Warhammer Quest: Starting Out

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Oversoul

The Tentacled One
Carrow must move away from the door in order to avoid the ghost, but gets away in order to fire on the ogres.

-Kelgar fails to bless anything this turn.
-Tripped up by his own movements, Carrow accidentally shoots Dorgath. The dwarf takes 2 damage from the wayward arrow.
-An ogre clubs Dorgath's skull for 9 damage (1/12).
-An ogre brings its club down on Dorgath, but the blow is deflected by his axe.
-An ogre swings at Throg, but he ducks beneath it.
-An ogre bashes Throg's head, dealing 5 damage (13/18).

-Throg thrusts at an ogre, but misses.
-Throg snaps at an ogre, but fails to reach it with his fangs.
-The ghost continues its pursuit of Carrow, dealing 1 damage with its chilling touch.
-Kelgar nearly brains an ogre, but is trembling in fear and his aim causes him to just miss the monster.
-Dorgath, also affected by his fear, is too slow and misses his strike.

Round 5
-The power phase is 3 for this turn.


Note: Dorgath is nearly finished and Kelgar didn't get any healing from his Ring of Jade to bring Dorgath back up. Throg's Mark of Chaos was already used to save Kelgar, so the only thing that can save Dorgath if he falls is Carrow's Healing Potion. However, ghosts use a special chill attack. In addition to ignoring defense, any chill attack that finishes a Warrior automatically kills that Warrior, leaving no opportunity for saves with healing spells or items of any kind. Such a Warrior could only be restored using a spell or item that actually raises one from the dead (which no one in this party has at this time). Fortunately for Dorgath, the ghost that is attacking seems to have taken particular interest in Carrow, who is still at 12/13 Wounds.

Oh, keep in mind that you do have these options for keeping Dorgath in one piece while trying to finish the remaining ogres: Kelgar's Healing Touch (if he succeeds in his blessing roll this turn) and Dorgath's Bugman's XXXXXX. The beer has two uses left, each of which can heal 1D6 Wounds, but each of which also would leave him at -3 to hit for 1D3 turns.

And in case anyone was wondering, Carrow does indeed seem to be having record-breaking bad luck.
 

Oversoul

The Tentacled One
-Kelgar fails to bless anything this turn.
-Dorgath downs the remainder of the Bugman's XXXXXX, healing 7 Wounds.
-Dorgath is at -3 to hit for the next 3 turns.
-Dorgath is at -3 to hit for the next 3 turns.

-Carrow retreats along the wall and up to the side of the tomb, breaking away from the ghost.
-Carrow shoots at an ogre, but by the time the arrow reaches its target, the ogre has moved so that the arrow just barely misses it.
-An ogre's club thuds against Dorgath's armor. The seemingly ineffectual blow does have the strength of an ogre behind it, so Dorgath takes 1 damage.
-An ogre smacks Dorgath's chest with its club, dealing 3 damage (5/13).
-An ogre swings its club at Throg, but aims far too high.
-Throg's hip takes a direct hit from an ogre club. Throg takes 6 damage (7/13).

-Throg impales an ogre on the Hellfire Sword. Somehow, despite its numerous wounds. The ogre remains standing.
-The ghost, undeterred by the fighting going on around it, follows Carrow. As soon as it gets close, it strikes, but apparently wasn't close enough and its attack stops short of hitting the elf.
-Throg bites at an ogre, but nearly takes a club to the face for his trouble.
-Dorgath completely misses an ogre with his attack.
-Kelgar's hammer meets an ogre's knee, but amazingly enough bounces back against the ogre's thick bones without doing any damage.

Round 6
-The power phase is 3 for this turn.


By the way, Dorgath isn't going to hit anything unless he gets a 6 on his to-hit roll, but he can still attempt to fight defensively, which would mean he would be at -1 attacks for each turn he fights defensively, but would make the ogre's attacks have a -1 modifier to hit. He can also try devouring rations to keep from going down to 0 Wounds.
 

Mooseman

Isengar Tussle
Carrow throws off the stupid helm... It make it hard to see and drops the other sword and then starts to shoot arrows again..... stupid things just encumber me......
 

Oversoul

The Tentacled One
Carrow continues to circle around the tomb, avoiding his ghostly antagonist and dropping items along the way. Dorgath begins biting into his rations to stabilize himself, hoping to outlast the ogre he is clashing with...

-Kelgar blesses Dorgath with Healing Touch. Dorgath is healed of 7 Wounds.
-Dorgath begins devouring provisions, reinvigorating himself and healing 2 Wounds.
-Carrow drops an Elf Helm.
-Carrow drops a Sword of Hoeth.
-Carrow shoots an ogre in the neck. The ogre somehow disregards the shot, fighting on uninterrupted, but it has sustained 1 damage.
-A strange glow appears around Throg.
-Throg scores a direct hit to the torso thanks to his Chalice of Night, but his bulky foe doesn't actually suffer real harm from the sword.
-Throg jumps up and bites the ogre between its neck and shoulder. The ogre takes 2 damage, but snarls and manages to remain upright.
-An ogre counters Throg's attack with a crushing blow to the ribs. Throg takes 3 damage (4/18).
-An ogre swings at Throg, but overbalances and misses an opportunity to finish him.
-An ogre breaks past Dorgath's defenses with a huge strike, dealing 8 damage (3/14).
-An ogre tries to finish Dorgath, but is unable to land a hit on the cautiously defending dwarf.
-A ghost catches up with Carrow and barely lands a chilling attack, for 1 damage.

-Kelgar, trying to smash an ogre skull, hits the sternum instead. The ogre collapses to the ground, vomiting up blood.
-Kelgar successfully taps into his Ring of Jade. He may heal one Warrior for 6 or two Warriors for 3 each (but he may not heal Carrow, who is too far away).

Round 7
-The power phase is 6 for this turn.
 

Oversoul

The Tentacled One
Engraged at seeing its last companion fall, the ogre raises its club and prepares to bring it down on Dorgath and...

...the club and its wielder both drop lifelessly to the floor, an arrow having pierced the ogre's heart. However, before Carrow has a chance to gloat, he is assailed by the ghost that circled around the tomb just behind him...

Everyone but Carrow can still move and fight. However, only two Warriors can reach the ghost this turn, as Carrow and the tomb would block a third Warrior from getting into melee with the ghost. Carrow automatically breaks from pinning, so next turn he could move out of the way if he wants to. Kelgar has a blessing available for this turn, as well...
 

Spiderman

Administrator
Staff member
"Way to go Carrow!"

Dorgath will stay out of the fight to recover and get a chance to heal from Kelgar, when he has a chance.
 

Oversoul

The Tentacled One
What happens next is somewhat dependent on which blessing Kelgar elects to use. He could choose to use Healing Touch on either Throg (7/18) or Dorgath (6/14) or he could boost his own or Throg's combat ability for the turn with one of his other blessings.
 
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