CPA Set - Finalize cards

Mooseman

Isengar Tussle
Card Name: Giant Mosquito
Color: B
Cost: 4B
Type: Creature - Wraith
Pow/Tgh: 3/3
Rules Text: Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
RU, T: Black Pinger deals 1 damage to target creature. Use this ability only once each turn.
Flavor Text:
Rarity: C
Artist:
Number: 72/186

Card Name: Náströnd Plague
Color: B
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Swampcast 1: (You may remove 1 Swamp card from your hand from the game rather than pay this spell's mana cost)
Destroy target non-black creature.
Flavor Text:
Rarity: C
Artist:
Number: 73/186

Name for BRLC = Náströnd Plague, This would have to be 2BB to be a common
Name for Black Pinger = Giant Mosquito
BTW - Isn't the pinger a bit large to be a pinger? 3/3? Swampwalker? This is not common. Maybe without swampwalk, it might be common.
 

Ransac

CPA Trash Man
Moor Fiend is a 3/3 for 3B and is common. The pinging ability requires two more colors and is limited to once per turn and creatures. I think making it a common is warranted.


Ransac, cpa trash man
 
L

Limited

Guest
I think add "tap" instead of "use only once" would make the black pinger a common, even with Swampwalk.

And the landcast card could be upped to 2BB, but I think it should stay a common.
 

Mooseman

Isengar Tussle
Card Name: Grimhold Totem Chief
Color: B
Cost: 3B
Type: Creature - Minion
Pow/Tgh: 3/1
Rules Text: U: Black Totem Chief becomes a 3/2 Warrior with Flying until EOT
Flavor Text:
Rarity: C
Artist:
Number: 74/186

Card Name: Grimhold Totem Minion
Color: B
Cost: 2B
Type: Creature - Minion
Pow/Tgh: 2/1
Rules Text: B: Black Totem Minion becomes a 3/1 Berserker with fear until EOT
Flavor Text:
Rarity: C
Artist:
Number: 75/186

Card Name: Grimhold Totem Shaman
Color: B
Cost: 4B
Type: Creature - Minion
Pow/Tgh: 2/3
Rules Text: ,T: All Minions gain vigilance until EOT
Flavor Text:
Rarity: U
Artist:
Number: 76/186

What do you think the rarities should be? C, U and R seems to easy, but I'm not sure.
C,C,U?
 

Mooseman

Isengar Tussle
Card Name: Blood Drainer
Color: B
Cost: 3BB
Type: Creature - Vampire
Pow/Tgh: 3/3
Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
Whenever a creature is dealt combat damage by Blood Drainer, put a -1/-1 counter on that creature and a +1/+1 counter on Blood Drainer.
Flavor Text:
Rarity: R
Artist:
Number: 77/186

Not a common, more like a rare.
 

Mooseman

Isengar Tussle
Card Name: Burning Death Alpha Delete this card
Color: B
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target non-black creature. Burning Death Alpha deals 1 damage to target creature or player for each R spent to play Burning Death Alpha
Flavor Text:
Rarity: C
Artist:
Number: 78/186

Card Name: Burning Death
Color: B
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target non-black creature. Burning Death Beta deals 1 damage to that creature's controller for each R spent to play Burning Death Beta
Flavor Text:
Rarity: C
Artist:
Number: 79/186

Pick one. I don't think either is good without R, so maybe beta would make it a decent card.
 
L

Limited

Guest
Okay the Beta-version..

But, for a common, wouldn't it make more sense as a Sorcery?
 

Mooseman

Isengar Tussle
Card Name: Delete This Card
Color: B
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 2 life. That player chooses target creature, that creature gets -2/-2
Flavor Text:
Rarity: C
Artist:
Number: 80/186

Card Name: Dark Caprice
Color: B
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Put your hand on the bottom of your library in any order and return up to X cards from your graveyard to your hand, where X is the number of cards put on the bottom of your library. Dark Caprice deals one damage to you for each card returned in this way.
Flavor Text:
Rarity: U
Artist:
Number: 81/186

I really don't care for the self-inflict mechanic.... If you're the caster, you choose 2 targets, when the spell resolves Target player loses 2 life and target creature gets -2/-2. The target player can not select the target creature, since all targets are choosen during the casting of the spell, not after.
So if it were worded as "target creature gets -2/-2 and target player loses 2 life", it's about the same.
It would be different if it said "target player loses 2 life. That player chooses creature, that creature gets -2/-2."

It can be named 'Self-sacrifice"

Dark Caprice is fine with me.
 
L

Limited

Guest
I thought we kinda gave up on Self-Inflict, because of confusing as to what the mechanic was supposed to accomplish.

And I think Dark Cap should be a Sorcery.. black card draw usually is (at least, I think it is :|)
 

Ransac

CPA Trash Man
yeah, I kinda failed on being able to word "self-inflict". The best intended wording was mooseman's "target player loses 2 life. That player chooses creature, that creature gets -2/-2" but I think we can give up on it.

And I agree with Limited. Depending on the situation, Dark Caprice can be VERY abusive, so I think that it should be a sorcery. Maybe even an increased cost to 4BB. And make it rare.


Ransac, cpa trash man
 
L

Limited

Guest
Ah! I read it wrong. I thought you could only return as many cards from your graveyard to your hand as your original handsize..

Maybe that is a good way to keep it an uncommon?
 

Mooseman

Isengar Tussle
Put your hand on the bottom of your library in any order and return up to X cards from your graveyard to your hand, where X is the number of cards put on the bottom of your library. Dark Caprice deals one damage to you for each card returned in this way.

Something like this?
 
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