CPA Set - Finalize cards

Mooseman

Isengar Tussle
Card Name: Escape Plan
Color: U
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures you control gain Retreat (If this creature is returned to your hand from play, draw a card).
Flavor Text:
Rarity: C
Artist:
Number: 44/186

Card Name: Feed the Void
Color: U
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text:
Draw two cards. Remove a card in your hand from the game.
For each R spent to play Feed the Void, it deals one damage to target creature.
Flavor Text:
Rarity: C
Artist:
Number: 45/186

These two are fine with me.
Fall back and cowardice combo well......
 
L

Limited

Guest
Fall Back seems okay (but playtesting might prove that its totally broken.. I'm thinking Ninja's!). The name seems a bit of. Fall Back doesn't sound like an enchantment (sounds like a action, and thus, an instant or sorcery).
How about something like Mind Burrows? Or Dream Den?

Feed the Void seems okay, but I would up the cost to 2U so that the drops of red mana actually do more than the Ravnica bleed spells.
We could also make it 2UU, a Sorcery, letting you draw three cards and remove one. (and for each R etc).

How about that?
 

Mooseman

Isengar Tussle
Limited said:
Fall Back seems okay (but playtesting might prove that its totally broken.. I'm thinking Ninja's!). The name seems a bit of. Fall Back doesn't sound like an enchantment (sounds like a action, and thus, an instant or sorcery).
How about something like Mind Burrows? Or Dream Den?

Feed the Void seems okay, but I would up the cost to 2U so that the drops of red mana actually do more than the Ravnica bleed spells.
We could also make it 2UU, a Sorcery, letting you draw three cards and remove one. (and for each R etc).

How about that?

Yeah, the name isn't the best for an enchantment, Escape Plan?

Leave Feed The Void as is, draw two, then ditch one from your hand for 2cc is good and the R just makes it better for R/U decks, but doesn't make it bad for other U decks. And it's definately a common the way it is.

We could make another that's a sorcery for 2U or 3U that does draw 3 cards and RFG one of those. Then the higher casting cost is warrented. and it would be uncommon
 
L

Limited

Guest
Escape Plans... sounds a lot like Escape Routes, but I think it works.

To reiterate, I really want the drops to have more than one colorless mana in their casting cost. I know there will be other ways to up the cost (like our Cost Increasor) but I think its an ugly design to put "for each R spent" on a card when, most of the time it will be the same as "if R was spent .."

Seeing that it is a cycle, I wouldn't want to make an additional blue one that does almost the same as the instant one..

If you want to keep it a common, how about:
Feed the Void 2UU
Sorcery
Draw two cards. Remove a card in your hand from the game.
For each R spent to play Feed the Void, it deals one damage to target creature.
C

Still a good card; in UR its cantrip removal and otherwise it expensive card-filtering.
 

Ransac

CPA Trash Man
Feed the Void: You know, I like Limited idea of making it 2UU, sorcery, and 3 cards. That seems like it would be a fairly used card.

Fall Back: My vote is for Escape Plan.


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Limited said:
I reiterate, I really want the drops to have more than one colorless mana in their casting cost. I know there will be other ways to up the cost (like our Cost Increasor) but I think its an ugly design to put "for each R spent" on a card when, most of the time it will be the same as "if R was spent .."
I don't feel the same. I think the added possibility of increasing the cost makes this card different. and the 1 damage is not the major focus of the card, but when the generic mana is increased to 2 or 3 then the damage becomes a major focus of the card.

Is the 2UU card really as good in a UW deck as it is in a UR deck?
I don't think so.

But, lets change it for now and see if the playtesting makes any difference.

Feed the Void 2UU
Sorcery
Draw two cards. Remove a card in your hand from the game.
For each R spent to play Feed the Void, it deals one damage to target creature.
C
 

Mooseman

Isengar Tussle
Card Name: Ice Flow Drake
Color: U
Cost: 2UU
Type: Creature - Drake
Pow/Tgh: 2/3
Rules Text: Islandcast 2: (You may remove 2 Island cards from your hand from the game rather than pay this spell's mana cost)
Flying (This creature can't be blocked except by creatures with flying.)
Flavor Text:
Rarity: C
Artist:
Number: 46/186

Card Name: Recant
Color: U
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Islandcast 1: (You may remove 1 Island card from your hand from the game rather than pay this spell's mana cost)
Return target permanent to it's owner's hand.
Flavor Text:
Rarity: C
Artist:
Number: 47/186

I like both of these Landcast cards.
 

Ransac

CPA Trash Man
Edict has always been a black only word with one exception (Telim Tor's Edict). Perhaps Jut-ve Incantation?


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Ransac said:
Edict has always been a black only word with one exception (Telim Tor's Edict). Perhaps Jut-ve Incantation?
Edict is for sac'n stuff, not returning to hand....... Incantation..... ugh.....

Maybe just "Recant" or "Revoke" or "Gainsay"
 

Mooseman

Isengar Tussle
Card Name: Jörmungandr, World Serpent
Color: U
Cost: 6UU
Type: Legendary Creature - Dragon
Pow/Tgh: 4/4
Rules Text: Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice all other creatures, discard your hand: Draw seven cards. Use this ability only once each turn.
Flavor Text:
Rarity: R
Artist:
Number: 48/186

I think this is done.
 
L

Limited

Guest
I'm thinking the ability should include tapping. This could become very degenerate..
 

Ransac

CPA Trash Man
Name should be "Jörmungandr, World Serpent", not "Jörmungandr – World Serpent".

Tapping ability is okay, but given the amount of effort to put the guy into play (unless you just cast him) wouldn't you think not requiring the tap is fine.

When I designed this particular guy, I was thinking "Attack/Block, Stack damage, Draw 7 card". That is gone if the tap is added to the ability.

I'd prefer it without the tapping, but it's up to you guys.
Ransac, cpa trash man
 
L

Limited

Guest
If he is your only creature (say, after using its ability) you pretty much 'combo out'.
Drawing seven cards, playing some Dark Rituals, something like Early Harvest and discard the rest to draw seven new cards. One of which is a Recollect, returning and replaying Early Harvest etc etc..

Or with Cadaverous Bloom? Skirge Familiar?
It's just too big an ability to not restrict it.

I'd be willing to add "Use only once each turn" instead of tapping.
 

Ransac

CPA Trash Man
You know, I'd just mistakenly assumed that it had the restriction of "once per turn" on it. >_<

Yes, "Once per turn" was the intention as well. Sorry. Almost got completely broken. And, adding one more restriction.

Sacrifice all creatures you control except for Jörmungandr, World Serpent: Discard your hand: Draw 7 cards. Use this ability only once per turn and if you control at least one creature besides <THIS>.

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
How about:

"If you control more than one creature, you may sacrifice all creatures you control except for Jörmungandr, World Serpent: Discard your hand: Draw 7 cards. Use this ability only once per turn."
 

Ransac

CPA Trash Man
Eh. I don't like it. It makes the ability a modal ability and an activated ability.

I'd prefer the way I had it OR like this.

If you control a creature besides <this>, <this> gains "sacrifice all creatures you control except for Jörmungandr, World Serpent: Discard your hand and draw 7 cards. Use this ability only once per turn."


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
"If you control more than one creature, you may sacrifice all creatures you control except for Jörmungandr, World Serpent, If you do, Discard your hand, then draw 7 cards. Use this ability only once per turn."

This triggers and gives you the choice to sac or not.
 
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