Originally posted by train
I'd say local enchantments are the weakest - as you mentioned... but you've got to realize that you are stopping your opponent from tapping for mana, unless they take damage...
and then you're probably going to counterspell anyways...
Yeah,but back then, there were really only 3 "common" counterspells (no one I knew had Mana Drains) so that was only 12 counterspells out of 60 cards, which isn't that great of a ratio. More often than not, the opponent could get out of it (especially if they were willing to take the 2 dmg anyway for a good spell). And you only had 4 Venoms...
You're kidding about the Library, right? You didn't use a smilie... the cheapest, uncounterable card-drawer there is...
And Strip Mine was uncounterable too, it was excellent because it could kill ANY land. Dual, that one basic, a "special" land like Mishra's Factory or Library, you couldn't stop it. And if disruption is your strategy, it doesn't matter that you lose a land drop, you're disrupting your opponent is what matters.