Discussion in 'Games Run By CPA Members' started by Oversoul, Jun 19, 2010.
Dorgath (as a dwarf) already knows how much they're worth. Anyone could sell them.
Shall we continue down the tunnel then?
Dorgath will grab the ingots (all three if Carrow doesn't take his) to carry. However, he plans to share the loot once they're sold.
"Let's go then." Same plan as before we were ambushed regarding the door.
I would think anyone, but a dwarf may get the most for it.
Carrow asks Dorgath, "Would these be of use to you purloiner of the underground treasure?"
Maybe I'm being too nice, but I'm going to interpret this favorably and assume that Dorgath was still checking the passageway...
The dusty passage veers left. It leads to an open doorway at the far end, where torchlight gutters in the gloom. It looks as though there might be a big room up ahead. In searching the corridor, Dorgath notices that one of the rusted torch holders on the wall seems a bit loose. As he pulls it the stone facade next to it slides back to reveal a sunken steel door.
Dorgath replies to Carrow, "Purloiner? Only a foolish pointy-eared elf would think so. Rather, we take the earth's treasure that Valaya and the other gods have placed and fashion them to wonderful works of art, as they intended."
That is generous. My intention was just checking the passage leading up to the doors and then check the doors themselves (which I guess is moot since the goblins opened the door), but I didn't plan on checking yet after we went through the door.
How much would it slow us down to check the walls/passages as we travel for secret doors? Or can I do a "cursory" check as we walk along, at maybe some minus number, if doing a full check will take too much time?
That last one is right, you can make a cursory check as you walk along, but a full check takes additional time.
Dorgath will check the secret door for sigils, listen at the door, and check for traps.
Dorgath's search reveals that other than being disguised as part of the wall, the door is pretty simple and contains no traps. Dorgath doesn't hear anything from listening at it, though.
Let me get an arrow ready and position myself before you open that door.
Dorgath waits until Carrow is in position and then opens the door. "Ready guys?"
The door swings open, revealing a dark chamber littered with huge spiderwebs...
And that's it until I get back in late October. I wonder what will be in the room with the huge spiderwebs...
Umm... I hope not Giant Spiders....
Unless they're in your tribal deck. Have spiders been played, yet? Go take your turn now and we can blame Oversoul for the next long delay.
Yeah, I played Spiders a while back (and won too!). I would like to replay them but no one really responded to my idea of replaying tribes after x time...
Getting back to this belatedly (I would have the day after I got back from vacation, which was a week ago, but some circumstances got in the way).
The room is dusty and grimy, with spider's webs cloaking the corners and old bones scattered across the floor. In one corner is a large wooden chest. In another, a skeleton. The most obvious feature though, is a pit in the floor—a dark well from which foul-smelling slime oozes forth.
"Hey, I have this Firebomb here that I've been itching to use. Should I throw it on that slime there to see what happens? "
Throg will search the chest.
If the slime moves when Throg enters the room, Dorgath will pull Throg back while throwing the Firebomb at it.
Beneath the mountains, in the darkest deepest caves, lurk the giant spiders. Their bodies are covered by thick, horny chitinous plates, and their fangs drip nerve-shattering venom. Huddled in the darkness, they lie in wait, spinning webs to ensnare their unsuspecting victims.
The spiders attempt an ambush, but absolutely no one is surprised by them. This is basically the most predictable thing there is.
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