Warhammer Quest: Starting Out

Discussion in 'Games Run By CPA Members' started by Oversoul, Aug 28, 2009.

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  1. Melkor Well-Known Member

    I'll take a look at it
  2. Oversoul The Tentacled One

    In a flash of insight, Kelgar discerns that the device serves to block certain energies. It might even prevent magical spells from being cast. Fortunately, it has had no effect on Kelgar's own powers. Now that he is aware of it, Kelgar can even sense the presence that is being held back by the device. Curiously, the ghosts and wraiths did not seem affected. Whatever this being is, its nature is entirely different from those creatures...
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    "This might be a prison, guys... I'm not sure we want to free it..."
  4. Mooseman Isengar Tussle

    Then let's move
  5. Oversoul The Tentacled One

    Where to?
  6. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    "Well, the other rooms are full of undead... are we fully healed? Maybe we should be so so that we can tackle whatever we might release..."
  7. Oversoul The Tentacled One

    Dorgath is at 13/14 Wounds. Assuming that Kelgar moves to be adjacent to him, he can heal Dorgath and everyone will be at full Wounds for next turn.
  8. Mooseman Isengar Tussle

    Well, let's see.... There's the door we came in and... ummm... are there any more doors?
  9. Oversoul The Tentacled One

    No more doors. Well, Dorgath searched this tomb chamber for secret doors, the rooms right after the entrance were lined with alcoves. The hallways weren't usually searched, but didn't have much room anyway. The other tomb chambers (the ones with the wraiths) still haven't been investigated, although no one noticed any doors from where they were standing.
  10. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    "Yeah, I don't think we want to go messing around with wraiths. So I guess we can heal up and take our chances and see what's being held back or go back to town and ask around and do some research."
  11. turgy22 Nothing Special

    "Let's just smash the damn thing already and get this over with."
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    "Well, heal me up to full and let's do it then."
  13. Oversoul The Tentacled One

    I'd have gotten back to this sooner, but I was a bit busy. Now that my exam is out of the way, I'm a bit less busy...

    So what are you going to use to break the device?
  14. Mooseman Isengar Tussle

    What does everyone have.... I got 2 swords and a helm.
  15. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    I forget... a hammer?
  16. turgy22 Nothing Special

    Two swords and an axe. I think Dorgath has an axe, too and Kelgar has a hammer.
  17. Oversoul The Tentacled One

    Weapons the party is carrying at this time...

    Throg: Axe of Mighty Striking (equipped), Hellfire Sword, Sword of Defiance.

    Dorgath: Axe (equipped), Unidentified Wand.

    Kelgar: Warhammer (equipped).

    Carrow: Sword of Hoeth (equipped), Bow (8 arrows remaining), Sword.
  18. Mooseman Isengar Tussle

    Doesn't look like we have the right tools...... Maybe there is something in other parts of this place.
  19. turgy22 Nothing Special


    Tired of inaction, Throg will attempt to pry the device off the tomb.
  20. Oversoul The Tentacled One

    Throg grabs what looks like a particularly weak point and pries. At first, it looks like nothing is happening. As Throg heaves, a section of the device comes loose and breaks off suddenly, throwing Throg to the ground and landing on top of him. Throg takes 2 damage from the broken glass and stonework that comes down on him.

    The strange fluids pouring from the device evaporate. There is a crackling sound in the air near the device. In a flash of light, a glowing humanoid appears, floating above the tomb...

    "Greetings, adventurers."
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