eight or more creatures in your graveyard.
Flavor Text:
Rarity: U
Artist:
Number: 68/186

Card Name: Fenroar
Color: B
Cost: 6BB
Type: Legendary Creature - Titan
Pow/Tgh: 5/5
Rules Text: When Fenroar is put into your graveyard from play, return it to play tapped(?) at the end of turn.
At the beginning of each upkeep and if a card named Aggher Jot and a card named Hirym Jot are in the removed from the game zone, you may put a creature card from the removed from game zone in play.
Flavor Text:
Rarity: R
Artist:
Number: 69/186

~BC1~ - Name: Aggher Jot uncommon
~BC2~ - name: Hirym Jot uncommon
~BC3~ - name: Fenroar rare

OK, these are dang strong creatures
For BC3, the rules text may be :
"At the end of turn, if BC3 was put into your graveyard from play this turn, return it to play tapped .
At the beginning of each upkeep and if BC1 and BC2 have been removed from the game and BC3 is in play, you may return target creature from the “removed-from-game” zone into play."
 

Ransac

CPA Trash Man
The first sentence word change is fine with me. The "and BC3 is in play" is not required. Yes, it has a graveyard ability. However, every ability is implied that the card must be in play unless otherwise noted.

I like the names. What are the significance of them?


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
The first sentence word change is fine with me. The "and BC3 is in play" is not required. Yes, it has a graveyard ability. However, every ability is implied that the card must be in play unless otherwise noted.
That works.
Ransac said:
I like the names. What are the significance of them?
Jot is a shortened form of Jotun (Giant)
Fenroar is a variation of Fenror or Fenrir (Giant Wolf)
Hirym is a variation of Hymir (Giant)
Aggher is a variation of some giant name, but I forget.
 

Mooseman

Isengar Tussle
I think you misunderstand. They are variations of names of giants in Norse mythos. They don't mean giant.
Ransac is human (i hope), it doesn't mean human, it's your name (or alias)

It's more like :
Hirym the giant
Aggher the giant.
Fenroar was sort of a titan, well maybe, he ate a demi-god........

Hey I didn't make them giants, I just went with what was there.

Zombie Giant is cool. Fenroar can be a Zombie Wolf.
 
L

Limited

Guest
Okay, I am changing some of the text..

Card Name: BC1
Color: B
Cost: 2BB
Type: Creature - Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if BC1 is in your graveyard, you may return it to play.
Whenever you have four or more creatures in your graveyard, you may remove all creature cards in your graveyard from the game. If you do, search your library or hand for a card named BC2 and put it into play. Then shuffle your library

EDIT:
The second ability should be an activated ability, so...

Card Name: BC1
Color: B
Cost: 2BB
Type: Creature - Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if BC1 is in your graveyard, you may return it to play.
Remove BC1 from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named BC2 and put it into play. Then shuffle your library. Play this ability only when you have four or more creatures in your graveyard.

Edit #2: Forgot that the creature remove themselves..
 
L

Limited

Guest
More changes...

Card Name: BC2
Color: B
Cost: 4BB
Type: Creature - Giant
Pow/Tgh: 4/3
Rules Text: At the beginning of your upkeep, if BC2 is in your graveyard and a card named BC1 is in the removed from the game zone, you may return BC2 to play.

Remove BC2 from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named BC3 and put it into play. Then shuffle your library. Play this ability only when you have eight or more creatures in your graveyard.

Flavor Text:
Rarity: U
Artist:
Number: 68/186
 

Mooseman

Isengar Tussle
Limited said:
Okay, I am changing some of the text..

Card Name: BC1
Color: B
Cost: 2BB
Type: Creature - Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if BC1 is in your graveyard, you may return it to play.
Whenever you have four or more creatures in your graveyard, you may remove all creature cards in your graveyard from the game. If you do, search your library or hand for a card named BC2 and put it into play. Then shuffle your library

EDIT:
The second ability should be an activated ability, so...

Card Name: BC1
Color: B
Cost: 2BB
Type: Creature - Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if BC1 is in your graveyard, you may return it to play.
Remove all creature cards in your graveyard from the game: Search your library or hand for a card named BC2 and put it into play. Then shuffle your library. Use this ability only when you have four or more creatures in your graveyard.

The second change is fine. Conditional activated ability.
The first change is unnecessary, since it already templated the Echo wording and all triggered upkeep abilities will trigger at the beginning and go on the stack when the ative player gains priority.
 
L

Limited

Guest
Last one..

Card Name: BC3
Color: B
Cost: 6BB
Type: Creature - Titan
Pow/Tgh: 5/5
Rules Text: When BC3 is put into your graveyard from play, return it to play tapped(?) at the end of turn.
At the beginning of each upkeep and if a card named BC1 and a card named BC2 are in the removed from the game zone, you may put a creature card from the removed from game zone in play.
Flavor Text:
Rarity: R
Artist:
Number: 69/186

Mooseman said:
The first change is unnecessary, since it already templated the Echo wording and all triggered upkeep abilities will trigger at the beginning and go on the stack when the ative player gains priority.
This is why Echo has be errated/reworded to say "(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)"

The way BC1 was worded originally, its neither a triggered ability nor an activated ability (the word "during" doesn't trigger, but only restricts usability, but it also has no activation cost) which would mean it would either do nothing or it could be brought back any number of times during the same upkeep.
 

Mooseman

Isengar Tussle
Yes, your wording is the most current, but "During your upkeep, if BC1 is in your graveyard, you may return it to play" would not trigger more than once. And this would trigger at the begining of your upkeep, then check for BC1 in the GY upon resolution.

So your wording is best, to be current.
 
L

Limited

Guest
I just meant that under current rules, 'During your upkeep .. ' isn't a triggered ability (defined as something with 'when' 'whenever' and 'at') anymore.. so I don't what it would do..
 

Mooseman

Isengar Tussle
Card Name: Aggher Jot
Color: B
Cost: 2BB
Type: Creature - Zombie Giant
Pow/Tgh: 2/2
Rules Text: At the beginning of your upkeep, if BC1 is in your graveyard, you may return it to play.
Remove BC1 from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named BC2 and put it into play. Then shuffle your library. Play this ability only when you have four or more creatures in your graveyard.
Flavor Text:
Rarity: U
Artist:
Number: 67/186

Card Name: Hirym Jot
Color: B
Cost: 4BB
Type: Creature - Zombie Giant
Pow/Tgh: 4/3
Rules Text: At the beginning of your upkeep, if BC2 is in your graveyard and a card named BC1 is in the removed from the game zone, you may return BC2 to play.
Remove BC2 from the game, remove all creature cards in your graveyard from the game: Search your library or hand for a card named BC3 and put it into play. Then shuffle your library. Play this ability only when you have eight or more creatures in your graveyard.
Flavor Text:
Rarity: U
Artist:
Number: 68/186

Card Name: Fenroar
Color: B
Cost: 6BB
Type: Legendary Creature - Titan
Pow/Tgh: 5/5
Rules Text: When BC3 is put into your graveyard from play, return it to play tapped(?) at the end of turn.
At the beginning of each upkeep and if a card named BC1 and a card named BC2 are in the removed from the game zone, you may put a creature card from the removed from game zone in play.
Flavor Text:
Rarity: R
Artist:
Number: 69/186

Is this what everyone wants?
 

Ransac

CPA Trash Man
Fenroar = Legendary. Let's keep the "Evo" creatures consistent. All of the biggest forms legendary


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Card Name: Big Horror
Color: B
Cost: 3BBB
Type: Creature - Horror
Pow/Tgh: 1/0
Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
Big Horror comes into play with 3 +1/+1 counters on it.
At the beginning of your upkeep put 3 +1/+1 counters on Big Horror unless you pay mana equal to Big Horror's converted casting cost. At the end of your turn, you lose a life for each +1/+1 counter on Big Horror
Flavor Text:
Rarity: C
Artist:
Number: 70/186

Card Name: Rus Burial Rites
Color: B
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: When Black Enchantment 1 comes into play, you may pay X. Put X plague counters on Black Enchantment 1
All creatures have –X/-X, where X is equal to the amount of plague counters on Black Enchantment 1.
Flavor Text:
Rarity: R
Artist:
Number: 71/186

Name Change: Black Enchantment 1 to be "Rus Burial Rites"

I'm not sold on the kickback mechanic..... Will have to see it in action.
 
L

Limited

Guest
I vote for axing Big Horror; the Kickback mechanic is at most a one time thing..

And the BlackEnchantment1 is obviously a rare.
 

Mooseman

Isengar Tussle
Limited said:
I vote for axing Big Horror; the Kickback mechanic is at most a one time thing..
Why only a one time thing at most? If the creature stays in play, the controller loses life, at least 3 life every turn.

Limited said:
And the BlackEnchantment1 is obviously a rare.
Yes, rare and shouldn't the X be in the cc? I know you could choose zero for the x, but.....
 
L

Limited

Guest
I meant I don't think there should be a whole cycle with Kickback creatures; just one on which it obviously wouldn't have to be keyworded.

But not knowing which one it'll be (if it'll be only one) doesn't stop us from fixing this one..

If was thinking it shouldn't come into play with counters, but start of as a 3/2 or something. or 3BB for a 2/1 flying, that (if the cost isnt paid) becomes a 5/4 and then a 8/7.. dealing two more damage to your opponent than to you.. and dealing it a bit earlier..

They usually don't put X's in the casting costs of permanents; while its in play the X would be 0, but the counters on it might make this confusing. For instance, an iceberg with three counters on it has a converted manacost of two while in play, but had a converted manacost of (presumably) 5 when playing it.
 

Mooseman

Isengar Tussle
Limited said:
If was thinking it shouldn't come into play with counters, but start of as a 3/2 or something. or 3BB for a 2/1 flying, that (if the cost isnt paid) becomes a 5/4 and then a 8/7.. dealing two more damage to your opponent than to you.. and dealing it a bit earlier..

They usually don't put X's in the casting costs of permanents; while its in play the X would be 0, but the counters on it might make this confusing. For instance, an iceberg with three counters on it has a converted manacost of two while in play, but had a converted manacost of (presumably) 5 when playing it.
I agree that it doesn't need keyworded, yet.
The idea of a 2/1 flyer or 3/2 Fear? creature is not bad, that has infinate echo costs, but can get bigger and do damage to it's controller is good.

BTW - I think Iceberg has a mana cost of (presumably) 5 on the stack, as per your example, but 2 while anywhere but the stack.
 

Ransac

CPA Trash Man
My vote is for axing the Kickback mechanic itself, BUT let's keep the creature the way it is. Keep the Kickback, but don't give it a name. Just make it that creature's ability.

Yeah, I don't think the enchantment's X should be in the cost.


Ransac, cpa trash man
 
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